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Tool textures (Source 2): Difference between revisions

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  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Makes metal sounds when walking on it. Also show metal bullet impact when shot at it. Does not block VIS.}}
  {{td| Makes metal sounds when walking on it, and creates metal bullet impact when shooting at it. Does not block VIS.}}
}}
}}
{{tr|id=toolsnodraw_wood
{{tr|id=toolsnodraw_wood
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  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Identical to {{code|Tools/ToolsNodraw}} (confirmed on {{cs2}}) }}
  {{td| Identical to {{code|Tools/ToolsNodraw}} (confirmed on {{cs2}})</br>{{hla}} Makes wood sounds when walking on it, and creates wood bullet impact when shooting at it. }}
}}
}}
{{tr|id=tools_postprocess_volume
{{tr|id=tools_postprocess_volume
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  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#B9B7B5F90|color=#000| N/A }}
  {{td|align=center|bgcolor=#585838|color=#B9B7B5| N/A }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}

Latest revision as of 01:45, 15 June 2025

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Source Engine ( official | third-party )
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This article or section needs to be cleaned up to conform to a higher standard of quality because:
These files were quickly thrown here from Half-Life: Alyx Half-Life: Alyx and Counter-Strike 2 Counter-Strike 2. Most info is probably identical to their Source Source counterparts[confirm]
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality because:
Categorize textures between ones specific to one game, and engine wide ones
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Filtering tool textures in Source 2 Hammer (screenshot from Half-Life: Alyx).

Tool textures are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the Asset Browser using "tools" (or alternatively, in Counter-Strike 2, click the Edit filter (Edit filter icon) icon and type "tools", then click Tag "Tools Nodraw Material" or simply type "tag=@vmat_tools_nodraw", or in Half-Life: Alyx/older Source 2 games, click on "X/X Tags", then check Tools Nodraw Material) as a filter. However, like Source, some tool textures may be located in different directory (e.g. dev or effects folder). Additionally, some tool textures, like toolsblocklight, are not tagged in Tools Nodraw Material.

Note.pngNote:Some tool textures only function properly if the mesh was brush/block-shaped, or one of the mesh faces isn't deleted.

General

General — Common

These tool textures are available in every Source 2 engine game.

Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as Counter-Strike 2, Half-Life: Alyx, Dota 2, etc.).

Todo: Categorization.

Uncategorized

These tool textures have not been organized yet.

General — Game-specific

These tool textures are only available in specific Source 2 games.

Counter-Strike 2 Counter-Strike 2

General - Obsolete / Non-functional

These tool textures are obsoleted (deprecated) or no longer works as intended.

Optimization

Clip

Clips — Common

These tool textures are available in every Source 2 engine game.

Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as Counter-Strike 2, Half-Life: Alyx, Dota 2, etc.).

Clips — Game Specific

These tool textures are only available in specific Source 2 games.

Sky and Fog

Sky and Fog — Common

These tool textures are available in every Source 2 engine game.

Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as Counter-Strike 2, Half-Life: Alyx, Dota 2, etc.).

Sky and Fog — Game Specific

These tool textures are only available in specific Source 2 games. [Todo]

Miscellaneous

These are textures that have a special use, sometimes only seen in one single game.

Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.