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January 2024
Contents
- 1 Global
- 2 CBaseEntity
- 3 CEntities
- 4 CEntityInstance
- 5 CDOTABaseAbility
- 6 CDOTA_Ability_Animation_Attack
- 7 CDOTA_Ability_Animation_TailSpin
- 8 CDOTA_Ability_Nian_Leap
- 9 CDOTA_Ability_Nian_Dive
- 10 CDOTA_Ability_Nian_Roar
- 11 CDOTA_Item
- 12 CDOTA_Item_Physical
- 13 CDOTA_Item_DataDriven
- 14 CDOTA_Unit_Nian
- 15 CBasePlayer
- 16 CDOTAPlayer
- 17 CDOTA_PlayerResource
- 18 CDOTA_BaseNPC
- 19 CDOTA_BaseNPC_Hero
- 20 CDOTA_BaseNPC_Creature
- 21 CDOTA_BaseNPC_Building
- 22 CRPG_Unit
- 23 CDOTABaseGameMode
- 24 CDotaQuest
- 25 CDotaSubquestBase
- 26 CPhysicsComponent
- 27 CPointTemplate
- 28 CBodyComponent
- 29 CBaseAnimating
- 30 CBaseCombatCharacter
- 31 ProjectileManager
- 32 CBaseTrigger
- 33 CEnvEntityMaker
- 34 CDOTAVoteSystem
- 35 CMarkupVolumeTagged
- 36 CScriptPrecacheContext
- 37 CScriptKeyValues
- 38 CScriptParticleManager
- 39 CScriptHeroList
- 40 CNativeOutputs
- 41 CEnvProjectedTexture
- 42 CInfoData
- 43 CPhysicsProp
- 44 CDOTAGamerules
- 45 CToneMapControllerComponent
- 46 CDebugOverlayScriptHelper
- 47 CBaseFlex
- 48 CSceneEntity
- 49 GridNav
- 50 Convars
Global
No Description Set
Function | Signature | Description |
---|---|---|
SpawnEntityGroupFromTable | bool SpawnEntityGroupFromTable(handle , bool , handle )
|
( groupSpawnTables, bAsync, hCallback )Hierarchically spawn an entity group from a set of spawn tables. |
GetFrostyBoostAmount | float GetFrostyBoostAmount(int , int )
|
No Description Set |
EntIndexToHScript | handle EntIndexToHScript(int )
|
Turn an entity index integer to an HScript representing that entity's script instance. |
StopEffect | void StopEffect(handle , string )
|
(hEntity, szEffectName) |
Say | void Say(handle entity, string message, bool teamOnly)
|
Have Entity say string, and teamOnly or not |
DebugDrawBoxDirection | void DebugDrawBoxDirection(Vector , Vector , Vector , Vector , Vector , float , float )
|
Draw a debug forward box (cent, min, max, forward, vRgb, a, duration) |
PrecacheItemByNameAsync | void PrecacheItemByNameAsync(string , handle )
|
Asynchronously precaches a DOTA item by its dota_npc_items.txt name, provides a callback when it's finished. |
GetGoldFrostyBoostAmount | float GetGoldFrostyBoostAmount(int , int )
|
No Description Set |
RandomInt | int RandomInt(int , int )
|
Get a random int within a range |
RollPercentage | bool RollPercentage(int )
|
Rolls a number from 1 to 100 and returns true if the roll is less than or equal to the number specified |
SendToConsole | void SendToConsole(string )
|
Send a string to the console as a client command |
VectorToAngles | QAngle VectorToAngles(Vector )
|
Get Qangles (with no roll) for a Vector. |
IsDedicatedServer | bool IsDedicatedServer()
|
Returns true if this server is a dedicated server. |
SplineVectors | Vector SplineVectors(Vector , Vector , float )
|
(vector,vector,float) very basic interpolation of v0 to v1 over t on [0,1] |
Msg | void Msg(string )
|
Print a message |
rr_AddDecisionRule | bool rr_AddDecisionRule(handle )
|
Add a rule to the decision database. |
FindClearSpaceForUnit | void FindClearSpaceForUnit(handle , Vector , bool )
|
Place a unit somewhere not already occupied. |
LoadKeyValues | table LoadKeyValues(string )
|
Creates a table from the specified keyvalues text file |
TraceLine | bool TraceLine(handle )
|
Pass table - Inputs: startpos, endpos, mask, ignore -- outputs: pos, fraction, hit, enthit, startsolid |
ListenToGameEvent | int ListenToGameEvent(string , handle , handle )
|
Register as a listener for a game event from script. ( szEventName, hFunctionNameToCall, hContext ) Tip:In addition to listening for standard engine events, you can also create your own events by placing them in /scripts/custom_events.txt.
|
GetWorldMinY | float GetWorldMinY()
|
Gets the world's minimum Y position. |
CreateItemOnPositionSync | handle CreateItemOnPositionSync(Vector , handle )
|
Create a physical item at a given location |
ExponentialDecay | float ExponentialDecay(float , float , float )
|
Smooth curve decreasing slower as it approaches zero |
GetListenServerHost | handle GetListenServerHost()
|
Get the local player on a listen server. |
StopListeningToGameEvent | bool StopListeningToGameEvent(int )
|
Stop listening to a particular game event. |
FireEntityIOInputVec | void FireEntityIOInputVec(ehandle , string , Vector )
|
Fire Entity's Action Input with passed Vector ( hEntity, szActionName, vector ) |
DoEntFire | void DoEntFire(string , string , string , float , handle , handle )
|
EntFire: Generate an entity i/o event ( szTarget, szAction, szValue, flDelay, hActivator, hCaller ) |
IsMarkedForDeletion | bool IsMarkedForDeletion(handle )
|
Returns true if the entity is valid and marked for deletion. |
RotatePosition | Vector RotatePosition(Vector , QAngle , Vector )
|
Rotate a Vector around a point. |
GetMapName | string GetMapName()
|
Get the name of the map. |
PrintLinkedConsoleMessage | void PrintLinkedConsoleMessage(string , string )
|
Print a console message with a linked console command |
MakeStringToken | int MakeStringToken(string )
|
Checks to see if the given hScript is a valid entity |
RotateQuaternionByAxisAngle | Quaternion RotateQuaternionByAxisAngle(Quaternion , Vector , float )
|
Rotates a quaternion by the specified angle around the specified vector axis |
UTIL_Remove | void UTIL_Remove(handle )
|
Removes the specified entity |
DebugDrawText | void DebugDrawText(Vector , string , bool , float )
|
Draw text in 3d (origin, text, bViewCheck, duration) |
ReloadMOTD | void ReloadMOTD()
|
Reloads the MotD file |
DebugDrawLine_vCol | void DebugDrawLine_vCol(Vector , Vector , Vector , bool , float )
|
Draw a debug line using color vec (start, end, vRgb, a, ztest, duration) |
PrecacheEntityFromTable | void PrecacheEntityFromTable(string , handle , handle )
|
Precache an entity from KeyValues in table |
UTIL_RemoveImmediate | void UTIL_RemoveImmediate(handle )
|
Immediately removes the specified entity |
SetQuestPhase | void SetQuestPhase(int )
|
Set the current quest phase. |
DebugDrawBox | void DebugDrawBox(Vector , Vector , Vector , int , int , int , int , float )
|
Draw a debug overlay box (origin, mins, maxs, forward, r, g, b, a, duration ) |
RandomVector | Vector RandomVector(float )
|
Get a random 2D vector. Argument (float) is the minimum length of the returned vector. |
FireEntityIOInputString | void FireEntityIOInputString(ehandle , string , string )
|
Fire Entity's Action Input with passed String - you own the memory |
GetGoldFrostyPointsForRound | int GetGoldFrostyPointsForRound(int , int , int )
|
No Description Set |
GetWorldMaxX | float GetWorldMaxX()
|
Gets the world's maximum X position. |
UpdateEventPoints | void UpdateEventPoints(handle )
|
No Description Set |
CreateUnitByNameAsync | int CreateUnitByNameAsync(string , Vector , bool , handle , handle , int , handle )
|
Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber, hCallback ) |
CreateTriggerRadiusApproximate | handle CreateTriggerRadiusApproximate(Vector , float )
|
CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided |
GetPhysVelocity | Vector GetPhysVelocity(handle )
|
Get Velocity for VPHYS or normal object |
CreateEffect | bool CreateEffect(handle )
|
Pass table - Inputs: entity, effect |
PrecacheItemByNameSync | void PrecacheItemByNameSync(string , handle )
|
Precaches a DOTA item by its dota_npc_items.txt name |
RotationDelta | QAngle RotationDelta(QAngle , QAngle )
|
Find the delta between two QAngles. |
InitLogFile | void InitLogFile(string , string )
|
If the given file doesn't exist, creates it with the given contents; does nothing if it exists |
IsValidEntity | bool IsValidEntity(handle )
|
Checks to see if the given hScript is a valid entity |
PrecacheUnitByNameSync | void PrecacheUnitByNameSync(string , handle )
|
Precaches a DOTA unit by its dota_npc_units.txt name |
TraceHull | bool TraceHull(handle )
|
Pass table - Inputs: start, end, min, max, mask, ignore -- outputs: pos, fraction, hit, enthit, startsolid |
SetOpvarFloatAll | void SetOpvarFloatAll(string , string , string , float )
|
Sets an opvar value for all players |
AxisAngleToQuaternion | Quaternion AxisAngleToQuaternion(Vector , float )
|
(vector,float) constructs a quaternion representing a rotation by angle around the specified vector axis |
DebugDrawSphere | void DebugDrawSphere(Vector , Vector , float , float , bool , float )
|
Draw a debug sphere (center, vRgb, a, rad, ztest, duration) |
Warning | void Warning(string )
|
Print a warning |
CreateItem | handle CreateItem(string , handle , handle )
|
Create a DOTA item ( szScriptName, hParent, hOwner ) |
DebugDrawClear | void DebugDrawClear()
|
Try to clear all the debug overlay info |
cvar_getf | float cvar_getf(string )
|
Gets the value of the given cvar, as a float. |
cvar_setf | bool cvar_setf(string , float )
|
Sets the value of the given cvar, as a float. |
EmitSoundOn | void EmitSoundOn(string , handle )
|
Play named sound on Entity |
SpawnEntityListFromTableAsynchronous | int SpawnEntityListFromTableAsynchronous(handle , handle )
|
Asynchronously spawn an entity group from a list of spawn table's. A callback will be triggered when the spawning is complete |
EmitGlobalSound | void EmitGlobalSound(string )
|
Play named sound for all players |
AngleDiff | float AngleDiff(float , float )
|
Returns the number of degrees difference between two yaw angles |
GetSystemDate | string GetSystemDate()
|
Get the current real world date |
DebugBreak | void DebugBreak()
|
Breaks in the debugger |
GetPhysAngularVelocity | Vector GetPhysAngularVelocity(handle )
|
Get Angular Velocity for VPHYS or normal object |
GetGroundPosition | Vector GetGroundPosition(Vector , handle )
|
Returns the supplied position moved to the ground. Second parameter is an NPC for measuring movement collision hull offset. |
SpawnEntityFromTableSynchronous | handle SpawnEntityFromTableSynchronous(string , handle )
|
Synchronously spawns a single entity from a table |
