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  • ...luding [[internal entities]]), and also lists how large in bytes are those entities. Can be used to keep track if an entity has been changed in a game update. {{/Counter-Strike: Source}}
    2 KB (206 words) - 05:28, 25 May 2025
  • {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    3 KB (177 words) - 01:20, 27 June 2025
  • {{TabsBar|main=gs2|base=Entity}} == Types of entities ==
    2 KB (367 words) - 18:02, 8 October 2025
  • {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    5 KB (723 words) - 05:35, 25 May 2025
  • {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    4 KB (615 words) - 04:09, 24 April 2025
  • '''trigger_portal''' is an [[brush entity]] in the Source base code. It moves touched entity to a target location, changing the model's or ...is unavailable in any Valve game, though it has been re-enabled in {{p2ce|2}}. Other mods using custom binaries can enable the entity by editing <code>
    2 KB (316 words) - 22:38, 24 September 2025
  • {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    5 KB (219 words) - 03:36, 24 May 2025
  • {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    6 KB (952 words) - 10:04, 28 May 2025
  • {{LanguageBar|title=Объект мира}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    8 KB (300 words) - 04:27, 24 May 2025
  • {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    5 KB (753 words) - 08:35, 25 May 2025
  • While it was only used during the cutscene in Half-Life 2: Episode Two where Alyx is revived, it is pretty versatile due to its amoun ...ffect_target]] entities. When your model gets close to the sphere of these entities, the flesh will start to appear.
    5 KB (816 words) - 06:14, 20 May 2025
  • {{this is a|point entity|internal=1|name=env_cubemap|sprite=1}} Es gibt einen Ort an, für den eine {{L|Cubem {{note|Dies ist ein {{L|Internal_entity|internal entity}}. Wenn die map durch {{L|VBSP}} kompiliert wird, wird dieses Entity
    6 KB (848 words) - 02:57, 2 March 2025
  • {{TabsBar|main=gs|base=env_global}} ...scannon|gravity gun]] should become the super gravity gun in {{Half-Life 2|2}}.
    10 KB (1,559 words) - 08:24, 28 October 2025
  • {{Source topicon}} {{vbsp|4}} is the tool that compiles a raw [[VMF]] file into [[BSP (Source)|Source 1's BSP format]]. It is generally followed by [[VVIS]] and [[VRAD]].
    14 KB (1,938 words) - 09:55, 2 December 2025
  • ...certain entity. (e.g. "{{code|Enable/DisableDraw}}" is irrelevant on logic entities) ...efault, this changes the common {{code|target}} keyvalue on entities. Some entities override SetTarget for their own keyvalues, e.g. {{ent|scripted_sequence}}'
    10 KB (1,542 words) - 10:08, 21 April 2025
  • {{TabsBar|main=s2|base=Prop_static}} {{toc-right}} {{CD|CStaticProp|base=IClientUnknown|file1=staticpropmgr.cpp}}
    15 KB (2,346 words) - 10:24, 22 November 2025
  • {{tabsBar|main=s2|base=Soundscape}} ...nnot be controlled via inputs, and must instead be addressed via invidiaul entities all pulling from the soundscape. When another soundscape is activated, the
    26 KB (3,921 words) - 06:24, 20 May 2025
  • {{This is a|semi-internal=1|point entity|name=sky_camera|sprite=1}} It is used to mark the position o ...oxes. Mapbase's repository can be found [https://github.com/mapbase-source/source-sdk-2013 here].}}
    6 KB (975 words) - 04:28, 9 November 2025
  • ...|metadata]]. They have many uses, but the most important is to define what internal information about a class should be stored when the game is saved. |2 byte integer, or [[short]]
    19 KB (2,873 words) - 09:55, 23 September 2025
  • <source lang=php> </source>
    11 KB (1,420 words) - 06:07, 20 May 2025
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