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Tool textures (Source 2): Difference between revisions

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[[File:Filtering tool textures - Source 2 Hammer.png|thumb|right|320px|Filtering tool textures in {{src2|1}} Hammer (screenshot from {{hla|1}}).]]
[[File:Filtering tool textures - Source 2 Hammer.png|thumb|right|320px|Filtering tool textures in {{src2|1}} Hammer (screenshot from {{hla|1}}).]]


'''Tool textures''' are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the [[Asset Browser]] using "tools" (or alternatively, in {{cs2|1}}, click the Edit filter ([[File:S2_Asset_Browser_-_Generic_filter_show_editor_icon.png|16px|link=|Edit filter icon]]) icon and type "tools", then click Tag "Tools Nodraw Material" or simply type "{{code|tag{{=}}@vmat_tools_nodraw}}", or in {{hla|1}}/older Source 2 games, click on "X/X Tags", then check Tools Nodraw Material) as a filter. However, like {{src|1}}, some tool textures may be located in different directory (e.g. {{code|dev}} or {{code|effects}} folder).
'''Tool textures''' are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the [[Asset Browser]] using "tools" (or alternatively, in {{cs2|1}}, click the Edit filter ([[File:S2_Asset_Browser_-_Generic_filter_show_editor_icon.png|16px|link=|Edit filter icon]]) icon and type "tools", then click Tag "Tools Nodraw Material" or simply type "{{code|tag{{=}}@vmat_tools_nodraw}}", or in {{hla|1}}/older Source 2 games, click on "X/X Tags", then check Tools Nodraw Material) as a filter. However, like {{src|1}}, some tool textures may be located in different directory (e.g. {{code|dev}} or {{code|effects}} folder). Additionally, some tool textures, like {{code|[[#toolsblocklight|toolsblocklight]]}}, are not tagged in Tools Nodraw Material.


{{Note|Some tool textures only function properly if the mesh was brush/block-shaped, or one of the mesh faces isn't deleted.}}
{{Note|Some tool textures only function properly if the mesh was brush/block-shaped, or one of the mesh faces isn't deleted.}}
Line 22: Line 22:


{{Todo|Categorization.}}
{{Todo|Categorization.}}
=== Uncategorized ===
These tool textures have not been organized yet.
{{Table
{{Table
| width = 100%
| width = 100%
Line 41: Line 39:
  {{th|radius=0 3px 0 0| Usage / Notes }}
  {{th|radius=0 3px 0 0| Usage / Notes }}
}}
}}
{{tr|id=toolsblockbullets
{{tr|id=audioblocker
| {{td|align=center|dark=true|select=none| [[File:toolsblockbullets.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:audioblocker.png|64px]] }}
  {{td|align=center| {{mono|[[Blockbullets|toolsblockbullets]]}} }}
  {{td|align=center| {{mono|audioblocker}} }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td| {{Warning|Like the Source 1 counterpart, this tool texture is actually just a solid invisible wall in every way shape and form. However, unlike Source 1, it stops bullets even if the mesh was very thin, it does not block VIS, and it does block NPC LOS. <br>See [[Blockbullets]] for info on how to actually block bullets and projectiles.}} </br>{{cs2}} Shows bullet impact when shooting at it.</br>{{cs2}} Has {{code|toolsblockbullets_cs}} variant, which does not show the bullet impact when shooting at it.}}
  {{td|Muffles audio if mesh blocks line of sight of the audio origin. See [[Counter-Strike_2_Workshop_Tools/Audio_Blocker|Audio Blocker]] page for more info}}
}}
{{tr|id=postprocessingvolume
| {{td|align=center|dark=true|select=none| [[File:Postprocessingvolume.png|64px]] }}
  {{td|align=center| {{mono|postprocessingvolume}} }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| {{Todo|Figure out}} Might only be used in HLA or other Source 2 games? Not in CS2}}
}}
}}
{{tr|id=tools_cs_place
{{tr|id=toolsblocklight
| {{td|align=center|dark=true|select=none| [[File:tools cs place.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsblocklight.gif|64px]] }}
  {{td|align=center| {{mono|tools_cs_place}} }}
  {{td|align=center| {{mono|toolsblocklight}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Meshes with this texture are meant to be tied to the [[env_cs_place]] entity to create Location name callouts. {{cs2|only}}}}
  {{td| Block light. Does not create VIS.
}}
{{note|Not tagged in Tools Nodraw Material (confirmed in {{hla|1}}).}} }}
{{tr|id=tools_postprocess_volume
| {{td|align=center|dark=true|select=none| [[File:tools postprocess volume.png|64px]] }}
  {{td|align=center| {{mono|tools_postprocess_volume}} }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| Meshes with this texture are meant to be tied to the [[Counter-Strike_2_Workshop_Tools/Postprocessing|post_processing_volume]] entity.}}
}}
{{tr|id=tools_spawn_volume
| {{td|align=center|dark=true|select=none| [[File:tools spawn volume.png|64px]] }}
  {{td|align=center| {{mono|tools_spawn_volume}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| {{Todo|Figure out}}}}
}}
}}
{{tr|id=toolsblock_los
{{tr|id=toolsblock_los
| {{td|align=center|dark=true|select=none| [[File:toolsblocklos.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsblocklos.gif|64px]] }}
  {{td|align=center| {{mono|toolsblock_los}} }}
  {{td|align=center| {{mono|toolsblock_los}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Blocks the line of sight of NPCs and bots. }}
  {{td| Blocks the line of sight of NPCs and bots. }}
}}
{{tr|id=toolsblockbomb
| {{td|align=center|dark=true|select=none| [[File:blockbomb.jpg|64px]] }}
  {{td|align=center| {{mono|toolsblockbomb}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| {{cs2}} Acts like {{Code|ToolsInvisible}}. Does not block VIS, however. }}
}}
{{tr|id=toolsblockbullets
| {{td|align=center|dark=true|select=none| [[File:toolsblockbullets.gif|64px]] }}
  {{td|align=center| {{mono|toolsblockbullets}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| Solid to bullets.</br>{{cs2}} Shows bullet impact when shooting at it.</br>{{cs2}} Has {{code|toolsblockbullets_cs}} variant, which does not show the bullet impact when shooting at it.</br>{{Confirm|See [[Blockbullets]]. Confirm if Source 2 version of this texture does something useful or just works the same as Source 1.}} }}
}}
{{tr|id=toolsblocklight
| {{td|align=center|dark=true|select=none| [[File:toolsblocklight.gif|64px]] }}
  {{td|align=center| {{mono|toolsblocklight}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| Block light. Does not create VIS.}}
}}
}}
{{tr|id=toolsblocksound
{{tr|id=toolsblocksound
| {{td|align=center|dark=true|select=none| [[File:toolsblocksound.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsblocksound.png|64px]] }}
  {{td|align=center| {{mono|toolsblocksound}} }}
  {{td|align=center| {{mono|toolsblocksound}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td| Same as AudioBlocker, but with slightly different tool textures parameters}}
  {{td| Same as AudioBlocker, but with slightly different tool textures parameters {{Confirm|Also present in {{hla|1}}, test whether this does anything.}}}}
}}
{{tr|id=toolsgrey
| {{td|align=center|dark=true|select=none| [[File:toolsgrey.png|64px]] }}
  {{td|align=center| {{mono|toolsgrey}} }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| {{Todo|Figure out}}}}