DoIncludeScript | bool DoIncludeScript(string , handle )
|
Execute a script (internal) |
SendToServerConsole | void SendToServerConsole(string )
|
Send a string to the console as a server command |
FindUnitsInRadius | table FindUnitsInRadius(int , Vector , handle , float , int , int , int , int , bool )
|
Finds the units in a given radius with the given flags. ( iTeamNumber, vPosition, hCacheUnit, flRadius, iTeamFilter, iTypeFilter, iFlagFilter, iOrder, bCanGrowCache ) |
DebugDrawCircle | void DebugDrawCircle(Vector , Vector , float , float , bool , float )
|
Draw a debug circle (center, vRgb, a, rad, ztest, duration) |
SetQuestName | void SetQuestName(string )
|
Set the current quest name. |
SendFrostyPointsMessageToGC | void SendFrostyPointsMessageToGC(handle )
|
No Description Set |
FrameTime | float FrameTime()
|
Get the time spent on the server in the last frame |
CreateUnitByName | handle CreateUnitByName(string , Vector , bool , handle , handle , int )
|
Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber ) |
GetWorldMaxY | float GetWorldMaxY()
|
Gets the world's maximum Y position. |
PrecacheEntityListFromTable | void PrecacheEntityListFromTable(handle , handle )
|
Precache a list of entity KeyValues table's |
CreateTrigger | handle CreateTrigger(Vector , Vector , Vector )
|
CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger |
GetFrameCount | int GetFrameCount()
|
Returns the engines current frame count |
DoEntFireByInstanceHandle | void DoEntFireByInstanceHandle(handle , string , string , float , handle , handle )
|
EntFireByHandle:Generate and entity i/o event |
DoUniqueString | string DoUniqueString(string )
|
UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to table's when not sure what keys are already in use in that table. |
GetSystemTime | string GetSystemTime()
|
Get the current real world time |
PlayerInstanceFromIndex | handle PlayerInstanceFromIndex(int )
|
Get a script instance of a player by index. |
StartSoundEvent | void StartSoundEvent(string , handle )
|
Start a sound event |
CreateHeroForPlayer | handle CreateHeroForPlayer(string , handle )
|
Creates a DOTA hero by its dota_npc_units.txt name and sets it as the given player's controlled hero |
GetFrostyPointsForRound | int GetFrostyPointsForRound(int , int , int )
|
No Description Set |
ShowGenericPopupToPlayer | void ShowGenericPopupToPlayer(handle , string , string , string , string , int )
|
Show a generic popup dialog to a specific player. |
ShowGenericPopup | void ShowGenericPopup(string , string , string , string , int )
|
Show a generic popup dialog for all players. |
DebugDrawLine | void DebugDrawLine(Vector , Vector , int , int , int , bool , float )
|
Draw a debug overlay line (origin, target, r, g, b, ztest, duration) |
FileToString | string FileToString(string )
|
Reads a string from a file to send to script |
FireGameEventLocal | void FireGameEventLocal(string , handle )
|
Fire a game event without broadcasting to the client. |
rr_GetResponseTargets | handle rr_GetResponseTargets()
|
Retrieve a table of all available expresser targets, in the form { name : handle, name: handle }. |
SendFrostivusTimeElapsedToGC | void SendFrostivusTimeElapsedToGC()
|
No Description Set |
RotateOrientation | QAngle RotateOrientation(QAngle , QAngle )
|
Rotate a QAngle by another QAngle. |
EmitSoundOnClient | void EmitSoundOnClient(string , handle )
|
Play named sound only on the client for the passed in player |
ScreenShake | void ScreenShake(Vector , float , float , float , float , int , bool )
|
Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake |
CancelEntityIOEvents | void CancelEntityIOEvents(ehandle )
|
Create all I/O events for a particular entity |
GetWorldMinX | float GetWorldMinX()
|
Gets the world's minimum X position. |
AppendToLogFile | void AppendToLogFile(string , string )
|
Appends a string to a log file on the server |
FireGameEvent | void FireGameEvent(string , handle )
|
Fire a game event. |
FireEntityIOInputNameOnly | void FireEntityIOInputNameOnly(ehandle , string )
|
Fire Entity's Action Input w/no data |
Time | float Time()
|
Get the current server time |
PrecacheResource | void PrecacheResource(string , string , handle )
|
Manually precache a single resource |
DoScriptAssert | void DoScriptAssert(bool , string )
|
ScriptAssert:Asserts the passed in value. Prints out a message and brings up the assert dialog. |
PrecacheModel | void PrecacheModel(string , handle )
|
( modelName, context ) - Manually precache a single model |
ShowMessage | void ShowMessage(string )
|
Print a hud message on all clients |
PauseGame | void PauseGame(bool )
|
Pause or unpause the game. |
SplineQuaternions | Quaternion SplineQuaternions(Quaternion , Quaternion , float )
|
(quaternion,quaternion,float) very basic interpolation of v0 to v1 over t on [0,1] |
StopSoundEvent | void StopSoundEvent(string , handle )
|
Stops a sound event |
GetMaxOutputDelay | float GetMaxOutputDelay(ehandle , string )
|
Get the longest delay for all events attached to an output |
RemoveSpawnGroupFilterProxy | void RemoveSpawnGroupFilterProxy(string )
|
Remove the C proxy for a script-based spawn group filter |
DebugDrawScreenTextLine | void DebugDrawScreenTextLine(float , float , int , string , int , int , int , int , float )
|
Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration) |
DebugScreenTextPretty | void DebugScreenTextPretty(float , float , int , string , int , int , int , int , float , string , int , bool )
|
Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold) |
SpawnEntityListFromTableSynchronous | handle SpawnEntityListFromTableSynchronous(handle )
|
Synchronously spawn an entity group from a list of spawn table's. |
SetOpvarFloatPlayer | void SetOpvarFloatPlayer(string , string , string , float , handle )
|
Sets an opvar value for a single player ( szStackName, szOperatorName, szOpvarName, flOpvarValue, hEnt ) |
PrecacheUnitByNameAsync | void PrecacheUnitByNameAsync(string , handle )
|
Asynchronously precaches a DOTA unit by its dota_npc_units.txt name, provides a callback when it's finished. |
StringToFile | bool StringToFile(string , string )
|
Store a string to a file for later reading |
RegisterSpawnGroupFilterProxy | void RegisterSpawnGroupFilterProxy(string )
|
Create a C proxy for a script-based spawn group filter |
ExecuteOrderFromTable | void ExecuteOrderFromTable(handle )
|
Issue an order from a script table |
ApplyDamage | float ApplyDamage(handle )
|
Pass table - Inputs: victim, attacker, damage, damage_type, damage_flags, abilityReturn damage done. |
TraceCollideable | bool TraceCollideable(handle )
|
Pass table - Inputs: start, end, ent, (optional mins, maxs) -- outputs: pos, fraction, hit, startsolid, normal |
RandomFloat | float RandomFloat(float , float )
|
Get a random float within a range |
StopSoundOn | void StopSoundOn(string soundName, handle playingEntity)
|
Stop named sound on Entity |
UnloadSpawnGroup | void UnloadSpawnGroup(string )
|
Unload a spawn group by name |
rr_QueryBestResponse | bool rr_QueryBestResponse(handle , handle , handle )
|
Params: ( hEnt, hQuery, hResult ) // Static : tests 'query' against entity's response system and returns the best response found (or nil if none found). |
UnloadSpawnGroupByHandle | void UnloadSpawnGroupByHandle(int )
|
Unload a spawn group by handle |
SetRenderingEnabled | void SetRenderingEnabled(ehandle , bool )
|
Set rendering on/off for an ehandle |
rr_CommitAIResponse | bool rr_CommitAIResponse(handle , handle )
|
Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse) |
StopListeningToAllGameEvents | void StopListeningToAllGameEvents(handle )
|
Stop listening to all game events within a specific context. |
LoadKeyValuesFromString | table LoadKeyValuesFromString(string )
|
Creates a table from the specified keyvalues string |
CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
GetBaseVelocity | Vector GetBaseVelocity()
|
Get Base velocity |
SetSize | void SetSize(Vector , Vector )
|
No Description Set |
SetRenderColor | void SetRenderColor(int , int , int )
|
SetRenderColor( r, g, b ): Sets the render color of the entity. |
GatherCriteria | void GatherCriteria(handle )
|
Returns a table containing the criteria that would be used for response queries on this entity. This is the same as the table that is passed to response rule script function callbacks. |
Trigger | void Trigger()
|
Fires off this entity's OnTrigger responses |
SetOwner | void SetOwner(handle owningEntity)
|
Sets this entity's owner |
SetAbsOrigin | void SetAbsOrigin(Vector origin)
|
SetAbsOrigin |
SetAngularVelocity | void SetAngularVelocity(float pitch, float yaw, float roll)
|
Set the local angular velocity - takes float pitch,yaw,roll velocities |
GetOwner | handle GetOwner()
|
Gets this entity's owner |
GetOwnerEntity | handle GetOwnerEntity()
|
Get the owner entity, if there is one |
GetChildren | handle GetChildren()
|
Get the entities parented to this entity. |
SetMaxHealth | void SetMaxHealth(int maxHP)
|
No Description Set |
GetCenter | Vector GetCenter()
|
Get vector to center of object - absolute coords |
Kill | void Kill()
|
No Description Set |
FirstMoveChild | handle FirstMoveChild()
|
No Description Set |
GetMoveParent | handle GetMoveParent()
|
If in hierarchy, retrieves the entity's parent |
SetForwardVector | void SetForwardVector(Vector forwardVec)
|
Set the orientation of the entity to have this forward forwardVec |
SetContextNum | void SetContextNum(string , float , float )
|
SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (int or float). Will last for duration (set 0 to mean 'forever'). |
GetAbsOrigin | Vector GetAbsOrigin()
|
No Description Set |
GetAngularVelocity | Vector GetAngularVelocity()
|
Get the local angular velocity - returns a vector of pitch,yaw,roll |
NextMovePeer | handle NextMovePeer()
|
No Description Set |
ApplyLocalAngularVelocityImpulse | void ApplyLocalAngularVelocityImpulse(Vector )
|
Apply an Ang Velocity Impulse |
GetMaxHealth | int GetMaxHealth()
