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vcollide_wireframe

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This article about a console variable is a stub. You can help by adding to it.

vcollide_wireframe is a console variable available in all Source Source games. Shows physics collision of studio models of entities derived from CBaseAnimating as a cyan wireframe during run-time. Red wireframe collisions are client-side.

Icon-Bug.pngBug:Left 4 Dead 2 Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working  [todo tested in?]
Icon-Bug.pngBug:Counter-Strike: Source Models that have a material with $translucent will not show a wireframe.  [todo tested in?]