}}
{{tr|id=toolsignorenpc
| {{td|align=center|dark=true|select=none| [[File:toolsignorenpc.png|64px]] }}
  {{td|align=center| {{mono|toolsignorenpc}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| {{Todo|Figure out}}}}
}}
}}
{{tr|id=toolsinvisible
{{tr|id=toolsinvisible
| {{td|align=center|dark=true|select=none| [[File:toolsinvisible.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsinvisible.gif|64px]] }}
  {{td|align=center| {{mono|toolsinvisible}} }}
  {{td|align=center| {{mono|toolsinvisible}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}} }}
  {{td| Solid to {{ent|prop_physics}}, projectiles, players, & NPCs. Not solid to bullets. }}
}}
}}
{{tr|id=toolsinvisibleladder
{{tr|id=toolsinvisibleladder
| {{td|align=center|dark=true|select=none| [[File:toolsladder.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsladder.gif|64px]] }}
  {{td|align=center| {{mono|toolsinvisibleladder}}</br>{{mono|toolsinvisibleladder_wood}} }}
  {{td|align=center| {{mono|toolsinvisibleladder}}</br>{{mono|toolsinvisibleladder_wood}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#383850|color=#B9B7B5| {{Cs2}} No</br>{{Hla}} Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Cs2}} Used to create non-object ladders (with metal noise). Also has a wood version of the texture, which makes wood sound. }}
  {{td| Used to create non-object ladders (with metal surface sound).</br>{{only|{{cs2}}}} Also has a wood version of the texture, which makes wood sound. }}
}}
}}
{{tr|id=toolslightmapres
{{tr|id=toolslightmapres
| {{td|align=center|dark=true|select=none| [[File:toolslightmapres.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolslightmapres.png|64px]] }}
  {{td|align=center| {{mono|toolslightmapres}} }}
  {{td|align=center| {{mono|toolslightmapres}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Placed near playable bounds of a map, helps the Lightmap generator in VRAD3 to calculate which meshes to prioritize and which ones to bias down}}
  {{td| Placed near playable bounds of a map, helps the Lightmap generator in VRAD3 to calculate which meshes to prioritize and which ones to bias down}}
}}
}}
Line 255: Line 141:
| {{td|align=center|dark=true|select=none| [[File:toolslightvolumeboundary.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolslightvolumeboundary.png|64px]] }}
  {{td|align=center| {{mono|toolslightvolumeboundary}} }}
  {{td|align=center| {{mono|toolslightvolumeboundary}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
}}
{{tr|id=toolsmarkupvolumeai
| {{td|align=center|dark=true|select=none| [[File:toolsmarkupvolumeai.png|64px]] }}
  {{td|align=center| {{mono|toolsmarkupvolumeai}} }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| {{Todo|Figure out}}}}
}}
{{tr|id=toolsnavattribute
| {{td|align=center|dark=true|select=none| [[File:toolsnavattribute.png|64px]] }}
  {{td|align=center| {{mono|toolsnavattribute}} }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| {{Todo|Figure out}}}}
  {{td| {{Todo|Figure out}}}}
}}
}}
Line 297: Line 155:
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }}
  {{td|align=center| {{mono|toolsnodraw}} }}
  {{td|align=center| {{mono|toolsnodraw}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Not drawn in game, and is skipped by [[VRAD (Source 2)|VRAD]]. While it still works, it mostly no longer needed on surfaces the player will never see in-game, as you can now simply just select the mesh's face and delete it entirely. }}
  {{td| Not drawn in game, and is skipped by [[VRAD (Source 2)|VRAD]]. While it still works, it mostly no longer needed on surfaces the player will never see in-game, as you can now simply just select the mesh's face and delete it entirely. }}
}}
}}
Line 311: Line 169:
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }}
  {{td|align=center| {{mono|toolsnodraw_bounce}} }}
  {{td|align=center| {{mono|toolsnodraw_bounce}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Same as {{code|toolsnodraw}}, but does not block VIS. }}
  {{td| Same as {{code|toolsnodraw}}, but doesn't block VIS. }}
}}
}}
{{tr|id=toolsnodraw_grate
{{tr|id=toolsnodraw_grate
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw grate.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw grate.png|64px]] }}
  {{td|align=center| {{mono|toolsnodraw_grate}} }}
  {{td|align=center| {{mono|toolsnodraw_grate}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#383850|color=#B9B7B5| {{Cs2}} Yes</br>{{Hla}} No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#383850|color=#B9B7B5| {{Cs2}} Yes (Bullet impacts)</br>{{hla}} No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Identical to {{code|Tools/ToolsNodraw}}, it supposed to make grate impact sounds when hit or stand on top and moving around it but seems to make the same exact sounds as {{code|Tools/ToolsNodraw}}. }}
  {{td| {{Cs2}} Identical to {{code|Tools/ToolsNodraw}}, it also supposed to make grate impact sounds when hit or stand on top and moving around it but seems to make the same exact sounds as {{code|Tools/ToolsNodraw}}.</br>{{hla}} Same as above except it's not solid to bullets, and does not block LOS. }}
