Template:Hammer++ compatibility/strings: Difference between revisions
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{{Strings subpage | {{Strings subpage | ||
| number = | | number = 30 | ||
| en = | | en = 30 | ||
| ru = | | fi = 7 | ||
| hr = 25 | |||
| ru = 25 | |||
| uk = 1 | | uk = 1 | ||
| vi = | | vi = 8 | ||
| zh = | | zh = 7 | ||
}} | }} | ||
<!-- Please sort the language codes and game name from A-Z (to make sure this looks clean) and don't forget to update the number of strings after you added it. --> | |||
== Other == | |||
* {{{{FULLPAGENAME}}|See Also}} | |||
* {{{{FULLPAGENAME}}|Important}} | |||
== Header == | |||
* {{{{FULLPAGENAME}}|Game}} | * {{{{FULLPAGENAME}}|Game}} | ||
* {{{{FULLPAGENAME}}|Ver}} | * {{{{FULLPAGENAME}}|Ver}} | ||
* {{{{FULLPAGENAME}}|Engine branch}} | |||
== Game/tool notes == | |||
* {{{{FULLPAGENAME}}|Notes}} | * {{{{FULLPAGENAME}}|Notes}} | ||
* Retest using GMOD: {{{{FULLPAGENAME}}|gmod retest}} | |||
=== Generic === | |||
* {{{{FULLPAGENAME}}|direct install generic Notes}} | * {{{{FULLPAGENAME}}|direct install generic Notes}} | ||
* {{{{FULLPAGENAME}}| | |||
* {{{{FULLPAGENAME}}| | === Generic x64 === | ||
* {{{{FULLPAGENAME}}|direct install generic x64 Notes}} | |||
=== {{as|2}} === | |||
* {{{{FULLPAGENAME}}|as Notes}} | |||
=== {{bms|2}} === | |||
* Mod: {{{{FULLPAGENAME}}|bms (Mod) Notes}} | |||
* Steam: {{{{FULLPAGENAME}}|bms (Steam) Notes}} | |||
=== {{gmod|2}} === | |||
* {{{{FULLPAGENAME}}|gmod Notes}} | |||
=== {{hls|2}} === | |||
* {{{{FULLPAGENAME}}|hls Notes}} | * {{{{FULLPAGENAME}}|hls Notes}} | ||
=== {{hldms|2}} === | |||
* {{{{FULLPAGENAME}}|hldms Notes}} | |||
=== {{l4d|2}} === | |||
* {{{{FULLPAGENAME}}|l4d Notes}} | * {{{{FULLPAGENAME}}|l4d Notes}} | ||
=== {{l4d2|2}} === | |||
* {{{{FULLPAGENAME}}|l4d2 Notes}} | * {{{{FULLPAGENAME}}|l4d2 Notes}} | ||
=== {{mapbase|2}} === | |||
* {{{{FULLPAGENAME}}|mapbase Notes}} | |||
=== {{momentum|2}} === | |||
* {{{{FULLPAGENAME}}|momentum Notes}} | * {{{{FULLPAGENAME}}|momentum Notes}} | ||
=== {{sfm|2}} === | |||
* {{{{FULLPAGENAME}}|sfm Notes}} | |||
=== {{pvkii|2}} === | |||
* {{{{FULLPAGENAME}}|pvkii Notes}} | |||
=== {{p2ce|2}} === | |||
* {{{{FULLPAGENAME}}|p2ce Notes}} | |||
=== {{postal3|2}} === | |||
* {{{{FULLPAGENAME}}|postal3 Notes}} | |||
=== {{hdtf|2}} === | |||
* {{{{FULLPAGENAME}}|hdtf_M3SA Notes}} | |||
=== {{src06|2}} === | |||
* {{{{FULLPAGENAME}}|src06 Notes}} | |||
=== {{titanfall|2}} === | |||
* {{{{FULLPAGENAME}}|tfbranch Notes}} | * {{{{FULLPAGENAME}}|tfbranch Notes}} | ||
* {{{{FULLPAGENAME}}| | === {{tf2c|2}} === | ||
* {{{{FULLPAGENAME}}|tf2c Notes}} | |||
* {{{{FULLPAGENAME}}| | |||
=== {{jbep3|2}} === | |||
* {{{{FULLPAGENAME}}|jbep3 Notes}} | |||
<onlyinclude>{{#switch:{{{1|}}} | <onlyinclude>{{#switch:{{{1|}}} | ||
| Game = {{ | | #default = {{#switch:{{Language}} | ||
| Game | | #default = {{Error|Unknown string used: {{{1}}} !}} | ||
| ru = {{Error|Указан неизвестный параметр: {{{1}}} !}} | |||
}} | |||
| See Also = {{#switch:{{Language}} | |||
| #default = Hammer++/Bugs and limitations with unsupported games | |||
| hr = Hammer++/Bugovi i ograničenja s nepodržanim igrama | |||
| ru = Hammer++/Ошибки и ограничения в работе с неподдерживаемыми играми | |||
}} | |||
| Important = {{#switch:{{Language}} | |||
| #default = In order to use CS:GO Hammer++, you must have the {{code|csgo_legacy}} beta branch installed for {{cs2|4.1}}. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod. | |||
| hr = Kako biste koristili CS:GO Hammer++, morate imati instaliranu beta granu {{code|csgo_legacy}} za {{cs2|4.1}}. CS:GO Hammer++ više ne prima ažuriranja, pa se toplo preporučuje da uz njega koristite verziju Garry's Mod, ako imate GMod. | |||
