This page is a index to the software documentation. Click here for more information.

XBLAH's Modding Tool/Docs: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Language subpage}}
{{LanguageBar|title = XBLAH's Modding Tool Documentation}}
{{DIP topicon}}
 
<onlyinclude>[[File:XBLAH's Modding Tool v1.18.1 - Top menu.png|800px|thumb|{{xblahmt|4}} - Top menu]]
[[File:XBLAH's Modding Tool - Run Mod - Run Toolbar.png|thumb|800px|{{xblahmt|4}} - Toolbar]]
Documentation and guides on how to work with the {{xblahmt|4}}. To begin, in the '''Toolbar''', select a base game and the mod you want to work on. It will automatically detect all compatible {{gldsrc|4}}, {{source|4}} and {{source2|4}} based games you have installed through Steam. Additional libraries may be added manually.
{{clr}}</onlyinclude>
 
{{tabs|XBLAH's_Modding_Tool/Docs|goldsrc=1|source=1|source2=1|main=source}}


{{note|The tool will automatically set your Source SDK 2013 SP branch to 'upcoming', if you haven't already. You may have to wait a few moments until it restarts Steam and finishes updating.}}
{{note|The tool will automatically set your Source SDK 2013 SP branch to 'upcoming', if you haven't already. You may have to wait a few moments until it restarts Steam and finishes updating.}}
Line 66: Line 74:
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Menu Items|Menu Items]]'''|dark=true|font-size=1.1em }}
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Menu Items|Menu Items]]'''|dark=true|font-size=1.1em }}
  {{td| Add, modify or remove menu items |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
  {{td| Add, modify or remove menu items |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
        {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Extract Used Assets|Extract Used Assets]]'''|dark=true|font-size=1.1em }}
  {{td| Copy assets used by selected maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
}}
         {{tr
         {{tr
Line 76: Line 80:
}}
}}
         {{tr
         {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Pack Subdirectory|Pack Subdirectory under /custom/]]'''|dark=true|font-size=1.1em }}
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Pack Subdirectory|Pack Subdirectory under MOD_NAME/custom/]]'''|dark=true|font-size=1.1em }}
  {{td| Convert a loose custom folder into a VPK |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
  {{td| Convert a loose custom folder into a VPK |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
}}
Line 123: Line 127:
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Decompile|Decompile]]'''|dark=true|font-size=1.1em }}
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Decompile|Decompile]]'''|dark=true|font-size=1.1em }}
  {{td| Decompile maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
  {{td| Decompile maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
        {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Open Prefabs Folder|Open Prefabs Folder]]'''|dark=true|font-size=1.1em }}
  {{td| A shortcut to the prefabs folder |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
        {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Extract Used Assets|Extract Used Assets]]'''|dark=true|font-size=1.1em }}
  {{td| Copy assets used by selected maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
}}
         {{tr
         {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Building Generator|Building Generator]]'''|dark=true|font-size=1.1em }}
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Building Generator|Building Generator]]'''|dark=true|font-size=1.1em }}
  {{td| Create buildings out of voxels |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
  {{td| Create buildings out of voxels |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
        {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Open Prefabs Folder|Open Prefabs Folder]]'''|dark=true|font-size=1.1em }}
  {{td| A shortcut to the prefabs folder |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
}}
}}
}}
Line 142: Line 150:
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Models/Decompile|Decompile]]'''|dark=true|font-size=1.1em;width:30% }}
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Models/Decompile|Decompile]]'''|dark=true|font-size=1.1em;width:30% }}
  {{td| Decompile models |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}}
  {{td| Decompile models |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}}
}}
        {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Extract Used Assets|Extract Used Assets]]'''|dark=true|font-size=1.1em }}
  {{td| Copy assets used by selected maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
}}
}}
}}
Line 165: Line 177:
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Materials/Details Editor|Details Editor]]'''|dark=true|font-size=1.1em;width:30% }}
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Materials/Details Editor|Details Editor]]'''|dark=true|font-size=1.1em;width:30% }}
  {{td| Create or modify detail props |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}}
  {{td| Create or modify detail props |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}}
}}
        {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Extract Used Assets|Extract Used Assets]]'''|dark=true|font-size=1.1em }}
  {{td| Copy assets used by selected maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
}}
}}
}}
Line 176: Line 192:
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Particles/Generate Particle Manifest|Generate Particle Manifest]]'''|dark=true|font-size=1.1em;width:30% }}
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Particles/Generate Particle Manifest|Generate Particle Manifest]]'''|dark=true|font-size=1.1em;width:30% }}
  {{td| Generate a particle manifest based on mounted particle files |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}}
  {{td| Generate a particle manifest based on mounted particle files |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}}
}}
        {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Particles/Version Converter|Version Converter]]'''|dark=true|font-size=1.1em;width:30% }}
  {{td| Convert a PCF file from another {{source|4}} game to a compatible format |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}}
}}
}}
}}
}}
Line 201: Line 221:
         {{tr
         {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Sounds/Generate Soundscape Manifest|Generate Soundscape Manifest]]'''|dark=true|font-size=1.1em }}
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Sounds/Generate Soundscape Manifest|Generate Soundscape Manifest]]'''|dark=true|font-size=1.1em }}
  {{td| Generate a soundscape manifest based on the mounted soundscapes |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
  {{td| Generate a [[Soundscape]] manifest based on the mounted soundscapes |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
        {{tr
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Sounds/Generate Game Sounds Manifest|Generate Game Sounds Manifest]]'''|dark=true|font-size=1.1em }}
  {{td| Generate a game sounds manifest based on the mounted game sounds |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}}
}}
}}
}}
}}

Latest revision as of 04:58, 3 June 2025

English (en)Translate (Translate)

Documentation and guides on how to work with the XBLAH's Modding Tool XBLAH's Modding Tool. To begin, in the Toolbar, select a base game and the mod you want to work on. It will automatically detect all compatible GoldSrc GoldSrc, Source Source and Source 2 Source 2 based games you have installed through Steam. Additional libraries may be added manually.

Note.pngNote:The tool will automatically set your Source SDK 2013 SP branch to 'upcoming', if you haven't already. You may have to wait a few moments until it restarts Steam and finishes updating.
Note.pngNote:The tool will automatically install Mapbase when it's selected in the Game List.