Trigger rpgfire: Difference between revisions
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{{ | {{LanguageBar}} | ||
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{{CD|CTriggerRPGFire|file1=hl2_dll\hl2_triggers.cpp}} | |||
{{this is a|brush entity|name=trigger_rpgfire|game=Half-Life 2 series}} A [[brush entity]] [[trigger]] that triggers whenever an [[RPG]] is fired within its volume. | |||
{{ | |||
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==Keyvalues== | ==Keyvalues== | ||
{{KV Trigger}} | |||
==Flags== | ==Flags== | ||
{{Fl Trigger}} | |||
==Inputs== | ==Inputs== | ||
{{I Trigger}} | |||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | |||
{{sensor brush}} |
Latest revision as of 19:12, 1 June 2025


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CTriggerRPGFire |
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trigger_rpgfire
is a brush entity available in Half-Life 2 series. A brush entity trigger that triggers whenever an RPG is fired within its volume.
Keyvalues
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Flags
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Inputs
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Outputs
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