Trigger rpgfire: Difference between revisions
Jump to navigation
Jump to search

mNo edit summary |
No edit summary |
||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{entity|trigger_rpgfire| | {{stub}} | ||
{{CD|CTriggerRPGFire|file1=hl2_dll\hl2_triggers.cpp}} | |||
{{this is a|brush entity|name=trigger_rpgfire|game=Half-Life 2 series}} A [[brush entity]] [[trigger]] that triggers whenever an [[RPG]] is fired within its volume. | |||
A [[brush entity]] [[trigger]] that triggers whenever an [[RPG]] is fired within its volume. | |||
==Keyvalues== | ==Keyvalues== | ||
| Line 19: | Line 15: | ||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | {{O Trigger}} | ||
{{sensor brush}} | |||
Latest revision as of 18:12, 1 June 2025
| CTriggerRPGFire |
trigger_rpgfire is a brush entity available in
Half-Life 2 series. A brush entity trigger that triggers whenever an RPG is fired within its volume.
Keyvalues
|
Flags
|
Inputs
|
Outputs
|