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Show new changes starting from 19:58, 29 July 2021
   
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28 July 2021

     08:10  L4D2 Level Design/Weapon and Item Spawning‎ (diff | hist) . . (+554). . MrFunreal (talk | contribs) (modified section about weapon spawns. mentioning how the director picks what to spawn unless you use the direct weapon spawnpoints)

27 July 2021

 m   05:06  L4D2 Level Design/Wandering Witch‎ (diff | hist) . . (-101). . MrFunreal (talk | contribs) (Changing Behaviour at runtime: modified script to not print any lines to the console)

26 July 2021

 m   05:14  L4D2 Level Design/Add-on Notes:zh-cn‎ (diff | hist) . . (+6). . 1416006136 (talk | contribs)
 m   04:48  L4D2 Level Design/Scavenge Maps‎ (diff | hist) . . (-14). . 1416006136 (talk | contribs) (Change Template:Otherlang2 to Template:Lang)

23 July 2021

 m   08:41  File:L4D2-16px.png‎ (diff | hist) . . (+27). . Orinuse (talk | contribs) (clearly its not a steam icon so I made this vital edit)