| ru = Для использования CS:GO Hammer++ должна быть установлена бета-версия csgo_legacy для Counter-Strike 2. CS:GO Hammer++ больше не обновляется, поэтому рекомендуется использовать версию Garry's Mod вместе с ним, если у вас есть GMod. | |||
}} | |||
| Game = {{#switch: {{Language}} | |||
| #default = Game | |||
| fi = Peli | |||
| hr = Igra | |||
| ru = Игра | | ru = Игра | ||
| uk = Гра | | uk = Гра | ||
| vi = Trò chơi | | vi = Trò chơi | ||
| zh = 游戏 | | zh = 游戏 | ||
}} | }} | ||
| Ver = {{ | |||
| Hammer++ Version | | Ver = {{#switch: {{Language}} | ||
| #default = Hammer++ Version | |||
| fi = Hammer++ Versio | |||
| hr = Hammer++ Verzija | |||
| ru = Версия Hammer++ | | ru = Версия Hammer++ | ||
| vi = Bản Hammer++ có thể dùng được | | vi = Bản Hammer++ có thể dùng được | ||
| zh = Hammer++ 版本 | | zh = Hammer++ 版本 | ||
}} | }} | ||
| Notes = {{ | |||
| Notes | | Engine branch = {{#switch: {{Language}} | ||
| #default = Engine branch (game) | |||
| hr = Grana pogona (igra) | |||
| ru = Ветвь игровой платформы | |||
}} | |||
| Notes = {{#switch: {{Language}} | |||
| #default = Notes | |||
| fi = Muuta | |||
| hr = Bilješke | |||
| ru = Примечания | | ru = Примечания | ||
| vi = Ghi chú | | vi = Ghi chú | ||
| zh = 备注 | | zh = 备注 | ||
}} | }} | ||
| None = {{ | |||
| None | | None = {{#switch: {{Language}} | ||
| #default = None | |||
| fi = Ei mitään | |||
| hr = Nijedan | |||
| ru = Отсутствуют | | ru = Отсутствуют | ||
| vi = Không | | vi = Không | ||
| zh = 无 | | zh = 无 | ||
}} | }} | ||
| direct install generic Notes = {{ | |||
| Install to game's {{path|bin}} folder normally. | <!-- Game/tool notes --> | ||
| direct install generic Notes = {{#switch: {{Language}} | |||
| #default = Install to game's {{path|bin}} folder normally. | |||
| hr = Instalirajte u {{path|bin}} mapu igre normalno. | |||
| ru = Обычная установка в директорию {{path|bin}} игры. | |||
}} | |||
| direct install generic x64 Notes = {{#switch: {{Language}} | |||
| #default = Install to game's {{path|bin/x64}} folder normally. | |||
| hr = Instalirajte u {{path|bin/x64}} mapu igre normalno. | |||
| ru = Обычная установка в директорию {{path|bin/x64}} игры. | |||
}} | |||
| gmod retest = {{#switch: {{Language}} | |||
| #default = Need retest using GMOD version. | |||
| hr = Potrebno je ponovno testiranje pomoću GMOD verzije. | |||
| ru = Необходимо повторное тестирование с использованием GMOD версии. | |||
}} | |||
<!-- Clean up, grammar --> | |||
| as Notes = {{#switch: {{Language}} | |||
| #default = Errors about reading particles, use {{code|mount.cfg}} to mount Alien Swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.<br>If compiled it forces the map to be fullbright even if there are lights.}}{{Important|Use [[func_detail]]s for your entire map as it will generate unwanted portals}} | |||
| hr = Pogreške oko čitanja čestica, koristite {{code|mount.cfg}} za montiranje podataka o Alien Swarm.{{Note|Funkcionira drugačije od Hammera, umjesto korištenja [[func_brush]] imenom {{code|structure_seal}}, upotrijebite normalni kist za zatvaranje svojih karata.<br>Ako je kompajliran, prisiljava kartu da bude pune svjetlosti čak i ako ima svjetla.}}{{Important|Koristite [[func_detail]] za cijelu svoju kartu jer će generirati neželjene portale}} | |||
| ru = Ошибки обработки частиц, используйте {{code|mount.cfg}} для подключения данных Alien Swarm.{{Note|Функционирует иначе, чем Hammer, вместо использования [[func_brush]] с именем {{code|structure_seal}} используйте обычный элемент для закрытия карт.<br>Если скомпилировано, карта будет засвеченной, даже при наличии источников света.}}{{Important|Используйте [[func_detail]] по всей карте, так как это приведёт к появлению нежелательных порталов}} | |||
}} | }} | ||
| | |||
