Compile
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Note:This tutorial was written for XBLAH's Modding Tool v1.18.2. Please be aware that subsequent updates might have introduced alterations in terminologies, introduced novel features, or reorganized certain elements within the interface.
Maps for Source can be compiled through the XBLAH's Modding Tool. The tool will list and explain the most common options for compiling, making it as intuitive as possible.
Accessing the feature
This can be accessed within the tool via Top Menu > Maps > Compile
.
Compiling a map
Select the .vmf
that you want to compile, select the desired settings and click Compile Maps.
In case you only edited the map entities, you can click Update Entities to compile it faster, keeping the brushes, visibility and lighting data intact.
In case you only want to check if the map is sealed, you can click Leak Test. The tool will alert you if any leaks are found.
Supported Games
- All Source games