Trigger weapon strip: Difference between revisions
Jump to navigation
Jump to search

Note:weapon_bugbait is always deleted, even if "Kill weapons" is set to "No".
Bug:Will crash the game if non player/NPC entity enters the trigger and passes the spawnflags. [todo tested in ?]
(It is also available in the Portal series and is useful for Portal 2 maps for getting rid of the Portal Gun scripted to spawn so it so be mentioned) |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{LanguageBar}} | {{LanguageBar}} | ||
{{CD|CTriggerWeaponStrip|file1=hl2/hl2_triggers.cpp|base=CTriggerMultiple}} | {{CD|CTriggerWeaponStrip|file1=hl2/hl2_triggers.cpp|base=CTriggerMultiple}} | ||
{{this is a|brush entity|name=trigger_weapon_strip|game=Half-Life 2|game1= | {{this is a|brush entity|name=trigger_weapon_strip|game=Half-Life 2 series|game1=Portal series|game2=Black Mesa}} | ||
{{sensor brush}} | {{sensor brush}} | ||
Latest revision as of 12:11, 31 August 2025


![]() |
---|
CTriggerWeaponStrip |
![]() |
trigger_weapon_strip
is a brush entity available in Half-Life 2 series,
Portal series, and
Black Mesa.
Entity description
A brush entity trigger that makes the player drop all of their weapons.
- Dropped weapons can only be picked up again by interacting with them.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.


Keyvalues
- Kill Weapons (KillWeapons) <boolean>
- Don't drop weapons, remove them directly instead.
- Remove All Ammo (KillAmmo) <boolean> (only in
)
- Removes all of the players ammo as well.
- Strip Parkour (StripParkour) <boolean> (only in
)
- Removes the parkour item alongside the weapons.
|
Flags
|
Inputs
|
Outputs
|
See also
- Player_weaponstrip - A Similar point entity.