cycler
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cycler is a model entity available in
Half-Life: Source,
Half-Life 2 series,
Portal series, and ![]()
Counter-Strike series.
| CGenericCycler |
It is used to display a model for testing purposes. Despite this, the entity was used in Half-Life 2 for Noriko on the crane, then often used in Half-Life 2: Episode One (and once for Half-Life 2 (on Dark Energy) and Half-Life 2: Episode Two) for a Combine Advisor that appears on a screen (using point_camera entity).[1] Shooting it will cycle through the model's animations.
model_studio. Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
Flags
- Not Solid : [1]
Inputs
- SetSequence <string>
- Sets the cycler's sequence.
See also
- cycler_actor - Special cycler entity for NPCs.
- cycler_blender
- cycler_flex
- cycler_weapon
- cycler_wreckage
References
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