Jockey: Difference between revisions
Jump to navigation
Jump to search
Tip:To spawn jockey manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning:Trying to spawn jockey using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Jockey's classname is changed to
Note:All
mNo edit summary |
m (Classifying as model entity) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{TabsBar|main=L4DZombies}} | |||
{{stub}} | {{stub}} | ||
{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
{{CD|Jockey|CTerrorPlayer}} | {{CD|Jockey|CTerrorPlayer}} | ||
{{entity| | {{this is a|model entity|name=jockey|game=Left 4 Dead 2}} By default the AI director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Jockey spawns with his melee ability [[weapon_jockey_claw]] and [[ability_leap]] which controls his special ability. | ||
{{tip|To spawn jockey manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[ | {{tip|To spawn jockey manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left 4 Dead 2/Script Functions/ZSpawn|ZSpawn]] script function can be used.}} | ||
{{warning|Trying to spawn jockey using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}} | {{warning|Trying to spawn jockey using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}} | ||
{{ | {{important|Jockey's classname is changed to <code>player</code> upon spawning}} | ||
{{OtherKIO|altlink={{ent|player|game=Left 4 Dead series}}|2=All}} | |||
{{clr}} | {{clr}} | ||
== ConVars/ConCommands == | ==ConVars/ConCommands== | ||
<source> | <source> | ||
z_jockey_area_current_factor : 1.0 : , "sv", "cheat" : | z_jockey_area_current_factor : 1.0 : , "sv", "cheat" : | ||
Line 41: | Line 43: | ||
</source> | </source> | ||
== See | ==Actions== | ||
* JockeyAssault | |||
* JockeyAttack | |||
* JockeyBehavior | |||
* JockeyLeap | |||
==See also== | |||
* [[weapon_jockey_claw]] | * [[weapon_jockey_claw]] | ||
* [[ability_leap]] | * [[ability_leap]] | ||
* [[Player | * [[Player (Left 4 Dead series)|player]] | ||
* [[spitter]] | * [[spitter]] | ||
* [[smoker]] | * [[smoker]] |
Latest revision as of 04:32, 19 May 2025
![]() |
---|
Jockey |
jockey
is a model entity available in Left 4 Dead 2. By default the AI director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Jockey spawns with his melee ability weapon_jockey_claw and ability_leap which controls his special ability.



player
upon spawning
Keyvalues / Inputs / Outputs
are same as player.ConVars/ConCommands
z_jockey_area_current_factor : 1.0 : , "sv", "cheat" :
z_jockey_area_hazard_bonus : 3000.0 : , "sv", "cheat" :
z_jockey_area_range_factor : 2.0 : , "sv", "cheat" :
z_jockey_area_visibility_factor : 500.0 : , "sv", "cheat" :
z_jockey_attach_delay : 0.2 : , "cheat", "cl" : Time between hitting a player and visually attaching
z_jockey_blend_rate : 1.0 : , "sv", "cheat" :
z_jockey_control_max : 0.8 : , "sv", "cheat" :
z_jockey_control_min : 0.8 : , "sv", "cheat" :
z_jockey_control_variance : 0.7 : , "sv", "cheat" :
z_jockey_debug : 0 : , "sv", "cheat" :
z_jockey_health : 325 : , "sv", "cheat" : Zombie max health
z_jockey_leap_again_timer : 5.0 : , "sv", "cheat" : How long after a dismount before the jockey can leap again.
z_jockey_leap_range : 200 : , "sv", "cheat" : If victim is this close, leap at them
z_jockey_leap_time : 1.0 : , "sv", "cheat" : Time allowed between jockey bot leaps.
z_jockey_limit : 1 : , "sv", "cheat" :
z_jockey_lookahead : 400.0 : , "sv", "cheat" :
z_jockey_min_ledge_distance : 200.0f : , "sv", "cheat" : z-delta required for the jockey to try to run you off a ledge
z_jockey_min_mounted_speed : 0.6 : , "cheat", "rep", "cl" :
z_jockey_pounced_surv_bark : 1 : , "sv", "cheat" : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players.
z_jockey_ride_damage : 4 : , "sv", "cheat" :
z_jockey_ride_damage_delay : 1.0 : , "sv", "cheat" :
z_jockey_ride_damage_interval : 1.0 : , "sv", "cheat" :
z_jockey_ride_hazard_scan_distance : 500.0 : , "sv", "cheat" :
z_jockey_ride_scan_distance : 800.0 : , "sv", "cheat" :
z_jockey_ride_scan_interval : 3.0 : , "sv", "cheat" :
z_jockey_speed : 250.0 : , "cheat", "rep", "cl" :
z_jockey_speed_blend : 2.0 : , "sv", "cheat" :
z_jockey_stagger_amount : 0.0 : , "sv", "cheat" :
z_jockey_stagger_speed : 2.0 : , "sv", "cheat" :
Actions
- JockeyAssault
- JockeyAttack
- JockeyBehavior
- JockeyLeap