UTIL_VecToYaw()

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Is an utility function used to determine a Yaw value from a Vector. It is defined in ..\game\shared\util_shared.cpp

It does an atan2( y, x ) on the components of the Vector passed in parameter, converts it in degrees and ensure it's between 0-360 degrees ( and not between 180 to -180 ).

Declaration

Declared in ..\game\shared\util_shared.h

//-----------------------------------------------------------------------------
// Pitch + yaw
//-----------------------------------------------------------------------------
float		UTIL_VecToYaw			(const Vector &vec);