| | | tf2c Notes = {{#switch: {{Language}} | ||
| #default = [https://wiki.tf2classic.com/wiki/Setting_up_Hammer Setting up Hammer] | |||
| hr =[https://wiki.tf2classic.com/wiki/Setting_up_Hammer Postavljanje Hammera] | |||
| ru = [https://wiki.tf2classic.com/wiki/Setting_up_Hammer Настройка Hammer] | |||
}} | }} | ||
| p2ce Notes = {{ | |||
| Check out the issues on the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to {{strata hammer|4.1}}. | | p2ce Notes = {{#switch: {{Language}} | ||
| #default = Check out the issues on the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to {{strata hammer|4.1}}. | |||
| fi = Ei kehittäjien tukema; He eivät auta sinua jos löydät ongelmia | |||
| hr = Provjerite probleme na [[Hammer++/Bugs and limitations with unsupported games|relevantnoj podstranici]]. Podrška programera nije planirana, a korištenje se strogo obeshrabruje; neke Hammer++ značajke bit će dodane u {{strata hammer|4.1}}. | |||
| ru = Ознакомьтесь с имеющимися проблемами на [[Hammer++/Bugs and limitations with unsupported games|этой странице]]. Поддержка не планируется, использование настоятельно не рекомендуется, некоторые функции Hammer++ будут добавлены в {{strata hammer|4.1}}. | |||
| vi = Không được hỗ trợ bởi nhà phát triển; Họ sẽ không giải pháp nêu tìm được vấn đề về Hammer++ | | vi = Không được hỗ trợ bởi nhà phát triển; Họ sẽ không giải pháp nêu tìm được vấn đề về Hammer++ | ||
| zh = 因开发者而不支持;如果出现任何问题,他们不会提供帮助 | | zh = 因开发者而不支持;如果出现任何问题,他们不会提供帮助 | ||
}} | }} | ||
| hls Notes = {{ | |||
| | | hls Notes = {{#switch: {{Language}} | ||
| #default = [[Configuring Hammer for Half-Life: Source|Configure Hammer for Half-Life: Source]], then install to game's {{path|bin}} folder normally. | |||
| hr = [[Hammer++/Bugs and limitations with unsupported games|Konfigurirajte Hammer za Half-Life: Source]], zatim normalno instalirajte u mapu igre {{path|bin}}. | |||
| ru = [[Configuring Hammer for Half-Life: Source|Настройте Hammer для Half-Life: Source]], и установите в директорию {{path|bin}} игры. | |||
}} | |||
| hldms Notes = {{#switch: {{Language}} | |||
| #default = [[Configuring Hammer for Half-Life: Source|Configure Hammer for Half-Life: Source]], then install to game's {{path|bin/x64}} folder normally. | |||
| hr = [[Hammer++/Bugs and limitations with unsupported games|Konfigurirajte Hammer za Half-Life: Source]], zatim normalno instalirajte u mapu igre {{path|bin/x64}}. | |||
| ru = [[Configuring Hammer for Half-Life: Source|Настройте Hammer для Half-Life: Source]], и установите в директорию {{path|bin/x64}} игры. | |||
}} | }} | ||
| | |||
| | | hl2dm Notes = {{#switch: {{Language}} | ||
| #default = Since 20th Anniversary update, HL2DM is on the {{tf2branch|nt=0|2}}. The {{src13mp|name}} version no longer works, but installing 64-bit {{tf2}} version into HL2DM works.<br>Install Hammer++ (64-bit) to {{path|bin\x64}} folder. | |||
| hr = Od ažuriranja 20. godišnjice, HL2DM je na {{tf2branch|nt=0|2}}. Verzija {{src13mp|name}} više ne radi, ali instaliranje 64-bitne {{tf2}} verzije u HL2DM radi.<br>Instalirajte Hammer++ (64-bit) u mapu {{path|bin\x64}}. | |||
}} | }} | ||
| | | l4d Notes = {{#switch: {{Language}} | ||
| | | #default = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: ''STEAM validation rejected'' and unable to interact with the menu after pressing ok.<br>{{workaround|Before compiling the map, check the box ''Don't run the game after compiling'' and then compile the map, after it has been compiled, enter Left 4 Dead and via [[console]], type: '''map <map name>'''.<br>{{Tip|You can enable ''dev'' by going to manage < properties and on Launch options, type: -dev 1.}}}}{{fix|Remove the {{code|steam_appid.txt}} from the {{path|hammerplusplus}} folder.}} | ||