}}
}}
{{tr|id=toolsnodraw_metal
{{tr|id=toolsnodraw_metal
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw_metal.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw_metal.png|64px]] }}
  {{td|align=center| {{mono|toolsnodraw_metal}} }}
  {{td|align=center| {{mono|toolsnodraw_metal}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Makes metal sounds when walking on it. Also show metal bullet impact when shot at it. Does not block VIS.}}
  {{td| Makes metal sounds when walking on it, and creates metal bullet impact when shooting at it. Does not block VIS.}}
}}
{{tr|id=toolsnodraw_plastic
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }}
  {{td|align=center| {{mono|toolsnodraw_plastic}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td| Identical to {{code|Tools/ToolsNodraw}} (confirmed on {{cs2}}) }}
}}
}}
{{tr|id=toolsnodraw_wood
{{tr|id=toolsnodraw_wood
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }}
  {{td|align=center| {{mono|toolsnodraw_wood}} }}
  {{td|align=center| {{mono|toolsnodraw_wood}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Identical to {{code|Tools/ToolsNodraw}} (confirmed on {{cs2}}) }}
  {{td| Identical to {{code|Tools/ToolsNodraw}} (confirmed on {{cs2}})</br>{{hla}} Makes wood sounds when walking on it, and creates wood bullet impact when shooting at it. }}
}}
}}
{{tr|id=toolsprecipitation
{{tr|id=tools_postprocess_volume
| {{td|align=center|dark=true|select=none| [[File:toolsprecipitation.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:tools postprocess volume.png|64px]] }}
  {{td|align=center| {{mono|toolsprecipitation}} }}
  {{td|align=center| {{mono|tools_postprocess_volume}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
  {{td| Meshes with this texture are meant to be tied to the [[Counter-Strike_2_Workshop_Tools/Postprocessing|post_processing_volume]] entity.}}
}}
}}
{{tr|id=toolssolidblocklight
{{tr|id=toolssolidblocklight
| {{td|align=center|dark=true|select=none| [[File:toolssolidblocklight.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolssolidblocklight.png|64px]] }}
  {{td|align=center| {{mono|toolssolidblocklight}} }}
  {{td|align=center| {{mono|toolssolidblocklight}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No ({{Counter-Strike 2|in}} Yes) }}
  {{td|align=center|bgcolor=#383850|color=#B9B7B5| No</br>{{Cs2|in}} Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Same as Block light ({{code|toolsblocklight}}), but create VIS.}}
  {{td| Same as Block light ({{code|toolsblocklight}}), but create VIS.  
}}{{tr|id=toolsteleportclip
{{note|Not tagged in Tools Nodraw Material (confirmed in {{hla|1}}).}} }}
}}
{{tr|id=toolsteleportclip
| {{td|align=center|dark=true|select=none| [[File:Teleportclip.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:Teleportclip.png|64px]] }}
  {{td|align=center| {{mono|toolsteleportclip}} }}
  {{td|align=center| {{mono|toolsteleportclip}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FFFF90|color=#000| N/A }}
  {{td|align=center|bgcolor=#585838|color=#B9B7B5| N/A }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Hla}} {{Svrh}} Half solid to players. Blocks player movement in VR (teleport or smooth locomotion), but not their hands.
  {{td| {{Hla}} {{Svrh}} Half solid to players. Blocks player movement in VR (teleport or smooth locomotion), but not their hands.
{{ModernConfirm|Does not appear to function in SteamVR Home.}}{{cs2|also}}{{why}}}}
{{ModernConfirm|Does not appear to function in SteamVR Home.}}{{cs2|also}}{{why}}}}
Line 422: Line 268:
{{tr|id=toolstrigger
{{tr|id=toolstrigger
| {{td|align=center|dark=true|select=none| [[File:toolstrigger.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolstrigger.gif|64px]] }}
  {{td|align=center| {{mono|toolstrigger}} }}
  {{td|align=center| {{mono|[[Triggers|toolstrigger]]}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Used on trigger(s) entities}}
  {{td| Used on trigger(s) entities}}
}}
}}
=== Uncategorized ===
These tool textures have not been organized yet.
{{Table
| width = 100%
| {{tr
| sticky = true
| {{th|width=64px|radius=3px 0 0 0| Image }}
  {{th|width=100px| Name }}
  {{th|width=75px| Visible if <br /> [[Mesh]] }}
  {{th|width=75px| Casts shadows }}
  {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }}
  {{th|width=75px| Blocks NPC [[Line of sight|LOS]] }}
  {{th|width=75px| Solid to NPCs }}
  {{th|width=75px| Solid to player(s) }}
  {{th|width=75px| Solid to physics }}
  {{th|width=75px| Solid to bullets }}
          {{th|width=75px| Blocks sound {{cs2|only}}}}
  {{th|radius=0 3px 0 0| Usage / Notes }}
}}
{{tr|id=audioblocker
| {{td|align=center|dark=true|select=none| [[File:audioblocker.png|64px]] }}
  {{td|align=center| {{mono|audioblocker}} }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|Muffles audio if mesh blocks line of sight of the audio origin. See [[Counter-Strike_2_Workshop_Tools/Audio_Blocker|Audio Blocker]] page for more info}}
}}
{{tr|id=postprocessingvolume
| {{td|align=center|dark=true|select=none| [[File:Postprocessingvolume.png|64px]] }}
