Source 2/Docs/Level Design: Difference between revisions
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m (Added the "Welcome to Source 2 Level Editing". For context, the Source and GoldSrc level design pages have this aswell. Mind as well be consistent with it.) |
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* [[Source 2/Docs/Level Design/Basic Construction|Basic Construction]] | * [[Source 2/Docs/Level Design/Basic Construction|Basic Construction]] | ||
* [[Source 2/Docs/Level Design/Creating Your First Room|Creating Your First Room]] | * [[Source 2/Docs/Level Design/Creating Your First Room|Creating Your First Room]] | ||
* [[ | * [[Source_2/Docs/Level_Design/Prefabs and Instances|Prefabs and Instances]] | ||
* [[ | * [[Source_2/Docs/Level_Design/Mesh Entities|Mesh Entities]] | ||
* [[Counter-Strike_2_Workshop_Tools/Level_Design/Lighting|Lighting]] | * [[Counter-Strike_2_Workshop_Tools/Level_Design/Lighting|Lighting]] | ||
* [[ | * [[Source 2/Docs/Level Design/Visibility|Visibility]] | ||
* [[Counter-Strike_2_Workshop_Tools/Addon_Sounds|Addon Sounds]] | * [[Counter-Strike_2_Workshop_Tools/Addon_Sounds|Addon Sounds]] | ||
* [[Half-Life:_Alyx_Workshop_Tools/Level Design/3D Skybox Creation|3D Skybox Creation]] | * [[Half-Life:_Alyx_Workshop_Tools/Level Design/3D Skybox Creation|3D Skybox Creation]] | ||
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== Working with Legacy == | == Working with Legacy == | ||
* [[/Maps Workshop|Maps Workshop]] - Port maps and assets over to {{source2|3.1}}. | * [[Source 2/Docs/Level Design/Maps Workshop|Maps Workshop]] - Port maps and assets over to {{source2|3.1}}. | ||
** [[/Import Tool Documentation|Import Tool Documentation]] - Import the contents of the Source 1 map using a Python script. | ** [[Source 2/Docs/Level Design/Import Tool Documentation|Import Tool Documentation]] - Import the contents of the Source 1 map using a Python script. | ||
** [[/Post Import Fixup steps|Post Import Fixup steps]] | ** [[Source 2/Docs/Level Design/Post Import Fixup steps|Post Import Fixup steps]] | ||
== General == | == General == |
Latest revision as of 06:14, 16 February 2025
Welcome to Source 2 Level Editing.
This page contains articles relating specifically to level design for Source 2.
Getting started with Hammer Editor
Working with Legacy
General |
Other EnginesSpecific Games
|