VRAD (Source 2): Difference between revisions
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{{vrads2|4|nt=3}} (and its predecessor, {{vrads2|3|nt=2}}) is the [[command-line]] tool that calculates and embeds lighting data into compiled maps, using a graphics card (GPU) with ray tracing support (or CPU on older engine versions). It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]], and like Source 1, VRAD3's static and pre-compiled light is bounced around the world with a {{Wikipedia|Radiosity (3D computer graphics)|radiosity}} algorithm. | |||
Source 2 originally ships with '''VRAD2''', which are used in earlier Source 2 titles such as {{hla|4}} and {{Svrh|4}}. VRAD2 are still shipped with some older Source 2 games to preview baked lighting in Hammer using CPU. | |||
{{todo|Add more information about | '''VRAD3''' was later shipped with all Source 2 games, including older Source 2 titles that are still being supported. {{cs2|1}} ships with newer version of VRAD3 which requires a GPU with ray tracing support, such as NVIDIA RTX series, AMD RX 6000 series (or later/other RDNA2) cards or Intel Arc (since Jan 2025) graphics cards, while VRAD2 and the old CPU lighting compiler have been removed in {{cs2|name}} as of the Armory Update. | ||
{{Bug|tested={{cs2}}|Systems with the latest NVIDIA (and possibly AMD) drivers may have issues with VRAD3, causing it to crash (with {{code|VK_ERROR_DEVICE_LOST}}) while baking lighting during map compilation.}} | |||
{{Note|VRAD3 in all Source 2 games before {{cs2|1}} are CPU-only. After {{Cs2|1}}, VRAD requires GPU with ray-tracing support.}} | |||
== Games with VRAD2 == | |||
* All {{src2|4}} games except {{Cs2|4}}, and newer versions of {{Dota2|4}} (since 2023/2024). | |||
== Games with VRAD3 == | |||
=== Valve === | |||
* {{cs2|4}} | |||
* {{Dota2|4}} (later version) | |||
* {{hla|4}} | |||
* {{Svrh|4}} (later version) | |||
=== Third-party === | |||
* {{Sbox|4}} | |||
{{todo|Add more information about Source 2's VRAD2/VRAD3 lighting.}} | |||
== Command line options == | |||
{{Todo|List more command line options.}} | |||
=== VRAD2 === | |||
{{todo}} | |||
=== VRAD3 === | |||
{| class="wikitable sortable" | |||
! Argument !! Description | |||
|- | |||
| '''-script''' || Specify VRAD3 script file. | |||
|- | |||
|} | |||
== See also == | == See also == | ||
*[[VRAD]] - {{source|4|nt=3}} counterpart. | *[[VRAD]] - {{source|4|nt=3}} counterpart. | ||
*[[QRAD]] - {{gldsrc|4}} counterpart. | *[[QRAD]] - {{gldsrc|4}} counterpart. | ||
{{SDKTools/source2}} | |||
{{source 2 topicon}} | |||
[[Category:Tools]] | |||
[[Category:Source 2 compilers]] | |||
[[Category:Level Design]] | |||
[[Category:RAD]] |
Latest revision as of 06:24, 28 July 2025
VRAD3 (and its predecessor, VRAD2) is the command-line tool that calculates and embeds lighting data into compiled maps, using a graphics card (GPU) with ray tracing support (or CPU on older engine versions). It is the
Source 2 counterpart of
Source 1's VRAD, and like Source 1, VRAD3's static and pre-compiled light is bounced around the world with a
radiosity algorithm.
Source 2 originally ships with VRAD2, which are used in earlier Source 2 titles such as Half-Life: Alyx and
SteamVR Home. VRAD2 are still shipped with some older Source 2 games to preview baked lighting in Hammer using CPU.
VRAD3 was later shipped with all Source 2 games, including older Source 2 titles that are still being supported. Counter-Strike 2 ships with newer version of VRAD3 which requires a GPU with ray tracing support, such as NVIDIA RTX series, AMD RX 6000 series (or later/other RDNA2) cards or Intel Arc (since Jan 2025) graphics cards, while VRAD2 and the old CPU lighting compiler have been removed in Counter-Strike 2 as of the Armory Update.

Games with VRAD2
- All
Source 2 games except
Counter-Strike 2, and newer versions of
Dota 2 (since 2023/2024).
Games with VRAD3
Valve
Counter-Strike 2
Dota 2 (later version)
Half-Life: Alyx
SteamVR Home (later version)
Third-party
Command line options
VRAD2
[Todo]
VRAD3
Argument | Description |
---|---|
-script | Specify VRAD3 script file. |
See also
|