L4D Level Design/Additional Finale Components: Difference between revisions
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{{lang|L4D Level Design|Additional Finale Components}} | |||
{{L4D level intro menu}} | {{L4D level intro menu}} | ||
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The room doesn't have to be any specific size or shape. It can even have more than one doorway. Most of the rescue closets in Left 4 Dead are closets or bathrooms. | The room doesn't have to be any specific size or shape. It can even have more than one doorway. Most of the rescue closets in Left 4 Dead are closets or bathrooms. | ||
{{Warning|Do not add windows to the rescue closets. Making eye contact with a survivor inside the closet will rescue them.}} | |||
[[ | [[File:l4d_hammer_rescue_01.jpg|thumb|left|500px|caption|Creating a rescue closet.]]{{clr}} | ||
Now, place a <code>prop_door_rotating</code> in the doorway. Open up its properties. | Now, place a <code>prop_door_rotating</code> in the doorway. Open up its properties. | ||
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The only thing to note is that the '''Spawn Position''' should be "Closed". | The only thing to note is that the '''Spawn Position''' should be "Closed". | ||
[[ | [[File:l4d_hammer_rescue_02.jpg|thumb|left|500px|caption|The prop_door_rotating properties.]]{{clr}} | ||
Inside the closet, place 3 <code>info_survivor_rescue</code> entities. A maximum of three Survivors can be rescued at once. | Inside the closet, place 3 <code>info_survivor_rescue</code> entities. A maximum of three Survivors can be rescued at once. | ||
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Place 3 of these inside the closet. | Place 3 of these inside the closet. | ||
[[ | [[File:l4d_hammer_rescue_03.jpg|thumb|left|500px|caption|Placing info_survivor_rescue entities in the rescue closet.]]{{clr}} | ||
{{note|The game will only use one <code>info_survivor_rescue</code> at a time so it's important to place 3 in case a player needs to rescue all 3 of his teammates at the same time.}} | {{note|The game will only use one <code>info_survivor_rescue</code> at a time so it's important to place 3 in case a player needs to rescue all 3 of his teammates at the same time.}} | ||
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Select the nav mesh inside the rescue closet ({{key|Z}}) and use "<code>mark RESCUE_CLOSET</code>" to mark it with the RESCUE_CLOSET attribute. | Select the nav mesh inside the rescue closet ({{key|Z}}) and use "<code>mark RESCUE_CLOSET</code>" to mark it with the RESCUE_CLOSET attribute. | ||
[[ | [[File:l4d_nav_rescue_01.jpg|thumb|left|500px|caption|The nav area for the rescue closet.]]{{clr}} | ||
== Adding a Minigun == | == Adding a Minigun == | ||
[[ | [[File:l4d_hammer_minigun_01.jpg|thumb|right|500px|caption|Placing a prop_minigun.]] | ||
Go to the '''Entity Tool''' and select "prop_minigun" from the '''Objects''' list. | Go to the '''Entity Tool''' and select "prop_minigun" from the '''Objects''' list. | ||
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{{clr}} | {{clr}} | ||
[[ | [[File:l4d_hammer_minigun_02.jpg|thumb|right|500px|caption|Selecting the fortification model.]] | ||
The optional fortification model is a <code>prop_static</code> with the World model called "<code>props_fortifications/fortification_indoor_01.mdl</code>". You can find it if you type "fortifications" in the filter. | The optional fortification model is a <code>prop_static</code> with the World model called "<code>props_fortifications/fortification_indoor_01.mdl</code>". You can find it if you type "fortifications" in the filter. | ||
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{{clr}} | {{clr}} | ||
{{NavBar| | {{NavBar|L4D Level Design/Finale Events Part 3|L4D Level Design Basics Tutorial|L4D Level Design/Nav Flow}} | ||
[[Category:Left 4 Dead]] | [[Category:Left 4 Dead]] | ||
[[Category:Left 4 Dead 2]] | |||
[[Category:Level Design]] | [[Category:Level Design]] |
Latest revision as of 10:40, 8 January 2024
Creating a Rescue Closet
Rescue closets can be placed anywhere in Left 4 Dead levels, not just finales. It's basically a room with a closed door and 3 info_survivor_rescue entities in it. The nav mesh can be marked with the RESCUE_CLOSET attribute, but this usually happens automatically when you analyze the nav.
Start by creating the room.
The room doesn't have to be any specific size or shape. It can even have more than one doorway. Most of the rescue closets in Left 4 Dead are closets or bathrooms.

Now, place a prop_door_rotating
in the doorway. Open up its properties.
The only thing to note is that the Spawn Position should be "Closed".
Inside the closet, place 3 info_survivor_rescue
entities. A maximum of three Survivors can be rescued at once.
Go to the Entity Tool and select "info_survivor_rescue" from the Objects drop-down menu.
Place 3 of these inside the closet.

info_survivor_rescue
at a time so it's important to place 3 in case a player needs to rescue all 3 of his teammates at the same time.Save and compile your level and run it in the game with F9.
Create the nav mesh for the rescue closet area.
Select the nav mesh inside the rescue closet (Z) and use "mark RESCUE_CLOSET
" to mark it with the RESCUE_CLOSET attribute.
Adding a Minigun
Go to the Entity Tool and select "prop_minigun" from the Objects list.
Place it in the Camera viewport.
Done.
The optional fortification model is a prop_static
with the World model called "props_fortifications/fortification_indoor_01.mdl
". You can find it if you type "fortifications" in the filter.
Don't forget to modify the nav mesh where the minigun is placed.