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{{lang|SDK Docs}}
{{LanguageBar}}
{{updatetranslation:jp}}
{{Source topicon}}
<center>[[Image:SourceLogo_trans.gif]]</center>
{{Subpage| [[Source]] }}


==General==
{{Background
* [[SDK Installation|Downloading and Installing the Source SDK]]
| file = SDK - Background.png
* [[Source SDK Release Notes]]
| opacity = 0.1
* [[Source SDK FAQ:jp|Source SDK FAQ日本語版]]
| gradient-height = 600px
* [[Source SDK Known Issues]]
}}
* [[Help Desk]]
* [[Developer Console:jp|開発者コンソール]]
* [[Source SDK Files and Directory Structure:jp|SourceSDKのファイル・ディレクトリ構造]]
* [[Demo Recording Tools]]
* [[SourceTV]]
* [[Books]]


{| align="center"
<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;border-radius:12px">
!colspan="2"| <center>Quick Category Navigation</center>
<caption>[[File:Source-logo.png|400px|link=]]
|-
<p style="margin:10px 0 10px;font-size:14px">{{L|Source|Sourceについて}}&ensp;·&ensp;{{L|SDK Installation|Source SDK の ダウンロードとインストール}}&ensp;·&ensp;{{L|Source SDK FAQ|Source SDK FAQ日本語版}}&ensp;·&ensp;{{L|Source SDK Release Notes|Source SDK リリースノート}}</p></caption>
| '''[[:category:Modding|Modding]]'''
| Creating, organizing and releasing your Source project.
|-
| '''[[:category:Level Design:jp|Level Design]]'''
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
|-
| '''[[:category:Choreography|Choreography]]'''
| Make Source's characters come to life with its uniquely powerful choreography technologies.
|-
| '''[[:category:AI|AI]]'''
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
|-
| '''[[:category:Material System|Material System]]'''
| Textures and shaders are combined in Source to create materials.
|-
| '''[[:category:Sound System|Sound System]]'''
| Documentation on Source's software sound system.
|-
| '''[[:category:Modeling|Modeling]]'''
| Everything you need to know about modeling for Source.
|-
| '''[[:category:VGUI|VGUI]]'''
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
|-
| '''[[:category:Programming|Programming]]'''
| The nuts and bolts of any MOD, programming is what makes things different.
|-
| '''[[:category:Snippets|Code Snippets]]'''
| Bits of code that are useful but aren't enough for a tutorial.
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| Need help trying to use a particular Source feature? Check here.
|-
| '''[[:category:Technical|Technical]]'''
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
|-
| '''[[:Category:Glossary|Glossary]]'''
| Explanations of common terms.
|-
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| Non-Valve developer tools.
|}


[[Category:Entry pages:jp]][[Category:Japanese]]
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px">'''{{LCategory|Modding}}'''</td>
<td style="text-align:center;border-radius:0 8px 0 0">Creating, organizing and releasing your {{L|Source|<span style=color:#E1E0DF>Source</span>}} project.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Level Design}}'''</td>
<td style="text-align:center;">{{L|Map (level design)|<span style=color:#E1E0DF>Maps</span>}} are the 3D worlds where everything comes together.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Programming}}'''</td>
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Scripting}}'''</td>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to {{L|Entity|<span style=color:#E1E0DF>entities</span>}}.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Modeling}}'''</td>
<td style="text-align:center;">{{L|Model|<span style=color:#E1E0DF>Models</span>}} are the detailed 3D objects that appear in the game world.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Material System|Materials}}'''</td>
<td style="text-align:center;">{{L|Texture|<span style=color:#E1E0DF>Textures</span>}} and {{L|Shader|<span style=color:#E1E0DF>shaders</span>}} are combined in Source to create {{L|Material|<span style=color:#E1E0DF>materials</span>}}.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Sound System|Sounds}}'''</td>
<td style="text-align:center;">Quality {{L|Sound and Music|<span style=color:#E1E0DF>audio</span>}} adds a fourth dimension to your world.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Particle_System|Particles}}'''</td>
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with {{L|Particle System Overview|<span style=color:#E1E0DF>particles</span>}}.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|AI|Artificial Intelligence}}'''</td>
<td style="text-align:center;">AI controls the behavior of all but the simplest of {{L|NPC:jp|<span style=color:#E1E0DF>NPC</span>}} actions.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Choreography}}'''</td>
<td style="text-align:center;">Direct your digital actors' performances with {{L|Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>}}.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Source_Filmmaker|Filmmaker}}'''</td>
<td style="text-align:center;">Create movies inside the {{L|Source:jp|<span style=color:#E1E0DF>Source Engine</span>}}.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Tutorials}}'''</td>
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Technical}}'''</td>
<td style="text-align:center;">In-depth discussion of {{L|Source:jp|<span style=color:#E1E0DF>Source's</span>}} features.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Glossary}}'''</td>
<td style="text-align:center;">Explanations for terms you may encounter.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Official Tools}}'''</td>
<td style="text-align:center;">Official tools made by {{L|Valve:jp|<span style=color:#E1E0DF>Valve</span>}} for their games.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Third Party Tools|Third-Party Tools}}'''</td>
<td style="text-align:center;">Useful developer tools created by the community.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''{{LCategory|IO System|I/O System}}'''</td>
<td style="text-align:center;border-radius:0 0 8px 0">The {{L|Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>}} is the backbone of most levels in Source-based games/mods.</td></tr></table>
 
{{SDKDocIndexList}}
{{ACategory|Source}}
{{ACategory|Entry pages}}

Latest revision as of 13:10, 11 April 2025

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SDK - Background.png
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Sourceについて(en) · Source SDK の ダウンロードとインストール(en) · Source SDK FAQ日本語版(en) · Source SDK リリースノート(en)

Category:Modding(en) Creating, organizing and releasing your Source(en) project.
Category:Level Design(en) Map (level design)(en) are the 3D worlds where everything comes together.
Category:Programming(en) A mod's C++ code defines the way its world and game rules behave.
Category:Scripting(en) Scripting can be used for adding new functionality or logic to Entity(en).
Category:Modeling(en) Model(en) are the detailed 3D objects that appear in the game world.
Materials(en) Texture(en) and Shader(en) are combined in Source to create Material(en).
Sounds(en) Quality Sound and Music(en) adds a fourth dimension to your world.
Particles(en) Effects like smoke, sparks, blood and fire are created with Particle System Overview(en).
Artificial Intelligence(en) AI controls the behavior of all but the simplest of NPC:jp(en) actions.
Category:Choreography(en) Direct your digital actors' performances with Choreography creation(en).
Filmmaker(en) Create movies inside the Source:jp(en).
Category:Tutorials(en) Step-by-step guides on a variety of topics.
Category:Technical(en) In-depth discussion of Source:jp(en) features.
Category:Glossary(en) Explanations for terms you may encounter.
Category:Official Tools(en) Official tools made by Valve:jp(en) for their games.
Third-Party Tools(en) Useful developer tools created by the community.
I/O System(en) The Inputs and Outputs(en) is the backbone of most levels in Source-based games/mods.