Left 4 Dead 2 Level Creation: Difference between revisions
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** '''[[L4D Level Design/Nav Flow|Nav Flow]]''' | ** '''[[L4D Level Design/Nav Flow|Nav Flow]]''' | ||
** [[L4D Level Design/Finale Events Part 1|Finale]] and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]] | ** [[L4D Level Design/Finale Events Part 1|Finale]] and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]] | ||
* | * Advanced Nav Editing | ||
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | ** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | ||
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]] | ** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]] | ||
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** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|Merging]] | ** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|Merging]] | ||
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering]] | ** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering]] | ||
** [[Nav_mode.cfg#Raising a nav area corner|Raising and Lowering Corners]] | |||
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | ** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | ||
* [[Navigation Meshes (L4D)|Navigation Mesh Attributes (Left 4 Dead Series)]] | * [[Navigation Meshes (L4D)|Navigation Mesh Attributes (Left 4 Dead Series)]] | ||
* [[Left 4 Dead Infected Populations]] | * [[Left 4 Dead Infected Populations]] |
Revision as of 20:37, 17 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.