|
No Description Set |
PrecacheScriptSound | void PrecacheScriptSound(string )
|
Precache a sound for later playing. |
SetContextThink | void SetContextThink(string , handle , float )
|
Set a think function on this entity. |
GetBounds | table GetBounds()
|
Get a table containing the 'Mins' & 'Maxs' vector bounds, centered on object |
SetTeam | void SetTeam(int team)
|
No Description Set |
GetHealth | int GetHealth()
|
No Description Set |
GetForwardVector | Vector GetForwardVector()
|
Get the forward vector of the entity |
GetBoundingMaxs | Vector GetBoundingMaxs()
|
Get a vector containing max bounds, centered on object |
GetModelName | string GetModelName()
|
Returns the name of the model |
SetContext | void SetContext(string , string , float )
|
SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a string. Will last for duration (set 0 to mean 'forever'). |
EmitSoundParams | void EmitSoundParams(string soundName, int pitch, float volume, float soundTime)
|
Plays/modifies a sound from this entity. changes sound if Pitch and/or Volume or SoundTime is > 0. |
SetVelocity | void SetVelocity(Vector )
|
No Description Set |
GetTeam | int GetTeam()
|
No Description Set |
GetContext | table GetContext(string )
|
GetContext( name ): looks up a context and returns it if available. May return string, float, or nil (if the context isn't found) |
GetAngles | QAngle GetAngles()
|
No Description Set |
SetHealth | void SetHealth(int hp)
|
No Description Set |
IsAlive | bool IsAlive()
|
No Description Set. |
SetParent | void SetParent(handle , string )
|
Set the parent for this entity. |
GetAnglesAsVector | Vector GetAnglesAsVector()
|
Get entity pitch, yaw, roll as a vector |
EmitSound | void EmitSound(string soundName)
|
Plays a sound from this entity. |
SetAngles | void SetAngles(float pitch, float yaw, float roll)
|
Set entity pitch, yaw, roll |
EyeAngles | QAngle EyeAngles()
|
Get the qangles that this entity is looking at. |
EyePosition | Vector EyePosition()
|
Get vector to eye position - absolute coords |
ApplyAbsVelocityImpulse | void ApplyAbsVelocityImpulse(Vector )
|
Apply a Velocity Impulse |
GetRootMoveParent | handle GetRootMoveParent()
|
If in hierarchy, walks up the hierarchy to find the root parent |
OverrideFriction | void OverrideFriction(float , float )
|
Takes duration, value for a temporary override |
SetFriction | void SetFriction(float )
|
Set PLAYER friction, ignored for objects |
SetModel | void SetModel(string modelName)
|
No Description Set |
GetUpVector | Vector GetUpVector()
|
Get the up vector of the entity |
SetGravity | void SetGravity(float )
|
Set PLAYER gravity, ignored for objects |
IsPlayer | bool IsPlayer()
|
Is this a player entity? |
GetVelocity | Vector GetVelocity()
|
No Description Set |
GetLocalVelocity | Vector GetLocalVelocity()
|
Get Entity relative velocity |
StopSound | void StopSound(string soundName)
|
Stops a named sound playing from this entity. |
SetOrigin | void SetOrigin(Vector origin)
|
No Description Set |
GetSoundDuration | float GetSoundDuration(string soundName, string actormodelname)
|
Returns float duration of the sound. Takes soundname and optional actormodelname. |
GetLocalAngularVelocity | QAngle GetLocalAngularVelocity()
|
Maybe local angvel |
GetOrigin | Vector GetOrigin()
|
No Description Set |
GetBoundingMins | Vector GetBoundingMins()
|
Get a vector containing min bounds, centered on object |
GetRightVector | Vector GetRightVector()
|
Get the right vector of the entity |
CEntities
No Description Set
Global accessor variable: Entities
Function | Signature | Description |
---|---|---|
First | handle First()
|
Begin an iteration over the list of entities |
FindAllByModel | table FindAllByModel(string modelName)
|
Find entities by model name. |
FindByName | handle FindByName(handle lastEnt, string searchString)
|
Find entities by name. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindByNameWithin | handle FindByNameWithin(handle startFrom, string name, Vector origin, float maxRadius)
|
Find entities by name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindAllByTarget | table FindAllByTarget(string targetName)
|
Find entities by targetname. |
FindByClassname | handle FindByClassname(handle startFrom, string className)
|
Find entities by class name. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindAllByName | table FindAllByName(string name)
|
Find all entities by name. Returns an array containing all the found entities in it. |
FindAllByClassnameWithin | table FindAllByClassnameWithin(string , Vector , float )
|
Find entities by class name within a radius. |
FindByModel | handle FindByModel(handle startFrom, string modelName)
|
Find entities by model name. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindAllByNameWithin | table FindAllByNameWithin(string name, Vector origin, float maxRadius)
|
Find entities by name within a radius. |
FindByClassnameWithin | handle FindByClassnameWithin(handle startFrom, string className, Vector origin, float maxRadius)
|
Find entities by class name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindByClassnameNearest | handle FindByClassnameNearest(string className, Vector origin, float maxRadius)
|
Find entities by class name nearest to a point. |
FindAllByClassname | table FindAllByClassname(string )
|
Finds all entities by class name. Returns an array containing all the found entities. |
FindByTarget | handle FindByTarget(handle startFrom, string targetName)
|
Find entities by targetname. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindByNameNearest | handle FindByNameNearest(string name, Vector origin, float maxRadius)
|
Find entities by name nearest to a point. |
CreateByClassname | handle CreateByClassname(string className)
|
Creates an entity by classname |
FindAllInSphere | table FindAllInSphere(Vector origin, float maxRadius)
|
Find entities within a radius. |
Next | handle Next(handle startFrom)
|
Continue an iteration over the list of entities, providing reference to a previously found entity |
FindInSphere | handle FindInSphere(handle startFrom, Vector origin, float maxRadius)
|
Find entities within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindByModelWithin | handle FindByModelWithin(handle startFrom, string modelName, Vector origin, float maxRadius)
|
Find entities by model name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
CEntityInstance
No Description Set
Function | Signature | Description |
---|---|---|
GetEntityIndex | int GetEntityIndex()
|
No Description Set |
DisconnectRedirectedOutput | void DisconnectRedirectedOutput(string , string , handle )
|
Removes a connected script function from an I/O event on the passed entity. |
GetOrCreatePublicScriptScope | handle GetOrCreatePublicScriptScope()
|
Retrieve, creating if necessary, the public script-side data associated with an entity |
GetOrCreatePrivateScriptScope | handle GetOrCreatePrivateScriptScope()
|
Retrieve, creating if necessary, the private per-instance script-side data associated with an entity |
GetPrivateScriptScope | handle GetPrivateScriptScope()
|
Retrieve the private per-instance script-side data associated with an entity |
RedirectOutput | void RedirectOutput(string , string , handle )
|
Adds an I/O connection that will call the named function on the passed entity when the specified output fires. |
GetIntAttr | int GetIntAttr(string )
|
Get Integer Attribute |
FireOutput | void FireOutput(string , handle , handle , table , float )
|
Fire an entity output |
GetDebugName | string GetDebugName()
|
Get the entity name w/help if not defined (i.e. classname/etc) |
DisconnectOutput | void DisconnectOutput(string , string )
|
Removes a connected script function from an I/O event on this entity. |
Destroy | void Destroy()
|
No Description Set |
GetClassname | string GetClassname()
|
No Description Set |
GetName | string GetName()
|
No Description Set |
ConnectOutput | void ConnectOutput(string , string )
|
Adds an I/O connection that will call the named function on this entity when the specified output fires. |
entindex | int entindex()
|
No Description Set |
GetEntityHandle | ehandle GetEntityHandle()
|
Get the entity as an EHANDLE |
RemoveSelf | void RemoveSelf()
|
Delete this entity |
SetIntAttr | void SetIntAttr(string , int )
|
Set Integer Attribute |
GetPublicScriptScope | handle GetPublicScriptScope()
|
Retrieve the public script-side data associated with an entity |
CDOTABaseAbility
- extends CBaseEntity
No Description Set
Function | Signature | Description |
---|---|---|
GetAnimationIgnoresModelScale | bool GetAnimationIgnoresModelScale()
|
No Description Set |
IsSharedWithTeammates | bool IsSharedWithTeammates()
|
No Description Set |
OnHeroLevelUp | void OnHeroLevelUp()
|
No Description Set |
OnChannelFinish | void OnChannelFinish(bool )
|
No Description Set |
ToggleAutoCast | void ToggleAutoCast()
|
No Description Set |
GetDuration | float GetDuration()
|
No Description Set |
IsChanneling | bool IsChanneling()
|
Returns whether the ability is currently channeling. |
GetAbilityTargetType | int GetAbilityTargetType()
|
No Description Set |
GetAbilityName | string GetAbilityName()
|
No Description Set |
PlaysDefaultAnimWhenStolen | bool PlaysDefaultAnimWhenStolen()
|
No Description Set |
IsActivated | bool IsActivated()
|
No Description Set |
OnAbilityPhaseInterrupted | void OnAbilityPhaseInterrupted()
|
No Description Set |
SetHidden | void SetHidden(bool )
|
No Description Set |
IsPassive | bool IsPassive()
|
No Description Set |
GetCastRange | int GetCastRange()
|
No Description Set |
GetBackswingTime | float GetBackswingTime()
|
No Description Set |
GetCooldownTime | float GetCooldownTime()
|
No Description Set |
PayManaCost | void PayManaCost()
|
No Description Set |
GetAssociatedSecondaryAbilities | string GetAssociatedSecondaryAbilities()
|
No Description Set |
GetStolenActivityModifier | string GetStolenActivityModifier()
|
No Description Set |
SpeakTrigger | bool SpeakTrigger()
|
No Description Set |
