XBLAH's Modding Tool/Docs: Difference between revisions
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XBLAH's Modding Tool - Top menu
XBLAH's Modding Tool - Toolbar
Note:The tool will automatically set your Source SDK 2013 SP branch to 'upcoming', if you haven't already. You may have to wait a few moments until it restarts Steam and finishes updating.
Note:The tool will automatically install Mapbase when it's selected in the Game List.
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{{ | {{LanguageBar|title = XBLAH's Modding Tool Documentation}} | ||
{{DIP topicon}} | |||
<onlyinclude>[[File:XBLAH's Modding Tool v1.18.1 - Top menu.png|800px|thumb|{{xblahmt|4}} - Top menu]] | |||
[[File:XBLAH's Modding Tool - Run Mod - Run Toolbar.png|thumb|800px|{{xblahmt|4}} - Toolbar]] | |||
Documentation and guides on how to work with the {{xblahmt|4}}. To begin, in the '''Toolbar''', select a base game and the mod you want to work on. It will automatically detect all compatible {{gldsrc|4}}, {{source|4}} and {{source2|4}} based games you have installed through Steam. Additional libraries may be added manually. | |||
{{clr}}</onlyinclude> | |||
{{tabs|XBLAH's_Modding_Tool/Docs|goldsrc=1|source=1|source2=1|main=source}} | |||
{{note|The tool will automatically set your Source SDK 2013 SP branch to 'upcoming', if you haven't already. You may have to wait a few moments until it restarts Steam and finishes updating.}} | |||
{{note|The tool will automatically install Mapbase when it's selected in the Game List.}} | |||
<table style="width: 100%"> | <table style="width: 100%"> | ||
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{{tr | {{tr | ||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Game/New Mod|Creating a Mod]]'''|dark=true|font-size=1.1em;width:30% }} | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Game/New Mod|Creating a Mod]]'''|dark=true|font-size=1.1em;width:30% }} | ||
{{td| Creating a barebones | {{td| Creating a barebones {{source|4}} mod |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}} | ||
}} | }} | ||
{{tr | {{tr | ||
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}} | }} | ||
{{tr | {{tr | ||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Run| | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Run|Running a Mod]]'''|dark=true|font-size=1.1em;width:30% }} | ||
{{td| You can run mods straight from the tool |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}} | {{td| You can run mods straight from the tool, without restarting Steam |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}} | ||
}} | }} | ||
{{tr | {{tr | ||
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}} | }} | ||
{{tr | {{tr | ||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Clean Files| | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Clean Files|Cleaning Temporary Files]]'''|dark=true|font-size=1.1em }} | ||
{{td| Remove unnecessary files |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | {{td| Remove unnecessary files |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | ||
}} | }} | ||
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}} | }} | ||
{{tr | {{tr | ||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Chapters|Chapters]]'''|dark=true|font-size=1.1em }} | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Chapters|Managing Chapters]]'''|dark=true|font-size=1.1em }} | ||
{{td| Create and modify single-player chapters |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | {{td| Create and modify single-player chapters |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | ||
}} | }} | ||
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| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Menu Items|Menu Items]]'''|dark=true|font-size=1.1em }} | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Menu Items|Menu Items]]'''|dark=true|font-size=1.1em }} | ||
{{td| Add, modify or remove menu items |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | {{td| Add, modify or remove menu items |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | ||
}} | }} | ||
{{tr | {{tr | ||
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}} | }} | ||
{{tr | {{tr | ||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Pack Subdirectory|Pack Subdirectory under /custom/]]'''|dark=true|font-size=1.1em }} | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Pack Subdirectory|Pack Subdirectory under MOD_NAME/custom/]]'''|dark=true|font-size=1.1em }} | ||
{{td| Convert a loose custom folder into a VPK |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | {{td| Convert a loose custom folder into a VPK |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | ||
}} | }} | ||
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| {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Decompile|Decompile]]'''|dark=true|font-size=1.1em }} | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Decompile|Decompile]]'''|dark=true|font-size=1.1em }} | ||
