Trigger rpgfire: Difference between revisions
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Solokiller (talk | contribs) m (Removed double output: "OnTrigger") |
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{{ | {{LanguageBar}} | ||
{{stub}} | |||
{{CD|CTriggerRPGFire|file1=hl2_dll\hl2_triggers.cpp}} | |||
{{this is a|brush entity|name=trigger_rpgfire|game=Half-Life 2 series}} A [[brush entity]] [[trigger]] that triggers whenever an [[RPG]] is fired within its volume. | |||
{{ | |||
{{ | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Trigger}} | |||
==Flags== | ==Flags== | ||
{{Fl Trigger}} | |||
==Inputs== | ==Inputs== | ||
{{I Trigger}} | |||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | |||
{{sensor brush}} | |||
Latest revision as of 18:12, 1 June 2025
| CTriggerRPGFire |
trigger_rpgfire is a brush entity available in
Half-Life 2 series. A brush entity trigger that triggers whenever an RPG is fired within its volume.
Keyvalues
|
Flags
|
Inputs
|
Outputs
|