| hr = L4D2 Hammer++ se dobro pojavljuje na Left 4 Dead, osim kada sastavlja mapu. Nakon kompajliranja i pridruživanja karti pojavit će se pogreška i prikazati: ''STEAM validation rejected'' i ne mogu komunicirati s izbornikom nakon pritiska na OK.<br>{{workaround|Prije sastavljanja mape označite okvir ''Don't run the game after compiling'' i zatim kompajlirajte mapu, nakon što je kompajlirana uđite u Left 4 Dead i preko [[console|konzole]], upišite: '''karta <naziv karte>'''.<br>{{Tip|Možete omogućiti ''dev'' odlaskom na manage < properties i na opcijama pokretanja (Launch options) upišite: -dev 1.}}}}{{fix|Uklonite {{code|steam_appid.txt}} iz mape {{path|hammerplusplus}}.}} | |||
| ru = L4D2 Hammer++ нормально работает в Left 4 Dead, за исключением компиляции карт. После компиляции и подключения к игре появляется сообщение об ошибке: ''Проверка STEAM отклонена'' и невозможно взаимодействовать с меню после нажатия кнопки OK.<br>{{workaround|Перед компиляцией карты установите флажок ''Не запускать игру после компиляции'', а затем компилируйте карту, после компиляции запустите Left 4 Dead и подключите карту консольной командой: '''map <название карты>'''.<br>Также Вы можете можно включить ''dev'', указав в Свойства > Общие > Параметры запуска: -dev 1.}} | |||
}} | }} | ||
| | | l4d2 Notes = {{#switch: {{Language}} | ||
| #default = Identical to {{l4d|4.1}}, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.<br>{{fix|Remove the {{code|steam_appid.txt}} from the {{path|hammerplusplus}} folder.}} | |||
| hr = Identično {{l4d|4.1}}, bez Steam odbijanja, samo prikazuje grešku na konzoli i ne može komunicirati s izbornikom pri izlasku iz karte.<br>{{fix|Uklonite {{code|steam_appid.txt}} iz mape {{path|hammerplusplus}}.}} | |||
| ru = Аналогично {{l4d|4.1}}, но без отклонения Steam, при этом ошибка отображается в консоли и невозможно взаимодействовать с меню после выхода с карты. | |||
}} | |||
| | | momentum Notes = {{#switch: {{Language}} | ||
| #default = {{Confirm}} | |||
| | }} | ||
| gmod Notes = {{ | | sfm Notes = {{#switch: {{Language}} | ||
| Check out the issues below in the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. Similar to [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|standard method]], but make sure to view [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md this file] as well for additional steps | | #default = Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's {{folder|bin}} folder, but works when [[Hammer++/Docs/Installation_for_Other_Games|pointed to from another game]]. | ||
}} | |||
| tfbranch Notes = {{#switch: {{Language}} | |||
| #default = {{Confirm}} | |||
| vi = {{Confirm}} - Chạy trên phiên bản công cụ Source được sửa đổi nhiều, với file VPK và BSP đã được chỉnh sửa, mọi thứ trong công cụ đều được lập trình lại, nên có thể không hỗ trợ. | |||
}} | |||
| gmod Notes = {{#switch: {{Language}} | |||
| #default = Check out the issues below in the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. Similar to [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|standard method]], but make sure to view [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md this file] as well for additional steps. | |||
| fi = Samankaltainen kuin [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|normaali tapa]], mutta katso myös [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md tätä tiedostoa] lisäaskeleille | |||
| hr = Provjerite probleme u nastavku na [[Hammer++/Bugs and limitations with unsupported games|relevantnoj podstranici]]. Slično [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|standardnoj metodi]], ali svakako pogledajte [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md ovu datoteku] kao i za dodatne korake. | |||
