Volumetric lighting/en
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Volumetric lighting is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on Source that supports Volumetric Lighting is Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture
. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of Source 2 have support for Volumetric lighting by default
Contents
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
Half-Life: Alyx | YES |
Counter-Strike 2 | YES |
S&box | YES |