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28 July 2021
|08:10||L4D2 Level Design/Weapon and Item Spawning (diff | hist) . . (+554) . . MrFunreal (modified section about weapon spawns. mentioning how the director picks what to spawn unless you use the direct weapon spawnpoints)|
27 July 2021
|m 05:06||L4D2 Level Design/Wandering Witch (diff | hist) . . (-101) . . MrFunreal (→Changing Behaviour at runtime: modified script to not print any lines to the console)|
26 July 2021
|m 05:14||L4D2 Level Design/Add-on Notes:zh-cn (diff | hist) . . (+6) . . 1416006136|
|m 04:48||L4D2 Level Design/Scavenge Maps (diff | hist) . . (-14) . . 1416006136 (Change Template:Otherlang2 to Template:Lang)|