PayGoldCostForUpgrade | void PayGoldCostForUpgrade()
|
No Description Set |
GetModifierValue | float GetModifierValue()
|
No Description Set |
GetCursorTargetingNothing | bool GetCursorTargetingNothing()
|
No Description Set |
GetCooldownTimeRemaining | float GetCooldownTimeRemaining()
|
No Description Set |
GetChannelStartTime | float GetChannelStartTime()
|
No Description Set |
GetCursorPosition | Vector GetCursorPosition()
|
No Description Set |
GetToggleState | bool GetToggleState()
|
No Description Set |
IsInAbilityPhase | bool IsInAbilityPhase()
|
Returns whether the ability is currently casting. |
ProcsMagicStick | bool ProcsMagicStick()
|
No Description Set |
GetCooldown | float GetCooldown(int )
|
Get the cooldown duration for this ability at a given level, not the amount of cooldown actually left. |
ToggleAbility | void ToggleAbility()
|
No Description Set |
IsHiddenWhenStolen | bool IsHiddenWhenStolen()
|
No Description Set |
OnSpellStart | void OnSpellStart()
|
No Description Set |
CastAbility | void CastAbility()
|
No Description Set |
GetChannelledManaCostPerSecond | int GetChannelledManaCostPerSecond(int )
|
No Description Set |
GetIntrinsicModifierName | string GetIntrinsicModifierName()
|
No Description Set |
IsOwnersGoldEnough | bool IsOwnersGoldEnough(int )
|
No Description Set |
IsHidden | bool IsHidden()
|
No Description Set |
GetLevelSpecialValueFor | table GetLevelSpecialValueFor(string , int )
|
No Description Set |
GetGoldCost | int GetGoldCost(int )
|
No Description Set |
SetChanneling | void SetChanneling(bool )
|
No Description Set |
SetInAbilityPhase | void SetInAbilityPhase(bool )
|
No Description Set |
SetAbilityIndex | void SetAbilityIndex(int )
|
No Description Set |
GetAbilityTargetTeam | int GetAbilityTargetTeam()
|
No Description Set |
SpeakAbilityConcept | void SpeakAbilityConcept(int )
|
No Description Set |
IsCooldownReady | bool IsCooldownReady()
|
No Description Set |
IsToggle | bool IsToggle()
|
No Description Set |
GetCastPoint | float GetCastPoint()
|
No Description Set |
OnUpgrade | void OnUpgrade()
|
No Description Set |
GetLevel | int GetLevel()
|
Get the current level of the ability |
GetSpecialValueFor | table GetSpecialValueFor(string )
|
No Description Set |
DecrementModifierRefCount | void DecrementModifierRefCount()
|
No Description Set |
GetAbilityType | int GetAbilityType()
|
No Description Set |
UseResources | void UseResources(bool , bool , bool )
|
No Description Set |
IsAttributeBonus | bool IsAttributeBonus()
|
No Description Set |
MarkAbilityButtonDirty | void MarkAbilityButtonDirty()
|
Mark the ability button for this ability as needing a refresh |
OnChannelThink | void OnChannelThink(float )
|
No Description Set |
HeroXPChange | bool HeroXPChange(float )
|
No Description Set |
GetAbilityTargetFlags | int GetAbilityTargetFlags()
|
No Description Set |
OnHeroCalculateStatBonus | void OnHeroCalculateStatBonus()
|
No Description Set |
SetOverrideCastPoint | void SetOverrideCastPoint(float )
|
No Description Set |
GetAbilityDamageType | int GetAbilityDamageType()
|
No Description Set |
RefCountsModifiers | bool RefCountsModifiers()
|
No Description Set |
CreateVisibilityNode | void CreateVisibilityNode(Vector , float , float )
|
No Description Set |
ResetToggleOnRespawn | bool ResetToggleOnRespawn()
|
No Description Set |
GetPlaybackRateOverride | float GetPlaybackRateOverride()
|
No Description Set |
IsStealable | bool IsStealable()
|
No Description Set |
EndChannel | void EndChannel(bool )
|
Param: bool bInterrupted |
GetGoldCostForUpgrade | int GetGoldCostForUpgrade(int )
|
No Description Set |
SetRefCountsModifiers | void SetRefCountsModifiers(bool )
|
No Description Set |
OnAbilityPhaseStart | bool OnAbilityPhaseStart()
|
No Description Set |
UpgradeAbility | void UpgradeAbility()
|
No Description Set |
SetActivated | void SetActivated(bool )
|
No Description Set |
ShouldUseResources | bool ShouldUseResources()
|
No Description Set |
GetAssociatedPrimaryAbilities | string GetAssociatedPrimaryAbilities()
|
No Description Set |
IsOwnersGoldEnoughForUpgrade | bool IsOwnersGoldEnoughForUpgrade()
|
No Description Set |
GetManaCost | int GetManaCost(int )
|
No Description Set |
GetModifierValueBonus | float GetModifierValueBonus()
|
No Description Set |
OnOwnerDied | void OnOwnerDied()
|
No Description Set |
IsFullyCastable | bool IsFullyCastable()
|
Returns whether the ability can be cast. |
GetMaxLevel | int GetMaxLevel()
|
No Description Set |
PayGoldCost | void PayGoldCost()
|
No Description Set |
OnOwnerSpawned | void OnOwnerSpawned()
|
No Description Set |
OnInventoryContentsChanged | void OnInventoryContentsChanged()
|
No Description Set |
GetConceptRecipientType | int GetConceptRecipientType()
|
No Description Set |
GetBehavior | int GetBehavior()
|
No Description Set |
GetCloneSource | handle GetCloneSource()
|
No Description Set |
GetSharedCooldownName | string GetSharedCooldownName()
|
No Description Set |
ContinueCasting | bool ContinueCasting()
|
No Description Set |
GetAbilityDamage | int GetAbilityDamage()
|
No Description Set |
IsStolen | bool IsStolen()
|
No Description Set |
IsOwnersManaEnough | bool IsOwnersManaEnough()
|
No Description Set |
SetLevel | void SetLevel(int )
|
Sets the level of this ability. |
GetAbilityIndex | int GetAbilityIndex()
|
No Description Set |
NumModifiersUsingAbility | int NumModifiersUsingAbility()
|
No Description Set |
IsCosmetic | bool IsCosmetic()
|
No Description Set |
IsItem | bool IsItem()
|
No Description Set |
EndCooldown | void EndCooldown()
|
Clear the cooldown remaining on this ability. |
GetHeroLevelRequiredToUpgrade | int GetHeroLevelRequiredToUpgrade()
|
No Description Set |
OnAbilityPinged | void OnAbilityPinged()
|
No Description Set |
SetStolen | void SetStolen(bool )
|
No Description Set |
GetAutoCastState | bool GetAutoCastState()
|
No Description Set |
GetChannelTime | float GetChannelTime()
|
No Description Set |
GetCaster | handle GetCaster()
|
No Description Set |
StartCooldown | void StartCooldown(float )
|
param: flCooldown |
RefundManaCost | void RefundManaCost()
|
No Description Set |
IncrementModifierRefCount | void IncrementModifierRefCount()
|
No Description Set |
IsTrained | bool IsTrained()
|
No Description Set |
GetCursorTarget | handle GetCursorTarget()
|
No Description Set |
OnToggle | void OnToggle()
|
No Description Set |
CDOTA_Ability_Animation_Attack
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
SetPlaybackRate | void SetPlaybackRate(float )
|
Override playbackrate |
CDOTA_Ability_Animation_TailSpin
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
SetPlaybackRate | void SetPlaybackRate(float )
|
Override playbackrate |
CDOTA_Ability_Nian_Leap
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
SetPlaybackRate | void SetPlaybackRate(float )
|
Override playbackrate |
CDOTA_Ability_Nian_Dive
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
SetPlaybackRate | void SetPlaybackRate(float )
|
Override playbackrate |
CDOTA_Ability_Nian_Roar
- extends CDOTABaseAbility
No Description Set
Function | Signature | Description |
---|---|---|
GetCastCount | int GetCastCount()
|
Number of times Nian has used the roar |
CDOTA_Item
No Description Set
Function | Signature | Description |
---|---|---|
GetPurchaseTime | float GetPurchaseTime()
|
Get the purchase time of this item |
GetInitialCharges | int GetInitialCharges()
|
Get the initial number of charges this item has. |
GetContainer | handle GetContainer()
|
Get the container for this item. |
SetPurchaseTime | void SetPurchaseTime(float )
|
Set the purchase time of this item |
Think | void Think()
|
Think this item |
LaunchLoot | void LaunchLoot(bool , float , float , Vector )
|
No Description Set |
SetPurchaser | void SetPurchaser(handle )
|
Set the purchaser of record for this item. |
GetCurrentCharges | int GetCurrentCharges()
|
Get the number of charges this item currently has. |
GetPurchaser | handle GetPurchaser()
|
Get the purchaser for this item. |
GetShareability | int GetShareability()
|
No Description Set |
GetCost | int GetCost()
|
No Description Set |
SetCurrentCharges | void SetCurrentCharges(int )
|
Set the number of charges on this item |
IsPermanent | bool IsPermanent()
|
Is this a permanent item? |
StacksWithOtherOwners | bool StacksWithOtherOwners()
|
No Description Set |
SetStacksWithOtherOwners | void SetStacksWithOtherOwners(bool )
|
No Description Set |
CDOTA_Item_Physical
No Description Set
Function | Signature | Description |
---|---|---|
GetCreationTime | float GetCreationTime()
|
Returns the game time when this item was created in the world |
SetContainedItem | void SetContainedItem(handle )
|
Set the contained item. |
GetContainedItem | handle GetContainedItem()
|
Returned the contained item. |
CDOTA_Item_DataDriven
No Description Set
Function | Signature | Description |
---|---|---|
ApplyDataDrivenModifier | void ApplyDataDrivenModifier(handle , handle , string , handle )
|
Applies a data driven modifier to the target |
CDOTA_Unit_Nian
No Description Set
Function | Signature | Description |
---|---|---|
GetTail | handle GetTail()
|
Is the Nian's tail broken? |
IsTailAlive | bool IsTailAlive()
|
Is the Nian's tail broken? |
IsHornAlive | bool IsHornAlive()
|
Is the Nian's horn broken? |
GetHorn | handle GetHorn()
|
Is the Nian horn? |
CBasePlayer
No Description Set
Function | Signature | Description |
---|---|---|
IsNoclipping | bool IsNoclipping()
|
Returns true if the player is in noclip mode. |
CDOTAPlayer
No Description Set
Function | Signature | Description |
---|---|---|
GetControlledRPGUnit | handle GetControlledRPGUnit()
|
Get the RPG unit this player controls. |
GetAssignedHero | handle GetAssignedHero()
|
Get the player's hero. |
GetPlayerID | int GetPlayerID()
|
Get the player's official PlayerID; notably is -1 when the player isn't yet on a team. |
SetKillCamUnit | void SetKillCamUnit(handle )
|
Set the kill cam unit for this hero. |
SetMusicStatus | void SetMusicStatus(int , float )
|