| ru = Ознакомьтесь с имеющимися проблемами на [[Hammer++/Bugs and limitations with unsupported games|этой странице]]. Аналогично [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|стандартному методу]], однако обязательно ознакомьтесь с [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md этим файлом] для выполнения дополнительных действий. | |||
| vi = Xem [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md cái file này] để hưỡng dẫn cài cho {{gmod|3.1}}. | | vi = Xem [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md cái file này] để hưỡng dẫn cài cho {{gmod|3.1}}. | ||
| zh = 与[[Hammer++/Docs/Installation for Other Games#Installing Hammer++|常规方式]]相似,但请查看 [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md 此文件]以了解额外步骤 | | zh = 与[[Hammer++/Docs/Installation for Other Games#Installing Hammer++|常规方式]]相似,但请查看 [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md 此文件]以了解额外步骤 | ||
}} | }} | ||
| bms (Steam) Notes = {{ | |||
| Check out | | bms (Steam) Notes = {{#switch: {{Language}} | ||
| #default = Follow [https://steamcommunity.com/sharedfiles/filedetails/?id=3410009730 this guide] to make it working. Check out issues in [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. A separate version for Black Mesa is not planned. | |||
| fi = Uudet valaistus entiteetit eivät saata näkyä valaistus esikatselussa; käytä vanhoja entiteettejä testinä ja vaihda uusimpiin viimeistä kokoamista varten. | |||
| hr = Provjerite probleme u nastavku na [[Hammer++/Bugs and limitations with unsupported games|relevantnoj podstranici]]. Zasebna verzija za Black Mesa nije planirana. | |||
| ru = Ознакомьтесь с имеющимися проблемами на [[Hammer++/Bugs and limitations with unsupported games|этой странице]]. Выпуск отдельной версии для {{bms|4}} не планируется. | |||
| vi = Các thực thể ánh sáng mới có thể không hiển thị trong xem trước ánh sáng; sử dụng các thực thể cũ trong quá trình kiểm tra ánh sáng và hoán đổi thành bản cuối cùng để biên dịch đầy đủ. | | vi = Các thực thể ánh sáng mới có thể không hiển thị trong xem trước ánh sáng; sử dụng các thực thể cũ trong quá trình kiểm tra ánh sáng và hoán đổi thành bản cuối cùng để biên dịch đầy đủ. | ||
| zh = 新的光照实体可能不会在光照预览中显示;在光照测试中使用旧实体并切换到 final 以进行最终编译 | | zh = 新的光照实体可能不会在光照预览中显示;在光照测试中使用旧实体并切换到 final 以进行最终编译 | ||
}} | }} | ||
| bms (Mod) Notes = {{ | |||
| Install to {{src13sp|4.1|nt=0|addtext='s}} {{path|bin}} folder and [[Hammer++/Docs/Installation for Other Games|add a game configuration pointing to the mod]]; the {{src13sp|4.1|nt=1}} compilers generate BSPs that are compatible with {{src07|4.1}}. | | bms (Mod) Notes = {{#switch: {{Language}} | ||
| #default = Install to {{src13sp|4.1|nt=0|addtext='s}} {{path|bin}} folder and [[Hammer++/Docs/Installation for Other Games|add a game configuration pointing to the mod]]; the {{src13sp|4.1|nt=1}} compilers generate BSPs that are compatible with {{src07|4.1}}. | |||
| hr = Instalirajte u mapu {{src13sp|4.1|nt=0}} {{path|bin}} i [[Hammer++/Docs/Installation for Other Games|dodajte konfiguraciju igre koja ukazuje na mod]]; prevoditelji {{src13sp|4.1|nt=1}} generiraju BSP-ove koji su kompatibilni s {{src07|4.1}}. | |||
| ru = Установите в директорию {{path|bin}} {{src13sp|4.1|nt=0|addtext='s}} и [[Hammer++/Docs/Installation for Other Games|добавьте конфигурацию модификации]], компиляторы {{src13sp|4.1|nt=1}} создают BSP-карты совместимые с {{src07|4.1}}. | |||
}} | }} | ||
| postal3 Notes = {{ | |||
| Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs'; | | postal3 Notes = {{#switch: {{Language}} | ||
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's | | #default = Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (''not to be confused with '''Prefab''' on Hammer''); | ||
