This article relates to the game "Left 4 Dead 2". Click here for more information.
This article's documentation is for anything that uses the Source engine. Click here for more information.

L4D2 Level Design/Add-on Notes: Difference between revisions

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{{l4D2 topicon}}{{Source topicon}}
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{{L4D2 level intro menu}}
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This summarizes the changes for {{l4d2|4}}'s [[Add-on]]s from {{l4d|4}}'s.
This summarizes the changes for {{l4d2|4}}'s [[Add-on]]s from {{l4d|4}}'s.
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Then, when {{l4ds}} are launched, they look for add-ons in those directories, then moves them over to their own respective add-ons folder.
Then, when {{l4ds}} are launched, they look for add-ons in those directories, then moves them over to their own respective add-ons folder.


== See Also ==
== See also ==
* [[L4D Campaign Add-on Tutorial]]
* [[L4D Campaign Add-on Tutorial]]
* [[L4D2 Campaign Add-on Tutorial]]
* [[L4D2 Campaign Add-on Tutorial]]


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[[Category:Left 4 Dead 2]]
[[Category:Left 4 Dead 2]]

Latest revision as of 06:16, 13 July 2024

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This summarizes the changes for Left 4 Dead 2 Left 4 Dead 2's Add-ons from Left 4 Dead Left 4 Dead's.

AppID

The addoninfo.txt file in your L4D2 add-on must have the proper app ID:

 addonSteamAppID   550

If this isn't included, or if it's set to the Left 4 Dead 1 ID (500), VPK files will not be installed properly when users double click on them. (Or technically, theaddoninstaller.exeprogram.)

VPK Install

If users double click a VPK while the game is not running, it gets copied to a temporary location under:

 Steam\steamapps\SourceMods\addons

Then, when Left 4 Dead seriesLeft 4 Dead series are launched, they look for add-ons in those directories, then moves them over to their own respective add-ons folder.

See also