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{{split|based on engine}} | |||
{{This is a|console command|name=impulse|engine=Source|engine1=Source 2}} | |||
__NOTOC__ | |||
It is a generic client-side [[console command]] that is used to send commands to the [[server]] without modifying the [[usercmd]]. | |||
The advantage is that new commands can be added without compatibility-breaking networking changes; the disadvantage is that only one impulse can be sent at a time, and that the commands themselves are non-descriptive. | |||
{{ | {{confirm|Impulses are not [[prediction|predicted]].}} | ||
== | |||
Syntax:<pre>impulse NUMBER</pre> | |||
Impulse commands are generally used for development functions and/or cheats, and almost all require {{cmd|sv_cheats}}. See <code>[[CBasePlayer]]::ImpulseCommands()</code>, <code>CBasePlayer::CheatImpulseCommands()</code> and <code>CHL2_Player::CheatImpulseCommands()</code>. | |||
==Impulses== | |||
===General=== | ===General=== | ||
These | These are available in most or all GoldSrc, Source and Source 2 games. | ||
{| class="standard-table" | |||
! # | |||
! Notes | |||
! Description | |||
|- | |||
!76 | |||
| Works only in {{bms}}. | |||
| Caches human grunt when first used, then creates {{ent|npc_human_grunt}} which is partially submerged under floor. Mentioned in {{srcsdk|4}} despite the complete absence of this [[NPC]]. | |||
|- | |||
|- | |||
!81 | |||
| | |||
| Gives the player a {{ent|weapon_cubemap}}, used to test [[cubemaps]]. | |||
|- | |||
!100 | |||
| Not a cheat (except in {{portal2}}) | |||
| Toggle the player flashlight. Might require {{ent|item_suit}} or cheats {{portal2|only}} enabled, depending on the game. Bound to '''F''' by default. | |||
|- | |||
!101 | |||
| | |||
| In {{hl2|4}} gives player 25 health (if the player's health is less than 100) with suit and weapons with full ammo. | |||
In {{portal|4}} also gives fully charged [[weapon_portalgun|portal gun]]. | |||
In {{portal2|4}} only fully charged portal gun. In {{p2ce|4}} gives fully charged portal gun and fully charged [[weapon_paintgun|paint gun]]. | |||
In {{bms|4}} it does the same thing as in {{hl2|4}}, doesn't give [[item_longjump|long jump module]]. | |||
In {{tf2|4}} it refills health and ammo for all weapons. | |||
|- | |||
!102 | |||
| | |||
| Spawns a [[VPhysics]] human skull (<code>models\Gibs\AGIBS.mdl</code>) from inside the player (might land behind you). Meant to spawn a "random" gib and seems to be used in {{hls|4}}. | |||
|- | |||
!103 | |||
| | |||
| Prints [[AI]] state of the [[NPC]] the player is looking at to the console. Requires {{cmd|developer|1}}. | |||
|- | |||
!106 | |||
| | |||
| Prints the class, [[targetname]] and [[model]] of the entity under the crosshairs to the console. | |||
|- | |||
!107 | |||
| | |||
| Prints the material that player is looking at to console. Only works on brushes: use {{cmd|mat_crosshair}} instead, which works on displacements too. | |||
|- | |||
!108 | |||
| | |||
| Starts debugging on NPC under the crosshair. | |||
|- | |||
!195, 196, 197 | |||
| Nonfunctional, creates nonexistent entity that used to exist in {{goldsrc|4}} | |||
| {{goldsrc|2}} leftover supposed to show the shortest path to the nearest air, large, and human nodes respectively. | |||
|- | |||
!200 | |||
| | |||
| Plays the current [[viewmodel]]'s holster animation. Doesn't actually prevent attacking. (The current weapon just won't be visible.) Not all weapons have holstering sequences. | |||
|- | |||
!201 | |||
| Not a cheat | |||
| Creates a player [[spraycan|spray]] on the brush under the crosshair. Use '''Options, Multiplayer''' to set a spray. Default key is '''T'''. | |||
|- | |||
!202 | |||
| Obsolete | |||
| Spray blood over the [[brush]] under the crosshair. | |||
|- | |||
!202 | |||
| Not a cheat | |||
| Plays a "player jingle" soundfile. To enable hearing/playing jingles, set {{cmd|cl_customsounds|1}}. Set the sound file for a jingle using {{cmd|cl_soundfile|<file path relative to game folder>}}. Sound files must be Source-compatible [[WAV]] files under 128KB (512KB in newer engines). Jingles function using the same system as sprays, and are subject to the same anti-spam cooldown. {{note|This works with the SDK codebase, but games seem to typically disable jingles.}} | |||
|- | |||
