Trigger waterydeath: Difference between revisions
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{{ | {{CD|CTriggerWateryDeath|file1=hl2_dll\hl2_triggers.cpp}} | ||
== | {{this is a|brush entity|name=trigger_waterydeath|game=Half-Life 2 series}} | ||
[[ | A [[brush entity]] [[trigger]] that spawns a fry of [[Ent watery leech|leeches]] around [[entity|entities]] inside its volume. The leeches do damage to the target until they die. | ||
__NOTOC__ | |||
Used to discourage and prevent players from straying too far into deep water. | Used to discourage and prevent players from straying too far into deep water. | ||
{{sensor brush}} | |||
[[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] | |||
{{ | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV Trigger}} | |||
==Flags== | ==Flags== | ||
{{Fl Trigger}} | |||
==Inputs== | ==Inputs== | ||
{{I Trigger}} | |||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | |||
Latest revision as of 06:40, 19 April 2025


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CTriggerWateryDeath |
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trigger_waterydeath
is a brush entity available in Half-Life 2 series.
A brush entity trigger that spawns a fry of leeches around entities inside its volume. The leeches do damage to the target until they die.
Used to discourage and prevent players from straying too far into deep water.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
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Flags
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Inputs
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Outputs
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