Dota 2 Workshop Tools/Level Design: Difference between revisions
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Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor. | Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor. | ||
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Additional ''Hammer'' feature documentation. This includes some more advanced concepts such as geometry creation. | Additional ''Hammer'' feature documentation. This includes some more advanced concepts such as geometry creation. | ||
* [[ | * [[Source 2/Docs/Level Design/Navigation|Navigation]] | ||
* [[ | * [[Source 2/Docs/Level Design/Hammer Overview|Hammer Overview]] | ||
* [[ | * [[Source 2/Docs/Level Design/Basic Construction|Basic Construction]] | ||
* [[ | * [[Source 2/Docs/Level Design/Prefabs and Instances|Prefabs and Instances]] | ||
* [[ | * [[Source 2/Docs/Level Design/Mesh Entities|Mesh Entities]] | ||
* [[Dota 2 Workshop Tools/Level Design/Tile Editor|Tile Editor]] | * [[Dota 2 Workshop Tools/Level Design/Tile Editor|Tile Editor]] | ||
* [[Dota 2 Workshop Tools/Level Design/New Tilesets|New Tilesets]] | * [[Dota 2 Workshop Tools/Level Design/New Tilesets|New Tilesets]] | ||
* [[Dota 2 Workshop Tools/Level Design/Terrain Blending|Terrain Blending]] | * [[Dota 2 Workshop Tools/Level Design/Terrain Blending|Terrain Blending]] | ||
* [[Dota 2 Workshop Tools/Level Design/World Layers|World Layers]] | |||
* [[Dota 2 Workshop Tools/Level Design/Creating A Dota-Style Map|Creating A Dota-Style Map]] | * [[Dota 2 Workshop Tools/Level Design/Creating A Dota-Style Map|Creating A Dota-Style Map]] | ||
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* [[Dota 2 Workshop Tools/Level Design/Dota/Lighting|Lighting]] | * [[Dota 2 Workshop Tools/Level Design/Dota/Lighting|Lighting]] | ||
* [[Dota 2 Workshop Tools/Level Design/Dota/Performance|Performance]] | * [[Dota 2 Workshop Tools/Level Design/Dota/Performance|Performance]] | ||
* [[Dota 2 Workshop Tools/Level Design/Dota/Blocking Heroes' Routes | * [[Dota 2 Workshop Tools/Level Design/Dota/Blocking Heroes' Routes|Blocking Heroes' Routes Tutorial]] | ||
== Dota 2 Example Maps == | == Dota 2 Example Maps == | ||
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* ''dota_addons/dota_pvp/simple_dota_map_example.vmap'' | * ''dota_addons/dota_pvp/simple_dota_map_example.vmap'' | ||
[[Category:Dota 2 Workshop Tools]] | [[Category:Dota 2 Workshop Tools]] |
Latest revision as of 03:00, 2 September 2024
Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor.
Introduction to Hammer
Hammer is the editor used to create maps for Dota 2. This introductory tutorial is focused on creating a basic map using the Tile Editor within Hammer. This is a good place to start if new to Hammer or the Dota 2 Workshop Tools.
Hammer Documentation
Additional Hammer feature documentation. This includes some more advanced concepts such as geometry creation.
- Navigation
- Hammer Overview
- Basic Construction
- Prefabs and Instances
- Mesh Entities
- Tile Editor
- New Tilesets
- Terrain Blending
- World Layers
- Creating A Dota-Style Map
Dota 2 Concepts
Documentation on Dota 2 specific content.
- Grid Navigation Mesh
- Fog of War
- Minimap
- Common Developer Commands
- Lighting
- Performance
- Blocking Heroes' Routes Tutorial
Dota 2 Example Maps
- dota_addons/holdout_example/holdout_example.vmap
- dota_addons/holdout_example/basic.vmap
- dota_addons/dota_pvp/dota_pvp.vmap
- dota_addons/dota_pvp/dota_pvp_tiled.vmap
- dota_addons/dota_pvp/simple_dota_map_example.vmap