Hammer++ will crash if placed inside Postal 3's bin folder. | Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's {{path|sourcetest}} folder to load assets; | ||
Hammer++ will crash if placed inside Postal 3's {{path|bin}} folder. | |||
| hr = Zahtijeva modifikaciju FGD datoteke Postal 3; Umjesto toga preporučuje se korištenje kompilatora Postal 3; Neke značajke Hammera iz Postal 3 nedostaju kao 'prefabs' (''ne brkati s '''Prefab''' na Hammeru''); | |||
Zahtijeva instaliranje Source SDK Base 2013 MP/SP; Zahtijeva povezivanje mapa unutar SDK Base mape {{path|sourcetest}} za učitavanje sredstava; | |||
Hammer++ će se srušiti ako se stavi unutar Postal 3 mape {{path|bin}}. | |||
| ru = Требуется изменение FGD-файлов Postal 3; Рекомендуется использовать компиляторы Postal 3; Некоторые функции Hammer из Postal 3 отсутствуют, например, 'заготовки'; | |||
Требуется установить Source SDK Base 2013 MP/SP; Для загрузки ресурсов требуется привязка к директории {{path|sourcetest}} в SDK Base; | |||
Hammer++ завершит работу с ошибкой, если он будет помещён в директорию {{path|bin}} Postal 3. | |||
}} | }} | ||
| | |||
| | | hdtf_M3SA Notes = {{#switch: {{Language}} | ||
| #default = This build uses {{src13mp|4.1}} to reduce map size. | |||
| hr = Ova verzija koristi {{src13mp|4.1}} za smanjenje veličine karte. | |||
| ru = Эта сборка использует {{src13mp|4.1}} для уменьшения размера карты. | |||
}} | }} | ||
| | |||
| | | jbep3 Notes = {{#switch: {{Language}} | ||
| #default = Install to game's {{path|bin/win32}} folder normally.{{confirm}}<br>FGD must be modified to replace {{code|soundscape}} and {{code|sky}} KVs with {{code|string}}.<br>As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use {{gmod}} H++ alongside the native CSGO version, to take advantage of newer features like [[Propper++]]. | |||
| ru = Обычная установка в директорию {{path|bin}} игры.{{confirm}}<br>Требуется изменение FGD-файлов, с заменой {{code|soundscape}} и {{code|sky}} KV на {{code|string}}.<br>Так как версия Hammer++ для CSGO больше не обновляется, желательно использовать {{gmod}} H++ вместе с обычной версией CSGO, чтобы воспользоваться новыми функциями, такими как [[Propper++|Реквизитор++]]. | |||
}} | }} | ||
| | |||
| Check out the issues below in the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. | | mapbase Notes = {{#switch: {{Language}} | ||
| #default = Check out the issues below in the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. | |||
| hr = Provjerite probleme u nastavku na [[Hammer++/Bugs and limitations with unsupported games|relevantnoj podstranici]]. | |||
| ru = Ознакомьтесь с имеющимися проблемами на [[Hammer++/Bugs and limitations with unsupported games|этой странице]]. | |||
}} | }} | ||
| | |||
| | | src06 Notes = {{#switch: {{Language}} | ||
| #default = See [[Hammer++/Docs/Installation_for_Source_2006_games|Installation for Source 2006 games]]. Don't forget that {{src06|3.1}} games will have less textures (including tools textures such as [[Tool_textures_(Source)#skybox2d|2D Skybox]]), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map. | |||
| hr = Pogledajte [[Hammer++/Docs/Installation_for_Source_2006_games|Instalacija za igre Source 2006]]. Ne zaboravite da će {{src06|3.1}} igre imati manje tekstura (uključujući teksture alata kao što je [[Tool_textures_(Source)#skybox2d|2D Skybox]]), razlike u LDR + HDR osvjetljenju u usporedbi sa Source 2007 i novijim (uključujući pregled rasvjete Hammer++). Stoga ne zaboravite pokrenuti i Source 2006 Hammer i Hammer++ i provjeriti postoji li ista tekstura u Texture Browseru na Source 2006 Hammer prije nego što je dodate na kartu. | |||