!203 | |||
| | |||
| Removes the entity under the crosshairs. Same as {{cmd|ent_remove}}. | |||
|} | |||
===[[Half-Life 2]]=== | |||
{| class="standard-table" | |||
! # | |||
! Notes | |||
! Description | |||
|- | |||
! 50 | |||
| Not a cheat | |||
| Makes player command (call/send) a squad. Bound to '''C''' by default. | |||
|- | |||
! 51 | |||
| Not a cheat (in DM) | |||
| Spawns {{ent|item_dynamic_resupply}}. | |||
|- | |||
! 52 | |||
| | |||
| Rangefinder. Prints Starting position, ending position, 3D distance and 2D distance. | |||
|- | |||
! 82 | |||
| | |||
| Spawns an armed {{ent|prop_vehicle_jeep}}. Same as {{cmd|ch_createjeep}}. | |||
|- | |||
! 83 | |||
| | |||
| Spawns a {{ent|prop_vehicle_airboat}}. Same as {{cmd|ch_createairboat}}. | |||
|} | |||
=== | ===[[Counter-Strike: Global Offensive]]=== | ||
{| class="standard-table" | |||
! # | |||
! Notes | |||
! Description | |||
|- | |||
! 100 | |||
| Not a cheat | |||
| Start weapon inspection. | |||
|- | |||
! 202 | |||
| | |||
| Doesn't work. | |||
|} |
Latest revision as of 03:41, 7 July 2025
impulse
is a console command available in all Source and
Source 2 games.
It is a generic client-side console command that is used to send commands to the server without modifying the usercmd.
The advantage is that new commands can be added without compatibility-breaking networking changes; the disadvantage is that only one impulse can be sent at a time, and that the commands themselves are non-descriptive.

Syntax:
impulse NUMBER
Impulse commands are generally used for development functions and/or cheats, and almost all require sv_cheats. See CBasePlayer::ImpulseCommands()
, CBasePlayer::CheatImpulseCommands()
and CHL2_Player::CheatImpulseCommands()
.
Impulses
General
These are available in most or all GoldSrc, Source and Source 2 games.
# | Notes | Description |
---|---|---|
76 | Works only in ![]() |
Caches human grunt when first used, then creates npc_human_grunt which is partially submerged under floor. Mentioned in ![]() |
81 | Gives the player a weapon_cubemap, used to test cubemaps. | |
100 | Not a cheat (except in ![]() |
Toggle the player flashlight. Might require item_suit or cheats (only in ![]() |
101 | In ![]() In In In In | |
102 | Spawns a VPhysics human skull (models\Gibs\AGIBS.mdl ) from inside the player (might land behind you). Meant to spawn a "random" gib and seems to be used in ![]() | |
103 | Prints AI state of the NPC the player is looking at to the console. Requires developer 1. | |
106 | Prints the class, targetname and model of the entity under the crosshairs to the console. | |
107 | Prints the material that player is looking at to console. Only works on brushes: use mat_crosshair instead, which works on displacements too. | |
108 | Starts debugging on NPC under the crosshair. | |
195, 196, 197 | Nonfunctional, creates nonexistent entity that used to exist in ![]() |
![]() |
200 | Plays the current viewmodel's holster animation. Doesn't actually prevent attacking. (The current weapon just won't be visible.) Not all weapons have holstering sequences. | |
201 | Not a cheat | Creates a player spray on the brush under the crosshair. Use Options, Multiplayer to set a spray. Default key is T. |
202 | Obsolete | Spray blood over the brush under the crosshair. |
202 | Not a cheat | Plays a "player jingle" soundfile. To enable hearing/playing jingles, set cl_customsounds 1. Set the sound file for a jingle using cl_soundfile <file path relative to game folder>. Sound files must be Source-compatible WAV files under 128KB (512KB in newer engines). Jingles function using the same system as sprays, and are subject to the same anti-spam cooldown. ![]() |
203 | Removes the entity under the crosshairs. Same as ent_remove. |
Half-Life 2
# | Notes | Description |
---|---|---|
50 | Not a cheat | Makes player command (call/send) a squad. Bound to C by default. |
51 | Not a cheat (in DM) | Spawns item_dynamic_resupply. |
52 | Rangefinder. Prints Starting position, ending position, 3D distance and 2D distance. | |
82 | Spawns an armed prop_vehicle_jeep. Same as ch_createjeep. | |
83 | Spawns a prop_vehicle_airboat. Same as ch_createairboat. |
Counter-Strike: Global Offensive
# | Notes | Description |
---|---|---|
100 | Not a cheat | Start weapon inspection. |
202 | Doesn't work. |