Trigger weapon dissolve: Difference between revisions
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Bug:The game will crash if a weapon targeted for dissolving by this entity is removed by other means. [todo tested in ?]
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Emitter Name|target_destination|Name of a single or multiple entities to use as the basis for the emitted effects.}} | {{KV|Emitter Name|intn=emittername|target_destination|Name of a single or multiple entities to use as the basis for the emitted effects.}} | ||
{{KV BaseTrigger}} | {{KV BaseTrigger}} | ||
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==Outputs== | ==Outputs== | ||
{{O|OnDissolveWeapon|Fires when one weapon is starting to dissolve in the trigger volume.}} | {{O|OnDissolveWeapon|ac-is-this=1|Fires when one weapon is starting to dissolve in the trigger volume.}} | ||
{{O|OnChargingPhyscannon|Fires when the trigger begins to charge the physcannon.}} | {{O|OnChargingPhyscannon|ac-is-this=1|Fires when the trigger begins to charge the physcannon.}} | ||
{{O BaseTrigger}} | {{O BaseTrigger}} | ||
{{sensor brush}} | {{sensor brush}} |
Latest revision as of 18:58, 1 June 2025


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CTriggerWeaponDissolve |
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trigger_weapon_dissolve
is a brush entity available in Half-Life 2 series.
A brush entity trigger that dissolves weapons forcefully dropped by trigger_weapon_strip within its volume. It is used by the Confiscation Field in both Half-Life 2 and Episode One to dissolve all the player's weapons except the Gravity Gun, supercharging it instead.
For proper functionality, both brush entities must be used.
This entity in Half-Life 2: Deathmatch cannot start it's supercharging sequence of the Gravity Gun, as the gun removes itself even when dropped by trigger_weapon_strip.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Emitter Name (emittername) <targetname>
- Name of a single or multiple entities to use as the basis for the emitted effects.
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Flags
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Inputs
- StopSound
- Stops all sounds.
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Outputs
- OnDissolveWeapon
- !activator = !caller = this entity
Fires when one weapon is starting to dissolve in the trigger volume.
- OnChargingPhyscannon
- !activator = !caller = this entity
Fires when the trigger begins to charge the physcannon.
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