Volumetric lighting
(Redirected from Volumetric fog)
Jump to navigation
Jump to search


Volumetric lighting is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most Source 2 games have support for Volumetric lighting by default.
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
![]() |
Yes |
![]() |
Yes |
![]() |
Yes |
Using models/textures to fake volumetric lighting

Old Engine | New Engine (Source 2013) | |
---|---|---|
DirectX 8.1 (and earlier) | ![]() |
![]() |
DirectX 9.0+ | ![]() |
![]() |
References
References | ||||
---|---|---|---|---|
|