{{td| Decompile maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | {{td| Decompile maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | ||
}} | |||
{{tr | |||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Open Prefabs Folder|Open Prefabs Folder]]'''|dark=true|font-size=1.1em }} | |||
{{td| A shortcut to the prefabs folder |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | |||
}} | |||
{{tr | |||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Extract Used Assets|Extract Used Assets]]'''|dark=true|font-size=1.1em }} | |||
{{td| Copy assets used by selected maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | |||
}} | }} | ||
{{tr | {{tr | ||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Building Generator|Building Generator]]'''|dark=true|font-size=1.1em }} | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Maps/Building Generator|Building Generator]]'''|dark=true|font-size=1.1em }} | ||
{{td| Create buildings out of voxels |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | {{td| Create buildings out of voxels |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | ||
}} | }} | ||
}} | }} | ||
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| {{td| '''[[{{ROOTPAGENAME}}/Docs/Models/Decompile|Decompile]]'''|dark=true|font-size=1.1em;width:30% }} | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Models/Decompile|Decompile]]'''|dark=true|font-size=1.1em;width:30% }} | ||
{{td| Decompile models |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}} | {{td| Decompile models |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}} | ||
}} | |||
{{tr | |||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Extract Used Assets|Extract Used Assets]]'''|dark=true|font-size=1.1em }} | |||
{{td| Copy assets used by selected maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | |||
}} | }} | ||
}} | }} | ||
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| {{td| '''[[{{ROOTPAGENAME}}/Docs/Materials/Details Editor|Details Editor]]'''|dark=true|font-size=1.1em;width:30% }} | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Materials/Details Editor|Details Editor]]'''|dark=true|font-size=1.1em;width:30% }} | ||
{{td| Create or modify detail props |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}} | {{td| Create or modify detail props |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}} | ||
}} | |||
{{tr | |||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Mod/Extract Used Assets|Extract Used Assets]]'''|dark=true|font-size=1.1em }} | |||
{{td| Copy assets used by selected maps |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | |||
}} | }} | ||
}} | }} | ||
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| {{td| '''[[{{ROOTPAGENAME}}/Docs/Particles/Generate Particle Manifest|Generate Particle Manifest]]'''|dark=true|font-size=1.1em;width:30% }} | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Particles/Generate Particle Manifest|Generate Particle Manifest]]'''|dark=true|font-size=1.1em;width:30% }} | ||
{{td| Generate a particle manifest based on mounted particle files |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}} | {{td| Generate a particle manifest based on mounted particle files |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}} | ||
}} | |||
{{tr | |||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Particles/Version Converter|Version Converter]]'''|dark=true|font-size=1.1em;width:30% }} | |||
{{td| Convert a PCF file from another {{source|4}} game to a compatible format |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5);width:70%}} | |||
}} | }} | ||
}} | }} | ||
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{{tr | {{tr | ||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Sounds/Generate Soundscape Manifest|Generate Soundscape Manifest]]'''|dark=true|font-size=1.1em }} | | {{td| '''[[{{ROOTPAGENAME}}/Docs/Sounds/Generate Soundscape Manifest|Generate Soundscape Manifest]]'''|dark=true|font-size=1.1em }} | ||
{{td| Generate a | {{td| Generate a [[Soundscape]] manifest based on the mounted soundscapes |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | ||
}} | |||
{{tr | |||
| {{td| '''[[{{ROOTPAGENAME}}/Docs/Sounds/Generate Game Sounds Manifest|Generate Game Sounds Manifest]]'''|dark=true|font-size=1.1em }} | |||
{{td| Generate a game sounds manifest based on the mounted game sounds |color=#E3E1DF|style=text-shadow:0 1px 5px rgba(0,0,0,0.5)}} | |||
}} | }} | ||
}} | }} |
Latest revision as of 04:58, 3 June 2025






Documentation and guides on how to work with the XBLAH's Modding Tool. To begin, in the Toolbar, select a base game and the mod you want to work on. It will automatically detect all compatible
GoldSrc,
Source and
Source 2 based games you have installed through Steam. Additional libraries may be added manually.


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