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Impulse: Difference between revisions

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{{this is a|console command|name=impulse|engine=GoldSrc|engine1=Source|engine2=Source 2}}
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{{This is a|console command|name=impulse|engine=Source|engine1=Source 2}}
__NOTOC__
__NOTOC__
It is a generic client-side [[console command]] that is used to send commands to the [[server]] without modifying the [[usercmd]].
It is a generic client-side [[console command]] that is used to send commands to the [[server]] without modifying the [[usercmd]].
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Syntax:<pre>impulse NUMBER</pre>
Syntax:<pre>impulse NUMBER</pre>


Impulse commands are generally used for development functions and/or cheats, and almost all require {{ent|sv_cheats}}. See <code>[[CBasePlayer]]::ImpulseCommands()</code>, <code>CBasePlayer::CheatImpulseCommands()</code> and <code>CHL2_Player::CheatImpulseCommands()</code>.
Impulse commands are generally used for development functions and/or cheats, and almost all require {{cmd|sv_cheats}}. See <code>[[CBasePlayer]]::ImpulseCommands()</code>, <code>CBasePlayer::CheatImpulseCommands()</code> and <code>CHL2_Player::CheatImpulseCommands()</code>.


==Impulses==
==Impulses==
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!102
!102
|
|
| Spawns a [[VPhysics]] human skull (<code>models\Gibs\AGIBS.mdl</code>) from inside the player (might land behind you). Meant to spawn a "random" gib and seems to be used in [[Half-Life: Source]].
| Spawns a [[VPhysics]] human skull (<code>models\Gibs\AGIBS.mdl</code>) from inside the player (might land behind you). Meant to spawn a "random" gib and seems to be used in {{hls|4}}.
|-
|-
!103
!103
|
|
| Prints [[AI]] state of the [[NPC]] the player is looking at to the console. Requires {{ent|developer|1}}.
| Prints [[AI]] state of the [[NPC]] the player is looking at to the console. Requires {{cmd|developer|1}}.
|-
|-
!106
!106
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!107
!107
|
|
| Prints the material that player is looking at to console. Only works on brushes: use {{ent|mat_crosshair}} instead, which works on displacements too.
| Prints the material that player is looking at to console. Only works on brushes: use {{cmd|mat_crosshair}} instead, which works on displacements too.
|-
|-
!108
!108
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|-
|-
!195, 196, 197
!195, 196, 197
| Nonfunctional
| Nonfunctional, creates nonexistent entity that used to exist in {{goldsrc|4}}
| Supposed to show the shortest path to the nearest air, large, and human nodes respectively.
| {{goldsrc|2}} leftover supposed to show the shortest path to the nearest air, large, and human nodes respectively.
|-
|-
!200
!200
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!202
!202
| Not a cheat
| Not a cheat
| Plays a "player jingle" soundfile. To enable hearing/playing jingles, set {{ent|cl_customsounds|1}}. Set the sound file for a jingle using {{ent|cl_soundfile|<file path relative to game folder>}}. Sound files must be Source-compatible [[WAV]] files under 128KB (512KB in newer engines). Jingles function using the same system as sprays, and are subject to the same anti-spam cooldown. {{note|This works with the SDK codebase, but games seem to typically disable jingles.}}
| Plays a "player jingle" soundfile. To enable hearing/playing jingles, set {{cmd|cl_customsounds|1}}. Set the sound file for a jingle using {{cmd|cl_soundfile|<file path relative to game folder>}}. Sound files must be Source-compatible [[WAV]] files under 128KB (512KB in newer engines). Jingles function using the same system as sprays, and are subject to the same anti-spam cooldown. {{note|This works with the SDK codebase, but games seem to typically disable jingles.}}
|-
|-
!203
!203
|
|
| Removes the entity under the crosshairs. Same as {{ent|ent_remove}}.
| Removes the entity under the crosshairs. Same as {{cmd|ent_remove}}.
|}
|}


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! 82
! 82
|
|
| Spawns an armed {{ent|prop_vehicle_jeep}}. Same as {{ent|ch_createjeep}}.
| Spawns an armed {{ent|prop_vehicle_jeep}}. Same as {{cmd|ch_createjeep}}.
|-
|-
! 83
! 83
|
|
| Spawns a {{ent|prop_vehicle_airboat}}. Same as {{ent|ch_createairboat}}.
| Spawns a {{ent|prop_vehicle_airboat}}. Same as {{cmd|ch_createairboat}}.
|}
 
===All [[Counter-Strike]] games===
{| class="standard-table"
! #
! Notes
! Description
|-
! 101
|
| Gives player max money amount ($16000).
|-
|}
|}


