Left 4 Dead 2 Level Creation: Difference between revisions

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* [[Navigation Mesh Commands]]
* [[Navigation Mesh Commands]]


===Left 4 Dead===
===Left 4 Dead Series===
* [[nav_mode.cfg]] - Essential time-saving key binds for nav mesh editing, provided by Valve
* Basic Nav Editing
* [[Navigation Meshes (L4D)|Navigation Meshes (Left 4 Dead)]]
** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]]
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]]
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' and '''[[nav_mode.cfg]]'''
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]]
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]]
** [[L4D_Level_Design/Nav_Meshes#Deleting nav areas|Deleting]]
** [[L4D_Level_Design/Nav_Meshes#Analyzing the Nav|Analyzing]]
** [[L4D_Level_Design/Nav_Meshes#Adding Nav to a Ladder|Ladders]]
** [[L4D_Level_Design/Nav_Meshes#Connecting Nav Areas|Connecting]]
** [[L4D_Level_Design/Nav_Meshes#Drawing your own Nav areas|Drawing Your Own Nav Areas]]
** [[L4D_Level_Design/Nav_Meshes#Grid snapping when drawing nav|Grid Snapping]]
** [[L4D_Level_Design/Level_Standards#Creating an Infected-Only Ladder|Infected-only Ladders]]
** [[L4D_Level_Design/Clip_Brushes#Nav Blockers|Nav Blockers]]
** [[L4D_Level_Design/Panic_Events#Marking the Nav|Panic Events]]
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]]
** '''[[L4D Level Design/Nav Flow|Nav Flow]]'''
** [[L4D Level Design/Finale Events Part 1|Finale]] and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]]
* [[L4D Level Design/Advanced Nav Editing|Advanced Nav Editing]]
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]]
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]]
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]]
** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|Merging]]
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering]]
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]]
 
* [[Navigation Meshes (L4D)|Navigation Mesh Attributes (Left 4 Dead Series)]]
* [[Left 4 Dead Infected Populations]]
* [[Left 4 Dead Infected Populations]]
* [[L4D Level Design/Advanced Nav Editing|Advanced Nav Editing]]
* [[Sorting out navigation flow]]
* [[Sorting out navigation flow]]



Revision as of 20:31, 17 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting started

Tutorials and Constructing Elements

Design Theory

Reference Information

Navigation meshes

General

Left 4 Dead Series

Other