Talk:Trigger rpgfire
Adding Trigger Sensors for Other Weapons
Below is from weapon_rpg.cpp. I wanted to assign a few other weapons to trigger this entity. By adding this code to the PrimaryAttack() of other weapons I could trigger this brush. Alternatively you could change basecombatweapon or other item classes to have more reactionary possibilities in your entities.
include "triggers.h"
int iCount = g_hWeaponFireTriggers.Count(); for (int i = 0; i < iCount; i++) { if (g_hWeaponFireTriggers[i]->IsTouching(pOwner)) { if (FClassnameIs(g_hWeaponFireTriggers[i], "trigger_rpgfire")) { g_hWeaponFireTriggers[i]->ActivateMultiTrigger(pOwner); } } }
--Ninjaofsauce (talk) 01:28, 25 November 2019 (UTC)