  {{td|align=center| {{mono|postprocessingvolume}} }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}} Might only be used in HLA or other Source 2 games? Not in CS2}}
}}
{{tr|id=tools_cs_place
| {{td|align=center|dark=true|select=none| [[File:tools cs place.png|64px]] }}
  {{td|align=center| {{mono|tools_cs_place}}  }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Meshes with this texture are meant to be tied to the [[env_cs_place]] entity to create Location name callouts. {{cs2|only}}}}
}}
{{tr|id=tools_spawn_volume
| {{td|align=center|dark=true|select=none| [[File:tools spawn volume.png|64px]] }}
  {{td|align=center| {{mono|tools_spawn_volume}} }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
}}
{{tr|id=toolsblockbomb
| {{td|align=center|dark=true|select=none| [[File:blockbomb.jpg|64px]] }}
  {{td|align=center| {{mono|toolsblockbomb}} }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{cs2}} Acts like {{Code|ToolsInvisible}}. Does not block VIS, however. }}
}}
{{tr|id=toolsgrey
| {{td|align=center|dark=true|select=none| [[File:toolsgrey.png|64px]] }}
  {{td|align=center| {{mono|toolsgrey}} }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
}}
{{tr|id=toolsignorenpc
| {{td|align=center|dark=true|select=none| [[File:toolsignorenpc.png|64px]] }}
  {{td|align=center| {{mono|toolsignorenpc}} }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
}}
{{tr|id=toolsmarkupvolumeai
| {{td|align=center|dark=true|select=none| [[File:toolsmarkupvolumeai.png|64px]] }}
  {{td|align=center| {{mono|toolsmarkupvolumeai}} }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
}}
{{tr|id=toolsnavattribute
| {{td|align=center|dark=true|select=none| [[File:toolsnavattribute.png|64px]] }}
  {{td|align=center| {{mono|toolsnavattribute}} }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Used for NPC navigation. }}
}}
{{tr|id=toolsprecipitation
| {{td|align=center|dark=true|select=none| [[File:toolsprecipitation.png|64px]] }}
  {{td|align=center| {{mono|toolsprecipitation}} }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
}}
}}
}}
}}
Line 438: Line 446:
=== General — Game-specific ===
=== General — Game-specific ===
These tool textures are only available in specific Source 2 games.
These tool textures are only available in specific Source 2 games.
==== <font size="3">{{cs2|4}}</font> ====
{{Table
{{Table
| width = 100%
| width = 100%
Line 458: Line 467:
| {{td|align=center|dark=true|select=none| [[File:toolsgrenadeclip.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsgrenadeclip.png|64px]] }}
  {{td|align=center| {{mono|toolsgrenadeclip}} }}
  {{td|align=center| {{mono|toolsgrenadeclip}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#BE90FF|color=#000| Solid to Grenades }}
  {{td|align=center|bgcolor=#383850|color=#B9B7B5| Solid to Grenades }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{cs2}} Solid to grenades only. Works only if the mesh was brush shaped, and one of the faces isn't deleted. }}
  {{td| {{cs2}} Solid to grenades only. Works only if the mesh was brush shaped, and one of the faces isn't deleted. }}
}}
}}
Line 472: Line 481:
| {{td|align=center|dark=true|select=none| [[File:toolsnavspaceclip.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsnavspaceclip.png|64px]] }}
  {{td|align=center| {{mono|toolsnavspaceclip}} }}
  {{td|align=center| {{mono|toolsnavspaceclip}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Cs2}} {{Todo|Figure out}}}}
  {{td| {{Cs2}} {{Todo|Figure out}}}}
}}
{{tr|id=toolsnodraw_plastic
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }}
  {{td|align=center| {{mono|toolsnodraw_plastic}} }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Identical to {{code|Tools/ToolsNodraw}} (confirmed on {{cs2}}) }}
}}
}}
}}
}}
Line 508: Line 531:
| {{td|align=center|dark=true|select=none| [[File:toolsblack.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsblack.gif|64px]] }}
  {{td|align=center| {{mono|toolsblack}} }}
  {{td|align=center| {{mono|toolsblack}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Deprecated|Only shown in Hammer, not shown in game (except on cubemaps), making it act almost like {{code|toolsnodraw}} (Nodraw) texture. Seems to cast lightmap shadows only. </br> Use other {{code|black}} texture instead, such as {{code|dev/black_simple}}, {{code|cs_italy_black}} (both cast lightmap and [[CSM]] shadows, however they also renders bullet marks). (Confirmed on {{cs2}} & {{hla}})}} }}
  {{td| {{Deprecated|Only shown in Hammer, not shown in game (except on cubemaps), making it act almost like {{code|toolsnodraw}} (Nodraw) texture. Seems to cast lightmap shadows only. </br> Use other {{code|black}} texture instead, such as {{code|dev/black_simple}}, {{code|cs_italy_black}} (both cast lightmap and [[CSM]] shadows, however they also renders bullet marks). (Confirmed on {{cs2}} & {{hla}})}} }}
}}
}}
Line 522: Line 545:
| {{td|align=center|dark=true|select=none| [[File:toolswhite.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolswhite.gif|64px]] }}
  {{td|align=center| {{mono|toolswhite}} }}