(nMusicStatus, flIntensity) - Set the music status for this player, note this will only really apply if dota_music_battle_enable is off. |
MakeRandomHeroSelection | void MakeRandomHeroSelection()
|
Randoms this player's hero. |
CDOTA_PlayerResource
No Description Set
Global accessor variable: PlayerResource
Function | Signature | Description |
---|---|---|
GetDenies | int GetDenies(int )
|
No Description Set |
GetGoldSpentOnConsumables | int GetGoldSpentOnConsumables(int )
|
No Description Set |
GetPlayerReservedState | bool GetPlayerReservedState(int )
|
No Description Set |
GetEventPremiumPointsGranted | int GetEventPremiumPointsGranted(int )
|
No Description Set |
IsValidPlayerID | bool IsValidPlayerID(int playerID)
|
No Description Set |
GetTeam | int GetTeam(int )
|
No Description Set |
GetNthPlayerIDOnTeam | int GetNthPlayerIDOnTeam(int , int )
|
No Description Set |
GetCustomBuybackCost | int GetCustomBuybackCost(int )
|
No Description Set |
IsValidTeamPlayer | bool IsValidTeamPlayer(int playerID)
|
No Description Set |
GetPlayerName | string GetPlayerName(int )
|
No Description Set |
GetEventPointsForPlayerID | int GetEventPointsForPlayerID(int )
|
No Description Set |
SetCustomBuybackCooldown | void SetCustomBuybackCooldown(int , float )
|
Set the buyback cooldown for this player. |
GetTowerDamageTaken | int GetTowerDamageTaken(int )
|
No Description Set |
GetAegisPickups | int GetAegisPickups(int )
|
No Description Set |
SetHasRandomed | void SetHasRandomed(int playerID)
|
No Description Set |
SetCameraTarget | void SetCameraTarget(int , handle )
|
(playerID, entity) - force the given player's camera to follow the given entity |
IncrementLastHitMultikill | void IncrementLastHitMultikill(int )
|
No Description Set |
GetEventRankGranted | int GetEventRankGranted(int )
|
No Description Set |
IsDisableHelpSetForPlayerID | bool IsDisableHelpSetForPlayerID(int , int )
|
No Description Set |
GetRoshanKills | int GetRoshanKills(int )
|
No Description Set |
GetMisses | int GetMisses(int )
|
No Description Set |
SetCustomBuybackCost | void SetCustomBuybackCost(int , int )
|
Set the buyback cost for this player. |
ReplaceHeroWith | handle ReplaceHeroWith(int , string , int , int )
|
(playerID, heroClassName, gold, XP) - replaces the player's hero with a new one of the specified class, gold and XP |
GetClaimedDenies | int GetClaimedDenies(int )
|
No Description Set |
IncrementTotalEarnedXP | void IncrementTotalEarnedXP(int , int )
|
No Description Set |
GetLastHits | int GetLastHits(int )
|
No Description Set |
IsValidPlayer | bool IsValidPlayer(int playerID)
|
No Description Set |
SetBuybackGoldLimitTime | void SetBuybackGoldLimitTime(int , float )
|
No Description Set |
SetBuybackCooldownTime | void SetBuybackCooldownTime(int , float )
|
No Description Set |
ClearLastHitMultikill | void ClearLastHitMultikill(int )
|
No Description Set |
ModifyGold | int ModifyGold(int playerID, int goldAmmt, bool reliable, int )
|
No Description Set |
GetNthCourierForTeam | handle GetNthCourierForTeam(int , int )
|
No Description Set |
GetGoldSpentOnSupport | int GetGoldSpentOnSupport(int )
|
No Description Set |
GetNumCouriersForTeam | int GetNumCouriersForTeam(int )
|
No Description Set |
AddRunePickup | void AddRunePickup(int )
|
No Description Set |
AreUnitsSharedWithPlayerID | bool AreUnitsSharedWithPlayerID(int , int )
|
No Description Set |
SetUnitShareMaskForPlayer | void SetUnitShareMaskForPlayer(int , int , int , bool )
|
No Description Set |
IsHeroSharedWithPlayerID | bool IsHeroSharedWithPlayerID(int , int )
|
No Description Set |
GetUnitShareMaskForPlayer | int GetUnitShareMaskForPlayer(int , int )
|
No Description Set |
GetSteamAccountID | <> GetSteamAccountID(int )
|
No Description Set |
GetCreepDamageTaken | int GetCreepDamageTaken(int )
|
No Description Set |
SetLastBuybackTime | void SetLastBuybackTime(int , int )
|
No Description Set |
GetTimeOfLastConsumablePurchase | float GetTimeOfLastConsumablePurchase(int )
|
No Description Set |
GetTimeOfLastItemPurchase | float GetTimeOfLastItemPurchase(int )
|
No Description Set |
GetGold | int GetGold(int )
|
No Description Set |
HeroLevelUp | void HeroLevelUp(int )
|
No Description Set |
GetConnectionState | <> GetConnectionState(int )
|
No Description Set |
GetCustomBuybackCooldown | float GetCustomBuybackCooldown(int )
|
No Description Set |
SetPlayerReservedState | void SetPlayerReservedState(int , bool )
|
No Description Set |
GetRawPlayerDamage | int GetRawPlayerDamage(int )
|
No Description Set |
IncrementStreak | void IncrementStreak(int )
|
No Description Set |
IncrementClaimedMisses | void IncrementClaimedMisses(int )
|
No Description Set |
GetTotalEarnedXP | int GetTotalEarnedXP(int )
|
No Description Set |
GetGoldSpentOnItems | int GetGoldSpentOnItems(int )
|
No Description Set |
GetSelectedHeroName | string GetSelectedHeroName(int )
|
No Description Set |
GetRespawnSeconds | int GetRespawnSeconds(int )
|
No Description Set |
GetPlayerLoadedCompletely | bool GetPlayerLoadedCompletely(int )
|
No Description Set |
HaveAllPlayersJoined | bool HaveAllPlayersJoined()
|
No Description Set |
IsFakeClient | bool IsFakeClient(int )
|
No Description Set |
GetDamageDoneToHero | int GetDamageDoneToHero(int , int )
|
No Description Set |
IsHeroSelected | bool IsHeroSelected(string )
|
No Description Set |
GetBroadcasterChannelSlot | <> GetBroadcasterChannelSlot(int )
|
No Description Set |
GetBroadcasterChannel | <> GetBroadcasterChannel(int )
|
No Description Set |
GetLevel | int GetLevel(int playerID)
|
No Description Set |
HasRandomed | bool HasRandomed(int )
|
No Description Set |
GetTeamKills | int GetTeamKills(int )
|
No Description Set |
IsBroadcaster | bool IsBroadcaster(int )
|
No Description Set |
IsValidTeamPlayerID | bool IsValidTeamPlayerID(int playerID)
|
No Description Set |
SpendGold | void SpendGold(int , int , int )
|
No Description Set |
GetHealing | float GetHealing(int )
|
No Description Set |
IncrementLastHits | void IncrementLastHits(int )
|
No Description Set |
IncrementMisses | void IncrementMisses(int )
|
No Description Set |
GetTotalGoldSpent | int GetTotalGoldSpent(int )
|
No Description Set |
IncrementClaimedDenies | void IncrementClaimedDenies(int )
|
No Description Set |
GetPlayer | handle GetPlayer(int )
|
No Description Set |
IncrementDenies | void IncrementDenies(int )
|
No Description Set |
SetGold | void SetGold(int , int , bool )
|
No Description Set |
GetXPPerMin | float GetXPPerMin(int )
|
No Description Set |
GetTimeOfLastDeath | float GetTimeOfLastDeath(int )
|
No Description Set |
GetGoldBagsCollected | int GetGoldBagsCollected(int )
|
No Description Set |
GetUnreliableGold | int GetUnreliableGold(int )
|
No Description Set |
GetAssists | int GetAssists(int )
|
No Description Set |
GetGoldPerMin | float GetGoldPerMin(int )
|
No Description Set |
GetDeaths | int GetDeaths(int )
|
No Description Set |
WhoSelectedHero | int WhoSelectedHero(string )
|
No Description Set |
GetLastHitMultikill | int GetLastHitMultikill(int )
|
No Description Set |
IncrementKills | void IncrementKills(int playerID, int kills)
|
No Description Set |
GetLastHitStreak | int GetLastHitStreak(int )
|
No Description Set |
IncrementAssists | void IncrementAssists(int playerID)
|
No Description Set |
IncrementLastHitStreak | void IncrementLastHitStreak(int )
|
No Description Set |
ClearLastHitStreak | void ClearLastHitStreak(int )
|
No Description Set |
GetKills | int GetKills(int )
|
No Description Set |
IncrementNearbyCreepDeaths | void IncrementNearbyCreepDeaths(int )
|
No Description Set |
GetTotalEarnedGold | int GetTotalEarnedGold(int )
|
No Description Set |
IncrementGoldBagsCollected | void IncrementGoldBagsCollected(int )
|
No Description Set |
ResetBuybackCostTime | void ResetBuybackCostTime(int )
|
No Description Set |
UpdateTeamSlot | void UpdateTeamSlot(int , int )
|
No Description Set |
GetGoldSpentOnBuybacks | int GetGoldSpentOnBuybacks(int )
|
No Description Set |
GetStuns | float GetStuns(int )
|
No Description Set |
GetSelectedHeroEntity | handle GetSelectedHeroEntity(int )
|
No Description Set |
GetClaimedMisses | int GetClaimedMisses(int )
|
No Description Set |
HasSelectedHero | bool HasSelectedHero(int )
|
No Description Set |
GetNearbyCreepDeaths | int GetNearbyCreepDeaths(int )
|
No Description Set |
GetNumConsumablesPurchased | int GetNumConsumablesPurchased(int )
|
No Description Set |
ClearRawPlayerDamageMatrix | void ClearRawPlayerDamageMatrix(int )
|
No Description Set |
GetStreak | int GetStreak(int )
|
No Description Set |
GetKillsDoneToHero | int GetKillsDoneToHero(int , int )
|
No Description Set |
GetTowerKills | int GetTowerKills(int )
|
No Description Set |
AddAegisPickup | void AddAegisPickup(int )
|
No Description Set |
AddClaimedFarm | void AddClaimedFarm(int , float )
|
No Description Set |
ResetTotalEarnedGold | void ResetTotalEarnedGold(int )
|
No Description Set |
GetHeroDamageTaken | int GetHeroDamageTaken(int )
|
No Description Set |
IncrementDeaths | void IncrementDeaths(int playerID)
|
No Description Set |
AddGoldSpentOnSupport | void AddGoldSpentOnSupport(int , int )
|
No Description Set |
GetSelectedHeroID | int GetSelectedHeroID(int )
|
No Description Set |
GetRunePickups | int GetRunePickups(int )
|
No Description Set |
GetNumItemsPurchased | int GetNumItemsPurchased(int )
|
No Description Set |
GetClaimedFarm | float GetClaimedFarm(int )
|
No Description Set |
GetReliableGold | int GetReliableGold(int )
|
No Description Set |
HasRepicked | bool HasRepicked(int playerID)
|
No Description Set |
SetHasRepicked | void SetHasRepicked(int playerID)
|
No Description Set |
ClearStreak | void ClearStreak(int )
|
No Description Set |
GetGoldLostToDeath | int GetGoldLostToDeath(int )
|
No Description Set |
ClearKillsMatrix | void ClearKillsMatrix(int )
|
No Description Set |
CDOTA_BaseNPC
No Description Set
Function | Signature | Description |
---|---|---|
ForceKill | void ForceKill(bool )
|
Kill this unit immediately. |
GetAbilityCount | int GetAbilityCount()
|
