Info player start: Difference between revisions
		
		
		
		
		
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 Note:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
Note:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
 Tip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.
Tip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.
		
	
| mNo edit summary | m (→Keyvalues:  Maybe saying "tilt" is more informative. Good thing we call this a Warning and not a Bug since this could be (sort of) intentional. What else should setting a roll value other than 0 do? Nothing? Nah.) | ||
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| {{ | {{LanguageBar}} | ||
| {{TabsBar|main=Info player start}} | |||
| [[File:info_player_start.png|300px|right|thumb|models/editor/playerstart.mdl]] | |||
| {{CD|CPointEntity|file1=subs.cpp}} | |||
| {{This is a|point entity|name=info_player_start}} It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at <code>(0, 0, 0)</code> ({{ent|worldspawn}}). | |||
| {{note|In multiplayer games, this entity is usually unused. See below for other player spawn entities.}} | |||
| {{Tip|The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.}} | |||
| == | == Keyvalues == | ||
| {{KV Angles|Orientation the player will face when spawned. {{Warning|Setting a Roll value other than 0 will tilt the initial camera angle, and can't be reset by the player without using cheats. {{todotest|Source SDK, {{hl2}}, {{portal2}}}}}}}} | |||
| == Flags == | |||
| {{fl|1|Master|Has priority if multiple <code>info_player_start</code> entities exist}} | |||
| == See also == | |||
| * {{ent|info_player_deathmatch}} | |||
| * {{HL2dm}} {{ent|info_player_rebel}}, {{ent|info_player_combine}} | |||
| * {{Bms}} {{ent|info_player_scientist}}, {{ent|info_player_marine}}, {{ent|info_observer_menu}} | |||
| * {{CSS}}{{csgo}} {{ent|info_player_counterterrorist}}, {{ent|info_player_terrorist}} | |||
| * {{DODS}} {{ent|info_player_allies}}, {{ent|info_player_axis}} | |||
| * {{Tf2}} {{ent|info_player_teamspawn}} | |||
| * {{l4ds}} {{ent|info_survivor_position}} | |||
| * {{Portal2}} {{ent|info_coop_spawn}} | |||
| * {{src}} {{ent|game_player_equip}} | |||
| [[Category:Player spawn entities]] | |||
| [[Category: | |||
Latest revision as of 08:47, 20 August 2025
|  Class hierarchy | 
|---|
| CPointEntity | 
|  subs.cpp | 
info_player_start  is a   point entity  available in all  Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at
 Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at (0, 0, 0) (worldspawn).
 Note:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
Note:In multiplayer games, this entity is usually unused. See below for other player spawn entities. Tip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.
Tip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- Orientation the player will face when spawned.
Flags
- Master : [1]
- Has priority if multiple info_player_startentities exist






































