Talk:List of DoD:S entities: Difference between revisions
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All DoD:S ''specific'' entities, should probably be given the {{ | All DoD:S ''specific'' entities, should probably be given the {{DODS}} icon, but the problem is that I don't know if even the ones with the ''dod_'' prefix refers to DoD or DoD:S. --[[User:Andreasen|Andreasen]] 09:31, 11 Apr 2006 (PDT) | ||
I saw that you could set Hammer up to map for DoD:S despite not having bought DoD:S, and thought I could check out the DoD:S entities this way, but then I noticed half of the entities were missing, along with all the weapons, so I can't. --[[User:Andreasen|Andreasen]] 14:53, 20 Apr 2006 (PDT) | |||
== FGD problems! == | |||
Hi Andreasen and everyone at Valve. Im having a bit of a problem here. Iv'e downloaded the modded FGD to make a bomb-map but hey, when i try to find the enteties that you say should be included (both the solid ones and point-based) is missing. The only change i can see in this FGD is that it shows the real player models instead of the green. But i can't find the dod_bomb* enteties. | |||
Please help me, iv'e come up with a great map and now i can't build it! | |||
// Davee | |||
:The modified fgd does not include the detonation ents...you can rely on the docs here tho—'''[[User:Ts2do|ts2do]]''' 13:45, 16 Jul 2006 (PDT) | |||
::What docs shall i rely on there? There are nothing i can see that has to do with DoD:S and bomb-maps (if im not wrong). | |||
::I asume that there must be some way of getting hold of an .fgd that includes the bomb enteties, am i right? | |||
::But anyway, thanks for your help. | |||
:::[[dod_bomb_dispenser]] and [[dod_bomb_target]] are the currently documented ents. | |||
::::Sorry for being sutch a "pain in the ass" but am i suposed to use this to mod my current dod.fgd? | |||
And if that is the case, can you give me a link to a tutorial that shows me how to do that, becaue, i have no idea how to. | |||
::::Thanks for lisening to the "pain in the ass" :) | |||
:::::You can if you want, but it will be easier to type the entity names into a brush entity, and set any properties manually (i.e. turn of SmartEdit with the button). --[[user:TomEdwards|TomEdwards]] 01:57, 18 Jul 2006 (PDT) | |||
Ok, thanks, but i found a det.fgd that i will download. Thanks for the help! | |||
/Davee | |||
== entities listed in dod.fgd == | |||
{{warning|unless there are any objections I will update the main article with this list. --[[User:Beeswax|Beeswax]] 21:40, 6 Apr 2008 (PDT)}} | |||
Alphabetical order, brush-based entities are indented. | |||
#--[[dod_bomb_dispenser]] | |||
#[[dod_bomb_target]] | |||
#--[[dod_capture_area]] | |||
#[[dod_control_point]] | |||
#[[dod_control_point_master]] | |||
#[[dod_scoring]] | |||
#[[dod_location]] | |||
#[[filter_activator_team]] | |||
#--[[func_ladder]] | |||
#--[[func_team_wall]] // Team Blocker Wall | |||
#--[[func_teamblocker]] // Walls that players of a certain team are unable to pass through. | |||
#[[info_doddetect]] | |||
#[[info_player_allies]] | |||
#[[info_player_axis]] | |||
checksum 13 items (5@solidclass, 8@pointclass, 1@filterclass) by [[User:Beeswax|Beeswax]] 21:49, 6 Apr 2008 (PDT) | |||
* includes: includes base.fgd. |
Latest revision as of 19:17, 19 January 2009
All DoD:S specific entities, should probably be given the icon, but the problem is that I don't know if even the ones with the dod_ prefix refers to DoD or DoD:S. --Andreasen 09:31, 11 Apr 2006 (PDT)
I saw that you could set Hammer up to map for DoD:S despite not having bought DoD:S, and thought I could check out the DoD:S entities this way, but then I noticed half of the entities were missing, along with all the weapons, so I can't. --Andreasen 14:53, 20 Apr 2006 (PDT)
FGD problems!
Hi Andreasen and everyone at Valve. Im having a bit of a problem here. Iv'e downloaded the modded FGD to make a bomb-map but hey, when i try to find the enteties that you say should be included (both the solid ones and point-based) is missing. The only change i can see in this FGD is that it shows the real player models instead of the green. But i can't find the dod_bomb* enteties.
Please help me, iv'e come up with a great map and now i can't build it!
// Davee
- The modified fgd does not include the detonation ents...you can rely on the docs here tho—ts2do 13:45, 16 Jul 2006 (PDT)
- What docs shall i rely on there? There are nothing i can see that has to do with DoD:S and bomb-maps (if im not wrong).
- I asume that there must be some way of getting hold of an .fgd that includes the bomb enteties, am i right?
- But anyway, thanks for your help.
- dod_bomb_dispenser and dod_bomb_target are the currently documented ents.
- Sorry for being sutch a "pain in the ass" but am i suposed to use this to mod my current dod.fgd?
- dod_bomb_dispenser and dod_bomb_target are the currently documented ents.
And if that is the case, can you give me a link to a tutorial that shows me how to do that, becaue, i have no idea how to.
- Thanks for lisening to the "pain in the ass" :)
- You can if you want, but it will be easier to type the entity names into a brush entity, and set any properties manually (i.e. turn of SmartEdit with the button). --TomEdwards 01:57, 18 Jul 2006 (PDT)
- Thanks for lisening to the "pain in the ass" :)
Ok, thanks, but i found a det.fgd that i will download. Thanks for the help! /Davee
entities listed in dod.fgd

Alphabetical order, brush-based entities are indented.
- --dod_bomb_dispenser
- dod_bomb_target
- --dod_capture_area
- dod_control_point
- dod_control_point_master
- dod_scoring
- dod_location
- filter_activator_team
- --func_ladder
- --func_team_wall // Team Blocker Wall
- --func_teamblocker // Walls that players of a certain team are unable to pass through.
- info_doddetect
- info_player_allies
- info_player_axis
checksum 13 items (5@solidclass, 8@pointclass, 1@filterclass) by Beeswax 21:49, 6 Apr 2008 (PDT)
- includes: includes base.fgd.