No Description Set |
GetAdditionalBattleMusicWeight | float GetAdditionalBattleMusicWeight()
|
Combat involving this creature will have this weight added to the music calcuations |
GetPlayerOwnerID | int GetPlayerOwnerID()
|
Get the owner player ID for this unit. |
EjectItemFromStash | void EjectItemFromStash(handle )
|
Drops the selected item out of this unit's stash. |
GetBaseDayTimeVisionRange | int GetBaseDayTimeVisionRange()
|
Returns the vision range before modifiers. |
IsMuted | bool IsMuted()
|
No Description Set |
IsAttackingEntity | bool IsAttackingEntity(handle )
|
No Description Set |
IsMechanical | bool IsMechanical()
|
Is the unit mechanical? |
IsRealHero | bool IsRealHero()
|
Returns true if the hero is a true Hero, not a creep or an Illusion of a hero |
SetDayTimeVisionRange | void SetDayTimeVisionRange(int )
|
Set the base vision range. |
GetModelRadius | float GetModelRadius()
|
No Description Set |
GetAverageTrueAttackDamage | int GetAverageTrueAttackDamage()
|
Returns the average value of the minimum and maximum damage values. |
RemoveModifierByName | void RemoveModifierByName(string )
|
Removes a modifier |
DropItemAtPositionImmediate | void DropItemAtPositionImmediate(handle , Vector )
|
Immediately drop a carried item at a given position. |
GetPaddedCollisionRadius | float GetPaddedCollisionRadius()
|
Get the collision hull radius (including padding) of this NPC |
GetAttackSpeed | float GetAttackSpeed()
|
No Description Set |
GetManaRegen | float GetManaRegen()
|
No Description Set |
MoveToTargetToAttack | void MoveToTargetToAttack(handle )
|
Move to a target to attack. |
IsDeniable | bool IsDeniable()
|
No Description Set |
SetHullRadius | void SetHullRadius(float )
|
Set the collision hull radius of this NPC |
GetAttackRange | float GetAttackRange()
|
Gets this unit's attack range after all modifiers. |
SetMana | void SetMana(float )
|
Set the mana on this unit. |
GetInitialGoalEntity | handle GetInitialGoalEntity()
|
Returns the initial waypoint goal for this NPC |
GetUnitName | string GetUnitName()
|
No Description Set |
RespawnUnit | void RespawnUnit()
|
Respawns the target unit if it can be respawned. |
GetRangeToUnit | float GetRangeToUnit(handle )
|
No Description Set |
CastAbilityImmediately | void CastAbilityImmediately(handle , int )
|
Cast an ability immediately. |
SetNightTimeVisionRange | void SetNightTimeVisionRange(int )
|
Set the base vision range. |
RemoveAbility | void RemoveAbility(string )
|
Remove an ability from this unit by name. |
IsAncient | bool IsAncient()
|
Is this creature an Ancient? |
SetStolenScepter | void SetStolenScepter(bool )
|
No Description Set |
GetHealthRegen | float GetHealthRegen()
|
No Description Set |
GetAttackDamage | int GetAttackDamage()
|
Returns a random integer between the minimum and maximum base damage of the unit. |
Stop | void Stop()
|
Stop the current order. |
GetAbilityByIndex | handle GetAbilityByIndex(int )
|
Retrieve an ability by index from the unit. |
SetInitialGoalEntity | void SetInitialGoalEntity(handle )
|
Sets the initial waypoint goal for this NPC |
SetOriginalModel | void SetOriginalModel(string originalModel)
|
Sets the original model of this entity, which it will tend to fall back to anytime its state changes |
IsOutOfGame | bool IsOutOfGame()
|
No Description Set |
GetCreationTime | float GetCreationTime()
|
No Description Set |
RemoveItem | void RemoveItem(handle )
|
Removes the passed item from this unit's inventory. |
GetNightTimeVisionRange | int GetNightTimeVisionRange()
|
Returns the vision range after modifiers. |
AngerNearbyUnits | void AngerNearbyUnits()
|
No Description Set |
InterruptChannel | void InterruptChannel()
|
No Description Set |
UnitCanRespawn | bool UnitCanRespawn()
|
No Description Set |
NotOnMinimapForEnemies | bool NotOnMinimapForEnemies()
|
No Description Set |
GetHealthPercent | int GetHealthPercent()
|
Get the current health percent of the unit. |
IsPhantomBlocker | bool IsPhantomBlocker()
|
No Description Set |
MakePhantomBlocker | void MakePhantomBlocker()
|
No Description Set |
FindAbilityByName | handle FindAbilityByName(string )
|
Retrieve an ability by name from the unit. |
HasAbility | bool HasAbility(string )
|
See whether this unit has an ability by name. |
MakeVisibleDueToAttack | void MakeVisibleDueToAttack(int )
|
No Description Set |
IsInvulnerable | bool IsInvulnerable()
|
No Description Set |
GetAttackRangeBuffer | float GetAttackRangeBuffer()
|
Gets the attack range buffer. |
SetBaseDamageMin | void SetBaseDamageMin(int )
|
Sets the minimum base damage. |
IsFrozen | bool IsFrozen()
|
No Description Set |
GetBaseNightTimeVisionRange | int GetBaseNightTimeVisionRange()
|
Returns the vision range before modifiers. |
DropItemAtPosition | void DropItemAtPosition(Vector , handle )
|
Drop an item at a given point. |
MakeVisibleToTeam | void MakeVisibleToTeam(int , float )
|
No Description Set |
GetOpposingTeamNumber | int GetOpposingTeamNumber()
|
No Description Set |
GetModifierCount | int GetModifierCount()
|
How many modifiers does this unit have? |
SetCursorPosition | void SetCursorPosition(Vector )
|
No Description Set |
GetHullRadius | float GetHullRadius()
|
Get the collision hull radius of this NPC |
IsOpposingTeam | bool IsOpposingTeam(int )
|
No Description Set |
SetIdleAcquire | void SetIdleAcquire(bool )
|
No Description Set |
ShouldIdleAcquire | bool ShouldIdleAcquire()
|
No Description Set |
IsPositionInRange | bool IsPositionInRange(Vector , float )
|
No Description Set |
InterruptMotionControllers | void InterruptMotionControllers(bool )
|
Parameter boolean determines finding clear space. |
SetControllableByPlayer | void SetControllableByPlayer(int , bool )
|
Set this unit controllable by the player with the passed ID. |
RemoveNoDraw | void RemoveNoDraw()
|
Remove the no draw flag. |
ReduceMana | void ReduceMana(float )
|
Remove mana from this unit, this can be used for involuntary mana loss, not for mana that is spent. |
SetBaseManaRegen | void SetBaseManaRegen(float )
|
No Description Set |
Interrupt | void Interrupt()
|
No Description Set |
GetCursorPosition | Vector GetCursorPosition()
|
No Description Set |
GetBaseAttackTime | float GetBaseAttackTime()
|
No Description Set |
GetDayTimeVisionRange | int GetDayTimeVisionRange()
|
Returns the vision range after modifiers. |
MoveToNPC | void MoveToNPC(handle )
|
Move to follow a unit. |
IsUnableToMiss | bool IsUnableToMiss()
|
No Description Set |
RemoveModifierByNameAndCaster | void RemoveModifierByNameAndCaster(string , handle )
|
Removes a modifier that was cast by the given caster |
SetForceAttackTarget | void SetForceAttackTarget(handle )
|
No Description Set |
HasAttackCapability | bool HasAttackCapability()
|
No Description Set |
GetAttacksPerSecond | float GetAttacksPerSecond()
|
No Description Set |
GetBaseDamageMin | int GetBaseDamageMin()
|
Gets the minimum base damage. |
GetForceAttackTarget | handle GetForceAttackTarget()
|
No Description Set |
AlertNearbyUnits | void AlertNearbyUnits(handle , handle )
|
No Description Set |
IsCreature | bool IsCreature()
|
Is this a Creature type NPC |
GetAttackTarget | handle GetAttackTarget()
|
No Description Set |
PerformAttack | void PerformAttack(handle , bool , bool , bool , bool )
|
Performs an attack on a target. Params: Target, bUseCastAttackOrb, bProcessProcs, bSkipCooldown, bIgnoreInvis |
GetDeathXP | int GetDeathXP()
|
Get the XP bounty on this unit |
SetAttacking | void SetAttacking(handle )
|
No Description Set |
SetHasInventory | void SetHasInventory(bool )
|
No Description Set |
ModifyHealth | void ModifyHealth(int , handle , bool , int )
|
Sets the health to a specific value, with optional flags or inflictors. |
IsMagicImmune | bool IsMagicImmune()
|
No Description Set |
GetAttackAnimationPoint | float GetAttackAnimationPoint()
|
No Description Set |
TimeUntilNextAttack | float TimeUntilNextAttack()
|
No Description Set |
AttackNoEarlierThan | void AttackNoEarlierThan(float )
|
No Description Set |
SetBaseMagicalResistanceValue | void SetBaseMagicalResistanceValue(float )
|
Sets base magical armor value. |
AddAbility | void AddAbility(string )
|
Add an ability to this unit by name. |
HasItemInInventory | bool HasItemInInventory(string )
|
See whether this unit has an item by name. |
AttackReady | bool AttackReady()
|
No Description Set |
SetDeathXP | void SetDeathXP(int )
|
Set the XP bounty on this unit |
GetBaseHealthRegen | float GetBaseHealthRegen()
|
No Description Set |
GetTeamNumber | int GetTeamNumber()
|
Get the team number of this unit. |
GetStatsBasedManaRegen | float GetStatsBasedManaRegen()
|
Returns mana regen rate per intelligence. |
GetUnitLabel | string GetUnitLabel()
|
No Description Set |
IsHardDisarmed | bool IsHardDisarmed()
|
No Description Set |
GetMoveSpeedModifier | float GetMoveSpeedModifier(float )
|
No Description Set |
GetMana | float GetMana()
|
Get the mana on this unit. |
AddNewModifier | void AddNewModifier(handle , handle , string , handle )
|
Add a modifier to this unit |
SwapAbilities | void SwapAbilities(string , string , bool , bool )
|
Swaps the slots of the two passed abilities and sets them enabled/disabled: const char* AbilityName1, const char* AbilityName2, bool bEnable1, bool bEnable2. The boolean controls which ability is active. The ability order is never swapped when swapping abilities, only the boolean statements are flipped. |
SetUnitName | void SetUnitName(string )
|
No Description Set |
IsPhased | bool IsPhased()
|
No Description Set |
SetRangedProjectileName | void SetRangedProjectileName(string )
|
No Description Set |
SpendMana | void SpendMana(float , handle )
|
Spend mana from this unit, this can be used for spending mana from abilities or item usage. |
GetProjectileSpeed | int GetProjectileSpeed()
|
No Description Set |
HasFlyingVision | bool HasFlyingVision()
|
No Description Set |
HasMovementCapability | bool HasMovementCapability()
|
No Description Set |
IsCommandRestricted | bool IsCommandRestricted()
|
No Description Set |
