List of GoldSrc games
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
This article has no links to other VDC articles. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024
January 2024
This article is an orphan, meaning that few or no articles link to it.
You can help by adding links to this article from other relevant articles.
January 2024
You can help by adding links to this article from other relevant articles.
January 2024
Year | Title | Developer(s) | Publisher(s) | Platforms | Notes |
---|---|---|---|---|---|
1998 | Half-Life | Valve | Sierra Entertainment, Valve (digital) | PC, macOS, PlayStation 2, Dreamcast (cancelled) | First official game to use the GoldSrc engine. The Mac port (for Mac OS 9, OS X on PowerPC systems) by Logicware was originally cancelled in 2000 before it's was silently released for Intel Macs running OS X/macOS in 2013 by Valve. The game received a major update in November 17, 2023, for it's 25th anniversary, which fixes tons of bugs, added new maps and content and increased engine limits. |
1999 | Half-Life: Opposing Force | Gearbox Software, Valve | PC, macOS | ||
Team Fortress Classic | Valve | Valve, Sierra Entertainment (digital) | PC, macOS | ||
Sven Co-op | Sven Co-op team | Sven Co-op team | PC | GoldSrc was later forked into Svengine since version 5.0, which was slightly different than GoldSrc, and has support for Hor+ FOV, better audio via FMOD, and so on..., aswell as increased engine limitations. | |
2000 | Counter-Strike | Valve | Sierra Entertainment, Valve (digital) | PC, macOS | |
Gunman Chronicles | Rewolf Entertainment | Sierra Entertainment | PC | ||
Ricochet | Valve | Valve | PC, macOS | ||
2001 | Deathmatch Classic | PC, macOS | |||
Half-Life: Blue Shift | Gearbox Software, Valve | Sierra Entertainment, Valve (digital) | PC, macOS, Dreamcast (cancelled) | ||
WANTED! | Maverick Developments | Maverick Developments | PC | ||
Half-Life: Decay | Gearbox Software | Sierra Entertainment | PC (unofficial), PlayStation 2 | ||
2002 | James Bond 007: Nightfire | Eurcom, Gearbox Software | Electronic Arts | PC, Original Xbox, GameCube, PlayStation 2, Mac OS X, Game Boy Advance | Highly modified engine. |
2003 | Day of Defeat | Valve | Activision, Valve (digital) | PC, macOS | |
Counter-Strike (Xbox) | Ritual Entertainment, Turtle Rock Studios | Xbox Game Studios (formerly Microsoft Studios) | Original Xbox | ||
Counter-Strike Neo | Namco | Namco | Arcade | ||
2004 | Counter-Strike: Condition Zero Condition Zero Deleted Scenes | Valve, Ritual Entertainment, Gearbox Software, Turtle Rock Studios | Sierra Entertainment, Valve (digital) | PC, macOS | Last official game to use the GoldSrc engine. |
2007 | Paranoia | Paranoia Team | Paranoia Team | PC, Dreamcast | |
2008 | Counter-Strike Online | Valve, Nexon | Nexon | PC | Free to play game based off Counter-Strike: Condition Zero with microtranscations and skins, aswell as many other game modes like Zombies. This version doesn't require Steam, and is only available in Asia. The console commands has been restricted to only some commands to prevent cheating and other exploits. |
2013 | Cry of Fear | Team Psykskallar | Team Psykskallar | PC | Runs on older, but highly modified version of GoldSrc with better graphics. |
2014 | Counter-Strike Nexon: Studio | Valve, Nexon | Nexon | PC | Last officially licensed game to use the GoldSrc engine. Worldwide (America, Europe) version of Counter-Strike Online. Originally called as Counter-Strike: Nexon Zombies. |