  {{td|align=center| {{mono|toolswhite}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes{{confirm}}  }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes{{confirm}}  }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Deprecated|Removed in {{Cs2}}.</br>{{Hla}} Does not rendered as fullbright like {{code|tools/toolswhite}} in {{src|4}}.</br>Use other {{code|white}} texture instead, such as {{code|effects/glows/solid_white_glow}}.}}}}
  {{td| {{Deprecated|Removed in {{Cs2}}.</br>{{Hla}} Does not rendered as fullbright like {{code|tools/toolswhite}} in {{src|4}}.</br>Use other {{code|white}} texture instead, such as {{code|effects/glows/solid_white_glow}}.}}}}
}}
}}
Line 556: Line 579:
| {{td|align=center|dark=true|select=none| [[File:skyvisblocker.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:skyvisblocker.png|64px]] }}
  {{td|align=center| {{mono|skyvisblocker}} }}
  {{td|align=center| {{mono|skyvisblocker}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Deprecated|Deprecated since Half-Life: Alyx and [[Half-Life:_Alyx_Workshop_Tools/Level_Design/Visibility#Do_not_use_SkyVisBlocker|should not be used]].}} }}
  {{td| {{Deprecated|Deprecated since Half-Life: Alyx and [[Half-Life:_Alyx_Workshop_Tools/Level_Design/Visibility#Do_not_use_SkyVisBlocker|should not be used]].}} }}
}}
}}
Line 570: Line 593:
| {{td|align=center|dark=true|select=none| [[File:tools func occluder.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:tools func occluder.png|64px]] }}
  {{td|align=center| {{mono|tools_func_occluder}} }}
  {{td|align=center| {{mono|tools_func_occluder}} }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
  {{td| {{Todo|Figure out}}}}
}}
}}
Line 584: Line 607:
| {{td|align=center|dark=true|select=none| [[File:toolsskip.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsskip.gif|64px]] }}
  {{td|align=center| {{mono|toolsskip}} }}
  {{td|align=center| {{mono|toolsskip}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Has no effect on anything. }}
  {{td| Has no effect on anything. }}
}}
}}
Line 598: Line 621:
| {{td|align=center|dark=true|select=none| [[File:toolsoccluderSRC2.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsoccluderSRC2.png|64px]] }}
  {{td|align=center| {{mono|toolsoccluder}} }}
  {{td|align=center| {{mono|toolsoccluder}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}} Presumably the same as tools_func_occluder, just from a different game{{confirm}} }}
  {{td| {{Todo|Figure out}} Presumably the same as tools_func_occluder, just from a different game{{confirm}} }}
}}
}}
Line 612: Line 635:
| {{td|align=center|dark=true|select=none| [[File:visblocker.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:visblocker.png|64px]] }}
  {{td|align=center| {{mono|visblocker}} }}
  {{td|align=center| {{mono|visblocker}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Block VIS. }}
  {{td| Block VIS. }}
}}
}}
Line 651: Line 674:
| {{td|align=center|dark=true|select=none| [[File:toolsclip.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsclip.gif|64px]] }}
  {{td|align=center| {{mono|toolsclip}} }}
  {{td|align=center| {{mono|toolsclip}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Solid to players and NPCs but not other objects. }}
  {{td| Solid to players and NPCs but not other objects. }}
}}
}}
Line 665: Line 688:
| {{td|align=center|dark=true|select=none| [[File:toolsplayerclip.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsplayerclip.gif|64px]] }}
  {{td|align=center| {{mono|toolsplayerclip}} }}
  {{td|align=center| {{mono|toolsplayerclip}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Solid to [[Player|players]] only. }}
  {{td| Solid to [[Player|players]] only. }}
}}
}}
Line 679: Line 702:
| {{td|align=center|dark=true|select=none| [[File:toolsnpcclip.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsnpcclip.gif|64px]] }}
  {{td|align=center| {{mono|toolsnpcclip}} }}
  {{td|align=center| {{mono|toolsnpcclip}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Solid to [[NPCs]] only. }}
  {{td| Solid to [[NPCs]] only. }}
}}
}}
Line 693: Line 716:
| {{td|align=center|dark=true|select=none| [[File:toolsnavclip.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsnavclip.png|64px]] }}
  {{td|align=center| {{mono|toolsnavclip}} }}
  {{td|align=center| {{mono|toolsnavclip}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
  {{td| {{Todo|Figure out}}}}
}}
}}
Line 707: Line 730:
| {{td|align=center|dark=true|select=none| [[File:toolsotherclip.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsotherclip.png|64px]] }}
  {{td|align=center| {{mono|toolsotherclip}} }}
  {{td|align=center| {{mono|toolsotherclip}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
  {{td| {{Todo|Figure out}}}}
}}
}}
Line 721: Line 744:
| {{td|align=center|dark=true|select=none| [[File:toolsplayercont.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsplayercont.gif|64px]] }}
  {{td|align=center| {{mono|toolscontrolclip}} }}
  {{td|align=center| {{mono|toolscontrolclip}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Leftover and previously deprecated in {{src07|1}}, but present in {{tf2|1}}.}}