| ru = Ознакомьтесь [[Hammer++/Docs/Installation_for_Source_2006_games|Установкой для Source 2006 игр]]. Не забывайте, что в играх {{src06|3.1}} используется меньше текстур (включая служебные, такие как [[Tool_textures_(Source)#skybox2d|2D Skybox]]), различия в освещении LDR + HDR в сравнении с Source 2007 и более поздними версиями (включая предварительный просмотр освещения Hammer++). Поэтому не забудьте запустить и Hammer, и Hammer++ из Source 2006, чтобы проверить, существует ли та же текстура в Обозревателе текстур на Hammer из Source 2006, прежде чем использовать её. | |||
}} | }} | ||
| pvkii Notes = {{#switch: {{Language}} | |||
| #default = Hammer++ shouldn't be installed in PVKII's {{folder|bin}} folder, but works when [[Hammer++/Docs/Installation_for_Other_Games|pointed to from another game]].{{important|Requires the {{code|Use special I/O delimiter (ESC)}} setting to be off. }} | |||
}} | |||
}}</onlyinclude> | }}</onlyinclude> |
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Other
- Hammer++/Bugs and limitations with unsupported games
- In order to use CS:GO Hammer++, you must have the csgo_legacy beta branch installed for
Counter-Strike 2. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod.
Header
- Game
- Hammer++ Version
- Engine branch (game)
Game/tool notes
- Notes
- Retest using GMOD: Need retest using GMOD version.
Generic
- Install to game's
bin
folder normally.
Generic x64
- Install to game's
bin/x64
folder normally.
Alien Swarm
- Errors about reading particles, use mount.cfg to mount Alien Swarm data.
Note:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.Important:Use func_details for your entire map as it will generate unwanted portals
Black Mesa
- Mod: Install to
Source SDK Base 2013 - Singleplayer's
bin
folder and add a game configuration pointing to the mod; theSource 2013 SP compilers generate BSPs that are compatible with
Source 2007.
- Steam: Follow this guide to make it working. Check out issues in relevant subpage. A separate version for Black Mesa is not planned.
Garry's Mod
- Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps.
Half-Life: Source
- Configure Hammer for Half-Life: Source, then install to game's
bin
folder normally.
Half-Life Deathmatch: Source
- Configure Hammer for Half-Life: Source, then install to game's
bin/x64
folder normally.
Left 4 Dead
- L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Fix:Remove the steam_appid.txt from the
hammerplusplus
folder.
Left 4 Dead 2
- Identical to
Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
Fix:Remove the steam_appid.txt from the
hammerplusplus
folder.
Mapbase
- Check out the issues below in the relevant subpage.
Momentum Mod
- [confirm]
Source Filmmaker
- Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's
bin
folder, but works when pointed to from another game.
Pirates Vikings & Knights II
- Hammer++ shouldn't be installed in PVKII's
bin
folder, but works when pointed to from another game.Important:Requires the Use special I/O delimiter (ESC) setting to be off.
Portal 2: Community Edition
- Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to
Strata Hammer.
Postal III
- Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's sourcetest
folder to load assets;
Hammer++ will crash if placed inside Postal 3's bin
folder.
Hunt Down the Freeman
- This build uses
Source 2013 Multiplayer to reduce map size.
Source 2006
- See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.
Titanfall
- [confirm]
Team Fortress 2 Classic
Jabroni Brawl: Episode 3
- Install to game's
bin/win32
folder normally.[confirm]
FGD must be modified to replace soundscape and sky KVs with string.
As CSGO version of Hammer++ is frozen on an older version, it may be desirable to useH++ alongside the native CSGO version, to take advantage of newer features like Propper++.
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