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|
|
| Doesn't work.
| Doesn't work.
|}
===[[Half-Life]]===
{| class="standard-table"
! #
! Notes
! Description
|-
! 99
| Not a cheat
| If this command was submitted to the console at least three times, this will show the Valve, Sierra Studios and Half-Life logo rotating on the upper right-hand corner of the screen. Works on WON, Steam versions.<br>This command does not work with 1280x720/1280x960 or higher resolutions after 25th Anniversary Update, because the game would fail to find the "sprites/1280_logo.spr" file.<br>This command was used during E3 1998, as seen on the small television screens showcasing gameplay videos of Half-Life.
|}
|}

Latest revision as of 03:41, 7 July 2025

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Split-arrows.png Split

It has been suggested that this article or section be split into multiple articles: based on engine. (Discuss)

impulse is a console command available in all Source Source and Source 2 Source 2 games.

It is a generic client-side console command that is used to send commands to the server without modifying the usercmd.

The advantage is that new commands can be added without compatibility-breaking networking changes; the disadvantage is that only one impulse can be sent at a time, and that the commands themselves are non-descriptive.

Confirm:Impulses are not predicted.

Syntax:

impulse NUMBER

Impulse commands are generally used for development functions and/or cheats, and almost all require sv_cheats. See CBasePlayer::ImpulseCommands(), CBasePlayer::CheatImpulseCommands() and CHL2_Player::CheatImpulseCommands().

Impulses

General

These are available in most or all GoldSrc, Source and Source 2 games.

# Notes Description
76 Works only in Black Mesa. Caches human grunt when first used, then creates npc_human_grunt which is partially submerged under floor. Mentioned in Source SDK Source SDK despite the complete absence of this NPC.
81 Gives the player a weapon_cubemap, used to test cubemaps.
100 Not a cheat (except in Portal 2) Toggle the player flashlight. Might require item_suit or cheats (only in Portal 2) enabled, depending on the game. Bound to F by default.
101 In Half-Life 2 Half-Life 2 gives player 25 health (if the player's health is less than 100) with suit and weapons with full ammo.

In Portal Portal also gives fully charged portal gun.

In Portal 2 Portal 2 only fully charged portal gun. In Portal 2: Community Edition Portal 2: Community Edition gives fully charged portal gun and fully charged paint gun.

In Black Mesa Black Mesa it does the same thing as in Half-Life 2 Half-Life 2, doesn't give long jump module.

In Team Fortress 2 Team Fortress 2 it refills health and ammo for all weapons.

102 Spawns a VPhysics human skull (models\Gibs\AGIBS.mdl) from inside the player (might land behind you). Meant to spawn a "random" gib and seems to be used in Half-Life: Source Half-Life: Source.
103 Prints AI state of the NPC the player is looking at to the console. Requires developer 1.
106 Prints the class, targetname and model of the entity under the crosshairs to the console.
107 Prints the material that player is looking at to console. Only works on brushes: use mat_crosshair instead, which works on displacements too.
108 Starts debugging on NPC under the crosshair.
195, 196, 197 Nonfunctional, creates nonexistent entity that used to exist in GoldSrc GoldSrc GoldSrc GoldSrc leftover supposed to show the shortest path to the nearest air, large, and human nodes respectively.
200 Plays the current viewmodel's holster animation. Doesn't actually prevent attacking. (The current weapon just won't be visible.) Not all weapons have holstering sequences.
201 Not a cheat Creates a player spray on the brush under the crosshair. Use Options, Multiplayer to set a spray. Default key is T.
202 Obsolete Spray blood over the brush under the crosshair.
202 Not a cheat Plays a "player jingle" soundfile. To enable hearing/playing jingles, set cl_customsounds 1. Set the sound file for a jingle using cl_soundfile <file path relative to game folder>. Sound files must be Source-compatible WAV files under 128KB (512KB in newer engines). Jingles function using the same system as sprays, and are subject to the same anti-spam cooldown.
Note.pngNote:This works with the SDK codebase, but games seem to typically disable jingles.
203 Removes the entity under the crosshairs. Same as ent_remove.

Half-Life 2

# Notes Description
50 Not a cheat Makes player command (call/send) a squad. Bound to C by default.
51 Not a cheat (in DM) Spawns item_dynamic_resupply.
52 Rangefinder. Prints Starting position, ending position, 3D distance and 2D distance.
82 Spawns an armed prop_vehicle_jeep. Same as ch_createjeep.
83 Spawns a prop_vehicle_airboat. Same as ch_createairboat.

Counter-Strike: Global Offensive

# Notes Description
100 Not a cheat Start weapon inspection.
202 Doesn't work.