  {{td| Leftover and previously deprecated in {{src07|1}}, but present in {{tf2|1}}.}}
}}
}}
Line 763: Line 786:
| {{td|align=center|dark=true|select=none| [[File:toolsfog.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsfog.gif|64px]] }}
  {{td|align=center| {{mono|toolsfog}} }}
  {{td|align=center| {{mono|toolsfog}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}} Likely leftover from Source, which does nothing and have no effect. }}
  {{td| {{Todo|Figure out}} Likely leftover from Source, which does nothing and have no effect. }}
}}
}}
{{tr|id=fogvolume
{{tr|id=fogvolume
| {{td|align=center|dark=true|select=none| [[File:Fogvolume.jpg|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:Fogvolume.jpg|64px]] }}
  {{td|align=center| {{mono|fogvolume}} }}
  {{td|align=center| {{mono|[[fog_volume|fogvolume]]}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Todo|Figure out}}}}
  {{td| {{Todo|Figure out}}}}
}}
}}
{{tr|id=toolsskybox
{{tr|id=toolsskybox
| {{td|align=center|dark=true|select=none| [[File:toolsskybox.gif|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolsskybox.gif|64px]] }}
  {{td|align=center| {{mono|toolsskybox}} }}
  {{td|align=center| {{mono|[[Skybox Basics|toolsskybox]]}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| This texture is used to display 3D skyboxes. Works similar to {{code|toolsnodraw}}, but non-solid. }}
  {{td| This texture is used to display 3D skyboxes. Works similar to {{code|toolsnodraw}}, but non-solid. }}
}}
}}
Line 833: Line 856:
| {{td|align=center|dark=true|select=none| [[File:L4d2-Climb versus.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:L4d2-Climb versus.png|64px]] }}
  {{td|align=center| {{mono|climb}} }}
  {{td|align=center| {{mono|climb}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Leftover when Valve imported L4D2 into Source 2 internally. Works the same way as {{code|toolsinvisibleladder}}, but with default sounds (confirmed on {{cs2}}). }}
  {{td| Leftover when Valve imported L4D2 into Source 2 internally. Works the same way as {{code|toolsinvisibleladder}}, but with default sounds (confirmed on {{cs2}}). }}
}}
}}
Line 847: Line 870:
| {{td|align=center|dark=true|select=none| [[File:L4d2-Climb versus.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:L4d2-Climb versus.png|64px]] }}
  {{td|align=center| {{mono|climb_versus}} }}
  {{td|align=center| {{mono|climb_versus}} }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Same as above. }}
  {{td| Same as above. }}
}}
}}
Line 861: Line 884:
| {{td|align=center|dark=true|select=none| [[File:toolswrongway.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:toolswrongway.png|64px]] }}
  {{td|align=center| {{mono|wrongway}} }}
  {{td|align=center| {{mono|wrongway}} }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes (Marks) }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Marks) }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| {{Cs2}} Used to indicate the borders of the playable area. Especially used for the CS:GO/CS2 {{csgo mode|Wingman}} game mode. It has the same properties as WrongWay Timer.</br>
  {{td| {{Cs2}} Used to indicate the borders of the playable area. Especially used for the CS:GO/CS2 {{csgo mode|Wingman}} game mode. It has the same properties as WrongWay Timer.</br>
Unlike Source ({{csgo}}), bullets mark will shown when you shoot at it.}}
Unlike Source ({{csgo}}), bullets mark will shown when you shoot at it.}}
Line 876: Line 899:
| {{td|align=center|dark=true|select=none| [[File:wrongway_timer.png|64px]] }}
| {{td|align=center|dark=true|select=none| [[File:wrongway_timer.png|64px]] }}
  {{td|align=center| {{mono|wrongway_timer}}  }}
  {{td|align=center| {{mono|wrongway_timer}}  }}
  {{td|align=center|bgcolor=#BE90FF|color=#000| Doesn't work correctly }}
  {{td|align=center|bgcolor=#383850|color=#B9B7B5| Doesn't work correctly }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}
  {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }}
  {{td|align=center|bgcolor=#90FF90|color=#000| Yes (Marks) }}
  {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Marks) }}
  {{td|align=center|bgcolor=#FF9090|color=#000| No }}
  {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }}
  {{td| Used for brushes that are temporarily blocking Terrorists during the freezetime of the CS:GO {{csgo mode|Retakes}} game mode. {{Cs2|1}} does not have Retakes (technically still exist in code) game mode, so this is completely unused. Partially invisible in-game, unless shooting or knifing at it, which would briefly show the texture, and does not render correctly in Hammer. }}
  {{td| Used for brushes that are temporarily blocking Terrorists during the freezetime of the CS:GO {{csgo mode|Retakes}} game mode. {{Cs2|1}} does not have Retakes (technically still exist in code) game mode, so this is completely unused. Partially invisible in-game, unless shooting or knifing at it, which would briefly show the texture, and does not render correctly in Hammer. }}
}}
}}

