Creating Spawns: Difference between revisions

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(Generalized the page for more games player spawns.)
Tag: Removed redirect
m (cs2 says it shares these ents)
 
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Lastly, always ensure that there are multiple exits from spawn, but no entrances. Doing both of these will help combat spawn camping: it is nearly impossible for an abusive player to cover five or more exits at once if they can't get past them.
Lastly, always ensure that there are multiple exits from spawn, but no entrances. Doing both of these will help combat spawn camping: it is nearly impossible for an abusive player to cover five or more exits at once if they can't get past them.


== Spawn Point Entities ==
==={{hl2|4}} / {{hls|4}} / {{Portalserieslinked|4}} / {{hla|4}}===
*{{ent|info_player_start}}


==[[Half-Life 2]]==
==={{hl2dm|4}}===
*<code>[[info_player_start]]</code>
*{{ent|info_player_deathmatch}}
*{{ent|info_player_rebel}}
*{{ent|info_player_combine}}


==[[Half-Life 2: Deathmatch]]==
==={{css|4}}===
{{Note |Deathmatch Spawns are for either team, The other two are for their specified teams.}}
*{{ent|info_player_counterterrorist}}
*<code>[[info_player_deathmatch]]</code>
*{{ent|info_player_terrorist}}
*<code>[[info_player_rebel]]</code>
*<code>[[info_player_combine]]</code>


==[[Counter Strike: Source]]==
==={{csgo|4}} / {{cs2|4}}===
*<code>[[info_player_counterterrorist]]</code>
*{{ent|info_deathmatch_spawn}}
*<code>[[info_player_terrorist]]</code>
*{{ent|info_armsrace_terrorist}}
*{{ent|info_armsrace_counterterrorist}}
*{{ent|info_player_terrorist}}
*{{ent|info_player_counterterrorist}}


==[[Team Fortress 2]]==
==={{tf2|4}}===
*<code>[[info_player_teamspawn]]</code>
*{{ent|info_player_teamspawn}}


==[[Left 4 Dead 2]]==
==={{l4ds|4}}===
{{Note |Also applys to the first game.}}
*{{ent|info_survivor_position}}
*<code>[[info_survivor_position]]</code>


==[[Day of Defeat: Source]]==
==={{dod|4}} / {{dods|4}} ===
*<code>[[info_player_allies]]</code>
*{{ent|info_player_allies}}
*<code>[[info_player_axis]]</code>
*{{ent|info_player_axis}}


==[[Portal 2]]==
==={{portal2|4}}===
*<code>[[info_coop_spawn]]</code>
*{{ent|info_coop_spawn}}


==={{bms|4}}===
*{{ent|info_player_scientist}}
*{{ent|info_player_marine}}
==={{cs|4}} / {{cscz|4}}===
* {{ent|info_player_start}} (For Counter Terrorist spawns)
* {{ent|info_vip_start}} (For VIP spawns)
* {{ent|info_player_deathmatch}} (For Terrorist spawns)
[[Category:Entities by topic]]
[[Category:Level Design]]
[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Level Design]]

Latest revision as of 07:27, 24 April 2024

Rules for Singleplayer Spawns

Spawns are simply locations where players appear when the map starts or after they die. They are usually situated at the beginning of the map.

Rules for Multiplayer Spawns

Like single-player spawns, spawns are simply locations where players appear when the map starts or after they die. It's usually best to place a team's spawn points in a single location, or at the very least sizable groups. Make sure that the spawn points are facing a useful direction so that the players will be able to orient themselves quickly, and never place them in view of a location that an enemy player can access.

Lastly, always ensure that there are multiple exits from spawn, but no entrances. Doing both of these will help combat spawn camping: it is nearly impossible for an abusive player to cover five or more exits at once if they can't get past them.

Spawn Point Entities

Half-Life 2 Half-Life 2 / Half-Life: Source Half-Life: Source / Portal series Portal series / Half-Life: Alyx Half-Life: Alyx

Half-Life 2: Deathmatch Half-Life 2: Deathmatch

Counter-Strike: Source Counter-Strike: Source

Counter-Strike: Global Offensive Counter-Strike: Global Offensive / Counter-Strike 2 Counter-Strike 2

Team Fortress 2 Team Fortress 2

Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

Day of Defeat Day of Defeat / Day of Defeat: Source Day of Defeat: Source

Portal 2 Portal 2

Black Mesa Black Mesa

Counter-Strike Counter-Strike / Counter-Strike: Condition Zero Counter-Strike: Condition Zero