HasGroundMovementCapability | bool HasGroundMovementCapability()
|
No Description Set |
SetMoveCapability | void SetMoveCapability(int )
|
No Description Set |
SellItem | void SellItem(handle )
|
Sells the passed item in this unit's inventory. |
IsSoftDisarmed | bool IsSoftDisarmed()
|
No Description Set |
GetMagicalArmorValue | float GetMagicalArmorValue()
|
Returns current magical armor value. |
SetMinimumGoldBounty | void SetMinimumGoldBounty(int )
|
Set the minimum gold bounty for this unit. |
SetAttackCapability | void SetAttackCapability(int )
|
No Description Set |
HasScepter | bool HasScepter()
|
No Description Set |
IsMovementImpaired | bool IsMovementImpaired()
|
No Description Set |
IsIdle | bool IsIdle()
|
Is this creature currently idle? |
IsRangedAttacker | bool IsRangedAttacker()
|
Is this unit a ranged attacker? |
SetBaseHealthRegen | void SetBaseHealthRegen(float )
|
No Description Set |
SetBaseMoveSpeed | void SetBaseMoveSpeed(int )
|
No Description Set |
SetMaximumGoldBounty | void SetMaximumGoldBounty(int )
|
Set the maximum gold bounty for this unit. |
GetPercentageBasedManaRegen | float GetPercentageBasedManaRegen()
|
This Mana regen is derived from % bonuses (from items like Void Stone). |
GetItemInSlot | handle GetItemInSlot(int )
|
Returns nth item in inventory slot (index is zero based) |
NoTeamMoveTo | bool NoTeamMoveTo()
|
No Description Set |
GetBaseDamageMax | int GetBaseDamageMax()
|
Gets the minimum base damage. |
GetTotalPurchasedUpgradeGoldCost | int GetTotalPurchasedUpgradeGoldCost()
|
Get how much gold has been spent on ability upgrades. |
IsBlind | bool IsBlind()
|
No Description Set |
GiveMana | void GiveMana(float )
|
Give mana to this unit, this can be used for mana gained by abilities or item usage. |
IsDominated | bool IsDominated()
|
No Description Set |
GetMustReachEachGoalEntity | bool GetMustReachEachGoalEntity()
|
Get whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path |
PassivesDisabled | bool PassivesDisabled()
|
No Description Set |
PickupRune | void PickupRune(handle )
|
Pick up a rune. |
GetManaPercent | int GetManaPercent()
|
Get the percent of mana remaining. |
IsStunned | bool IsStunned()
|
No Description Set |
HasInventory | bool HasInventory()
|
No Description Set |
MoveToNPCToGiveItem | void MoveToNPCToGiveItem(handle , handle )
|
Give an item to another unit. |
NoHealthBar | bool NoHealthBar()
|
No Description Set |
IsLowAttackPriority | bool IsLowAttackPriority()
|
No Description Set |
NotOnMinimap | bool NotOnMinimap()
|
No Description Set |
GetCursorCastTarget | handle GetCursorCastTarget()
|
No Description Set |
IsInvisible | bool IsInvisible()
|
No Description Set |
HasFlyMovementCapability | bool HasFlyMovementCapability()
|
No Description Set |
IsSpeciallyDeniable | bool IsSpeciallyDeniable()
|
No Description Set |
GetGoldBounty | int GetGoldBounty()
|
Get the gold bounty on this unit |
AddNoDraw | void AddNoDraw()
|
Adds the no draw flag. |
AddItem | void AddItem(handle )
|
Add an item to this unit's inventory. |
IsUnselectable | bool IsUnselectable()
|
No Description Set |
SetBaseAttackTime | void SetBaseAttackTime(float )
|
No Description Set |
GetBaseMoveSpeed | float GetBaseMoveSpeed()
|
No Description Set |
IsBlockDisabled | bool IsBlockDisabled()
|
No Description Set |
IsNightmared | bool IsNightmared()
|
No Description Set |
GetCursorTargetingNothing | bool GetCursorTargetingNothing()
|
No Description Set |
HasModifier | bool HasModifier(string )
|
Sees if this unit has a given modifier |
GetHasteFactor | float GetHasteFactor()
|
No Description Set |
NoUnitCollision | bool NoUnitCollision()
|
No Description Set |
IsHexed | bool IsHexed()
|
No Description Set |
GetCastPoint | float GetCastPoint(bool )
|
Parameter: bAttack |
GetConstantBasedManaRegen | float GetConstantBasedManaRegen()
|
This Mana regen is derived from constant bonuses like Basilius. |
GetLevel | int GetLevel()
|
Returns the level of this unit. |
SetCursorTargetingNothing | void SetCursorTargetingNothing(bool )
|
No Description Set |
IsHero | bool IsHero()
|
Is this a hero or hero illusion? |
GetModifierNameByIndex | string GetModifierNameByIndex(int )
|
Get a modifier name by index. |
IsSilenced | bool IsSilenced()
|
No Description Set |
IsAttackImmune | bool IsAttackImmune()
|
No Description Set |
IsDisarmed | bool IsDisarmed()
|
No Description Set |
IsAttacking | bool IsAttacking()
|
No Description Set |
MoveToPosition | void MoveToPosition(Vector )
|
Issue a Move-To command |
ProvidesVision | bool ProvidesVision()
|
No Description Set |
MoveToPositionAggressive | void MoveToPositionAggressive(Vector )
|
Issue an Attack-Move-To command |
SetCursorCastTarget | void SetCursorCastTarget(handle )
|
No Description Set |
SetPhysicalArmorBaseValue | void SetPhysicalArmorBaseValue(float )
|
Sets base physical armor value. |
IsRooted | bool IsRooted()
|
No Description Set |
TriggerModifierDodge | bool TriggerModifierDodge()
|
No Description Set |
TriggerSpellAbsorb | bool TriggerSpellAbsorb(handle )
|
Query whether the passed ability will trigger spell absorb on this unit. |
GetIdealSpeed | float GetIdealSpeed()
|
Returns speed after all modifiers. |
MakeIllusion | void MakeIllusion()
|
No Description Set |
IsIllusion | bool IsIllusion()
|
No Description Set |
GetSecondsPerAttack | float GetSecondsPerAttack()
|
No Description Set |
SetMustReachEachGoalEntity | void SetMustReachEachGoalEntity(bool )
|
Set whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path |
GetMaxHealth | int GetMaxHealth()
|
Get the maximum health of this unit. |
GetBaseAttackRange | int GetBaseAttackRange()
|
Gets this unit's attack range before modifiers. |
IsEvadeDisabled | bool IsEvadeDisabled()
|
No Description Set |
GetMaxMana | float GetMaxMana()
|
Get the maximum mana of this unit. |
SetBaseDamageMax | void SetBaseDamageMax(int )
|
Sets the minimum base damage. |
GetHealth | int GetHealth()
|
Get the health of this unit. |
GetMainControllingPlayer | int GetMainControllingPlayer()
|
Returns the player ID of the controlling player. |
Heal | void Heal(float , handle )
|
Heal this unit. |
GetIncreasedAttackSpeed | float GetIncreasedAttackSpeed()
|
No Description Set |
PickupDroppedItem | void PickupDroppedItem(handle )
|
Pick up a dropped item. |
IsPhantom | bool IsPhantom()
|
Is this a phantom unit? |
Hold | void Hold()
|
Hold position. |
IsNeutralUnitType | bool IsNeutralUnitType()
|
Is this a neutral? |
DisassembleItem | void DisassembleItem(handle )
|
Disassemble the passed item in this unit's inventory. |
GetBaseMagicalResistanceValue | float GetBaseMagicalResistanceValue()
|
Returns base magical armor value. |
GetCollisionPadding | float GetCollisionPadding()
|
Returns the size of the collision padding around the hull. |
IsAlive | bool IsAlive()
|
Is this unit alive? |
NoTeamSelect | bool NoTeamSelect()
|
No Description Set |
CastAbilityOnTarget | void CastAbilityOnTarget(handle target, handle ability, int playerIndex)
|
Cast an ability on a target entity. |
CastAbilityOnPosition | void CastAbilityOnPosition(Vector , handle , int )
|
Cast an ability on a position. |
GetPlayerOwner | handle GetPlayerOwner()
|
Returns the player that owns this unit |
IsSummoned | bool IsSummoned()
|
Is this unit summoned? |
IsTower | bool IsTower()
|
Is this a tower? |
SetNeverMoveToClearSpace | void SetNeverMoveToClearSpace(bool )
|
If set to true, we will never attempt to move this unit to clear space, even when it unphases. |
SetAdditionalBattleMusicWeight | void SetAdditionalBattleMusicWeight(float )
|
Combat involving this creature will have this weight added to the music calcuations |
GetBaseMaxHealth | float GetBaseMaxHealth()
|
Gets the base max health value. |
GetHealthDeficit | int GetHealthDeficit()
|
Returns integer amount of health missing from max. |
GetAcquisitionRange | float GetAcquisitionRange()
|
Gets the range at which this unit will auto-acquire. |
GetLastIdleChangeTime | float GetLastIdleChangeTime()
|
Get the last game time that this unit switched to/from idle state. |
SetBaseMaxHealth | void SetBaseMaxHealth(float )
|
Set a new base max health value. |
Kill | void Kill(handle , handle )
|
Kills this NPC, with the params Ability and Attacker |
CastAbilityNoTarget | void CastAbilityNoTarget(handle ability, int playerIndex)
|
Cast an ability with no target. ( hAbility, iPlayerIndex ) |
GetCurrentVisionRange | int GetCurrentVisionRange()
|
Gets the current vision range. |
CastAbilityToggle | void CastAbilityToggle(handle , int )
|
Toggle an ability. ( hAbility, iPlayerIndex ) |
IsOwnedByAnyPlayer | bool IsOwnedByAnyPlayer()
|
Is this unit owned by any non-bot player? |
GetPhysicalArmorBaseValue | float GetPhysicalArmorBaseValue()
|
Returns base physical armor value. |
GetCurrentActiveAbility | handle GetCurrentActiveAbility()
|
Get the ability this unit is currently casting. |
IsControllableByAnyPlayer | bool IsControllableByAnyPlayer()
|
Is this unit controlled by any non-bot player? |
GetPhysicalArmorValue | float GetPhysicalArmorValue()
|
Returns current physical armor value. |
BoundingRadius2D | float BoundingRadius2D()
|
No Description Set |
CDOTA_BaseNPC_Hero
No Description Set
Function | Signature | Description |
---|---|---|
GetPhysicalArmorValue | float GetPhysicalArmorValue()
|
Hero armor is affected by attributes. |
GetDenies | int GetDenies()
|
Value is stored in PlayerResource. |
GetIntellect | float GetIntellect()
|
No Description Set |
ShouldDoFlyHeightVisual | bool ShouldDoFlyHeightVisual()
|
No Description Set |
GetPlayerID | int GetPlayerID()
|
Returns player ID of the player owning this hero |
GetLastHits | int GetLastHits()
|
Value is stored in PlayerResource. |
GetBaseAgility | float GetBaseAgility()
|
No Description Set |
IsReincarnating | bool IsReincarnating()
|
No Description Set |
SetBaseAgility | void SetBaseAgility(float )
|
No Description Set |
IncrementLastHitMultikill | void IncrementLastHitMultikill()
|
Value is stored in PlayerResource. |
RespawnHero | void RespawnHero(bool , bool , bool )
