Source 2/Docs/Level Design: Difference between revisions
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[[File:Logo-Source 2.png|200px|link=|Source]] <b>Welcome to Source 2 Level Editing.</b> | |||
This page contains articles relating specifically to level design for {{source2|4}}. | |||
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{{ | == Getting started with {{Hammer5|3.1|nt=HE}} == | ||
* [[Source 2/Docs/Level Design/Navigation|Navigation]] | |||
* [[Source 2/Docs/Level Design/Hammer Overview|Hammer Overview]] | |||
* [[Source 2/Docs/Level Design/Basic Construction|Basic Construction]] | |||
* [[Source 2/Docs/Level Design/Creating Your First Room|Creating Your First Room]] | |||
* [[Source_2/Docs/Level_Design/Prefabs and Instances|Prefabs and Instances]] | |||
* [[Source_2/Docs/Level_Design/Mesh Entities|Mesh Entities]] | |||
* [[Counter-Strike_2_Workshop_Tools/Level_Design/Lighting|Lighting]] | |||
* [[Source 2/Docs/Level Design/Visibility|Visibility]] | |||
* [[Counter-Strike_2_Workshop_Tools/Addon_Sounds|Addon Sounds]] | |||
* [[Half-Life:_Alyx_Workshop_Tools/Level Design/3D Skybox Creation|3D Skybox Creation]] | |||
* [[Source_2/Docs/Level_Design/Import_Tool_Documentation|Import Tool Documentation]] | |||
* [[Source_2/Docs/Level_Design/Post_Import_Fixup_steps|Post-Import Cleanup]] | |||
* [[Half-Life:_Alyx_Workshop_Tools/Level_Design/Hotspot_Texturing|Hotspot Texturing]] | |||
* [[Half-Life:_Alyx_Workshop_Tools/Level_Design/Light_Cookies|Light Cookies]] | |||
* [[Counter-Strike_2_Workshop_Tools/Level_Design/Smartprops|SmartProps]] | |||
* [[Counter-Strike_2_Workshop_Tools/Level_Design/Compiling|Compiles and Post-Compile Cleanup]] | |||
== | == Working with Legacy == | ||
* [[Source 2/Docs/Level Design/Maps Workshop|Maps Workshop]] - Port maps and assets over to {{source2|3.1}}. | |||
** [[Source 2/Docs/Level Design/Import Tool Documentation|Import Tool Documentation]] - Import the contents of the Source 1 map using a Python script. | |||
** [[Source 2/Docs/Level Design/Post Import Fixup steps|Post Import Fixup steps]] | |||
== | == General == | ||
* [[List of entities (Source 2)| Entity List]] | |||
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== | == Other Engines == | ||
* {{gldsrc|link=:Category:GoldSrc_Level_Design}} [[:Category:GoldSrc_Level_Design|GoldSrc Level Creation]] | |||
* {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]] | |||
[[ | == Specific Games == | ||
: {{dota2}} [[Dota 2 Workshop Tools/Level Design|Dota 2]] | |||
: {{HL:A}} [[Half-Life: Alyx Workshop Tools/Level Design|Half-Life: Alyx]] | |||
: {{svrh}} [[SteamVR/Environments#Creating_3D_Environments|SteamVR Home]] | |||
: {{S&box}} [[S&box]] ''(coming soon)'' | |||
: {{cs2}} [[Counter-Strike_2_Workshop_Tools/Level Design|Counter-Strike 2]] | |||
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[[Category:Source 2]] |
Latest revision as of 06:14, 16 February 2025
Welcome to Source 2 Level Editing.
This page contains articles relating specifically to level design for Source 2.
Getting started with Hammer Editor
Working with Legacy
General |
Other EnginesSpecific Games
|