Latest revision as of 01:45, 15 June 2025

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Source Engine ( official | third-party )
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Stub

This article or section is a stub. You can help by expanding it.

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This article or section needs to be cleaned up to conform to a higher standard of quality because:
These files were quickly thrown here from Half-Life: Alyx Half-Life: Alyx and Counter-Strike 2 Counter-Strike 2. Most info is probably identical to their Source Source counterparts[confirm]
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality because:
Categorize textures between ones specific to one game, and engine wide ones
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Filtering tool textures in Source 2 Hammer (screenshot from Half-Life: Alyx).

Tool textures are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the Asset Browser using "tools" (or alternatively, in Counter-Strike 2, click the Edit filter (Edit filter icon) icon and type "tools", then click Tag "Tools Nodraw Material" or simply type "tag=@vmat_tools_nodraw", or in Half-Life: Alyx/older Source 2 games, click on "X/X Tags", then check Tools Nodraw Material) as a filter. However, like Source, some tool textures may be located in different directory (e.g. dev or effects folder). Additionally, some tool textures, like toolsblocklight, are not tagged in Tools Nodraw Material.

Note.pngNote:Some tool textures only function properly if the mesh was brush/block-shaped, or one of the mesh faces isn't deleted.

General

General — Common

These tool textures are available in every Source 2 engine game.

Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as Counter-Strike 2, Half-Life: Alyx, Dota 2, etc.).

Todo: Categorization.

Uncategorized

These tool textures have not been organized yet.

General — Game-specific

These tool textures are only available in specific Source 2 games.

Counter-Strike 2 Counter-Strike 2

General - Obsolete / Non-functional

These tool textures are obsoleted (deprecated) or no longer works as intended.

Optimization

Clip

Clips — Common

These tool textures are available in every Source 2 engine game.

Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as Counter-Strike 2, Half-Life: Alyx, Dota 2, etc.).

Clips — Game Specific

These tool textures are only available in specific Source 2 games.

Sky and Fog

Sky and Fog — Common

These tool textures are available in every Source 2 engine game.

Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as Counter-Strike 2, Half-Life: Alyx, Dota 2, etc.).

Sky and Fog — Game Specific

These tool textures are only available in specific Source 2 games. [Todo]

Miscellaneous

These are textures that have a special use, sometimes only seen in one single game.

Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.