|
Respawn this hero. |
GetBaseStrength | float GetBaseStrength()
|
No Description Set |
GetDeathGoldCost | int GetDeathGoldCost()
|
No Description Set |
GetManaRegen | float GetManaRegen()
|
Hero mana regen is affected by attributes. |
ClearLastHitMultikill | void ClearLastHitMultikill()
|
Value is stored in PlayerResource. |
ModifyGold | int ModifyGold(int goldAmmt, bool reliable, int reason)
|
Gives this hero some gold. Args: int nGoldChange, bool bReliable, int reason |
GetPrimaryStatValue | float GetPrimaryStatValue()
|
No Description Set |
ClearStreak | void ClearStreak()
|
Value is stored in PlayerResource. |
GetAgility | float GetAgility()
|
No Description Set |
SetBuybackGoldLimitTime | void SetBuybackGoldLimitTime(float )
|
Set the amount of time gold gain is limited after buying back. |
CalculateStatBonus | void CalculateStatBonus()
|
Recalculate all stats after the hero gains stats. |
GetBuybackCooldownTime | float GetBuybackCooldownTime()
|
Return float value for the amount of time left on cooldown for this hero's buyback. |
GetGoldBounty | int GetGoldBounty()
|
No Description Set |
GetHealthRegen | float GetHealthRegen()
|
Hero health regen is affected by attributes. |
IncrementStreak | void IncrementStreak()
|
Value is stored in PlayerResource. |
IsBuybackDisabledByReapersScythe | bool IsBuybackDisabledByReapersScythe()
|
No Description Set |
GetBuybackCost | int GetBuybackCost()
|
Return integer value for the gold cost of a buyback. |
CanEarnGold | bool CanEarnGold()
|
Returns boolean value result of buyback gold limit time less than game time. |
GetStrength | float GetStrength()
|
No Description Set |
GetAgilityGain | float GetAgilityGain()
|
No Description Set |
GetNumAttackers | int GetNumAttackers()
|
No Description Set |
GetCurrentXP | int GetCurrentXP()
|
Returns the amount of XP |
SetAbilityPoints | void SetAbilityPoints(int )
|
Sets the current unspent ability point's. |
SetRespawnPosition | void SetRespawnPosition(Vector )
|
No Description Set |
ModifyIntellect | void ModifyIntellect(float )
|
Adds passed value to base attribute value, then calls CalculateStatBonus. |
SpendGold | void SpendGold(int , int )
|
Args: int nGold, int nReason |
UnitCanRespawn | bool UnitCanRespawn()
|
No Description Set |
GetGold | int GetGold()
|
Returns gold amount for the player owning this hero |
PerformTaunt | void PerformTaunt()
|
No Description Set |
HeroLevelUp | void HeroLevelUp(bool )
|
Levels up the hero, true or false to play effects. |
SetGold | void SetGold(int , bool )
|
Sets the gold amount for the player owning this hero |
HasAnyAvailableInventorySpace | bool HasAnyAvailableInventorySpace()
|
No Description Set |
KilledHero | void KilledHero(handle , handle )
|
Args: Hero, Inflictor |
GetAbilityPoints | int GetAbilityPoints()
|
Gets the current unspent ability point's. |
HasRoomForItem | int HasRoomForItem(string , bool , bool )
|
Args: const char* pItemName, bool bIncludeStashCombines, bool bAllowSelling |
GetAssists | int GetAssists()
|
Value is stored in PlayerResource. |
SetTimeUntilRespawn | void SetTimeUntilRespawn(float )
|
No Description Set |
GetDeaths | int GetDeaths()
|
Value is stored in PlayerResource. |
GetTimeUntilRespawn | float GetTimeUntilRespawn()
|
No Description Set |
UpgradeAbility | void UpgradeAbility(handle )
|
This upgrades the passed ability if it exists and the hero has enough ability point's. |
IncrementKills | void IncrementKills(int kills)
|
Passed ID is for the victim, killer ID is ID of the current hero. Value is stored in PlayerResource. |
GetPrimaryAttribute | int GetPrimaryAttribute()
|
0 = strength, 1 = agility, 2 = intelligence. |
IncrementAssists | void IncrementAssists()
|
Value is stored in PlayerResource. |
HasFlyingVision | bool HasFlyingVision()
|
No Description Set |
GetAttacker | int GetAttacker(int )
|
No Description Set |
GetKills | int GetKills()
|
Value is stored in PlayerResource. |
GetIncreasedAttackSpeed | float GetIncreasedAttackSpeed()
|
Hero attack speed is also affected by agility. |
IncrementLastHitStreak | void IncrementLastHitStreak()
|
Value is stored in PlayerResource. |
HasOwnerAbandoned | bool HasOwnerAbandoned()
|
No Description Set |
WillReincarnate | bool WillReincarnate()
|
No Description Set |
AddExperience | bool AddExperience(float , bool )
|
Params: Float XP, Bool applyBotDifficultyScaling |
GetMultipleKillCount | int GetMultipleKillCount()
|
No Description Set |
RecordLastHit | void RecordLastHit()
|
No Description Set |
IncrementLastHits | void IncrementLastHits()
|
Value is stored in PlayerResource. |
GetStatsBasedManaRegen | float GetStatsBasedManaRegen()
|
Returns only the regen based on Intelligence. |
GetBuybackGoldLimitTime | float GetBuybackGoldLimitTime()
|
Returns the amount of time gold gain is limited after buying back. |
SetCustomDeathXP | void SetCustomDeathXP(int )
|
Sets a custom experience value for this hero. Tip:GameRules boolean must be set for this to work!
|
GetBaseDamageMax | int GetBaseDamageMax()
|
Hero damage is also affected by attributes. |
GetBaseDamageMin | int GetBaseDamageMin()
|
Hero damage is also affected by attributes. |
GetStreak | int GetStreak()
|
Value is stored in PlayerResource. |
GetMostRecentDamageTime | float GetMostRecentDamageTime()
|
No Description Set |
SetBuyBackDisabledByReapersScythe | void SetBuyBackDisabledByReapersScythe(bool )
|
No Description Set |
Buyback | void Buyback()
|
Spend the gold and buyback with this hero. |
SetBaseStrength | void SetBaseStrength(float )
|
No Description Set |
SetBaseIntellect | void SetBaseIntellect(float )
|
No Description Set |
GetStrengthGain | float GetStrengthGain()
|
No Description Set |
IncrementDeaths | void IncrementDeaths()
|
Value is stored in PlayerResource. |
GetRespawnTime | float GetRespawnTime()
|
No Description Set |
ModifyAgility | void ModifyAgility(float )
|
Adds passed value to base attribute value, then calls CalculateStatBonus. |
GetIntellectGain | float GetIntellectGain()
|
No Description Set |
ClearLastHitStreak | void ClearLastHitStreak()
|
Value is stored in PlayerResource. |
IncrementNearbyCreepDeaths | void IncrementNearbyCreepDeaths()
|
Value is stored in PlayerResource. |
GetBaseIntellect | float GetBaseIntellect()
|
No Description Set |
SetPlayerID | void SetPlayerID(int )
|
No Description Set |
SetBuybackCooldownTime | void SetBuybackCooldownTime(float )
|
Sets the buyback cooldown time. |
GetBonusDamageFromPrimaryStat | int GetBonusDamageFromPrimaryStat()
|
No Description Set |
IncrementDenies | void IncrementDenies()
|
Value is stored in PlayerResource. |
ModifyStrength | void ModifyStrength(float )
|
Adds passed value to base attribute value, then calls CalculateStatBonus. |
CDOTA_BaseNPC_Creature
No Description Set
Function | Signature | Description |
---|---|---|
SetHPRegenGain | void SetHPRegenGain(float )
|
Set the hit point's regen gained per level on this creature. |
SetDisableResistanceGain | void SetDisableResistanceGain(float )
|
Set the disable resistance gained per level on this creature. |
SetAttackTimeGain | void SetAttackTimeGain(float )
|
Set the attack time gained per level on this creature. |
SetMoveSpeedGain | void SetMoveSpeedGain(int )
|
Set the move speed gained per level on this creature. |
CreatureLevelUp | void CreatureLevelUp(int )
|
Level the creature up by the specified number of levels |
SetBountyGain | void SetBountyGain(int )
|
Set the bounty gold gained per level on this creature. |
SetXPGain | void SetXPGain(int )
|
Set the xp reward gained per level on this creature. |
SetChampion | void SetChampion(bool )
|
Flag this unit as a champion creature. |
AddItemDrop | void AddItemDrop(handle )
|
Add the specified item drop to this creature |
SetManaRegenGain | void SetManaRegenGain(float )
|
Set the mana point's regen gained per level on this creature. |
SetDamageGain | void SetDamageGain(int )
|
Set the damage gained per level on this creature. |
SetMagicResistanceGain | void SetMagicResistanceGain(float )
|
Set the magic resistance gained per level on this creature. |
SetHPGain | void SetHPGain(int )
|
Set the hit point's gained per level on this creature. |
IsChampion | bool IsChampion()
|
Is this unit a champion? |
SetManaGain | void SetManaGain(int )
|
Set the mana point's gained per level on this creature. |
SetArmorGain | void SetArmorGain(float )
|
Set the armor gained per level on this creature. |
CDOTA_BaseNPC_Building
No Description Set
Function | Signature | Description |
---|---|---|
SetInvulnCount | void SetInvulnCount(int )
|
Set the invulnerability counter of this building. |
GetInvulnCount | int GetInvulnCount()
|
Get the invulnerability count for a building. |
CRPG_Unit
No Description Set
Function | Signature | Description |
---|---|---|
IsFacing | bool IsFacing(Vector , float )
|
( vecTargetPosition, flAngleTolerance ) - returns true if the unit is within flAngleTolerance degrees of the target position |
SetSightConeAngle | void SetSightConeAngle(float )
|
( flAngleDegrees ) - sets angle in which the unit can see things up to sight range |
ActionState | handle ActionState()
|
return the ActionState object for this unit. |
FindSensedEnemies | table FindSensedEnemies()
|
returns list of all enemy units within this unit's sight cone or sensing sphere |
GetUnitName | string GetUnitName()
|
get the unit name for this unit. |
GetMaxStamina | float GetMaxStamina()
|
returns maximum stamina amount. |
SetBlocking | void SetBlocking(bool )
|
( bShouldBlock ) - Set the blocking state of this unit. |
GetStamina | float GetStamina()
|
returns current stamina amount. |
GetMovementTargetEntity | handle GetMovementTargetEntity()
|
Returs the movement target entity, if set. |
IsBlocking | bool IsBlocking()
|
is this unit blocking? |
GetSensingSphereRange | float GetSensingSphereRange()
|
returns range of unit's 360 degree sensing sphere |
SetMovementTargetEntity | void SetMovementTargetEntity(handle , float )
|
( hTargetEntity, flTargetRange ) - Try to move this unit to the given range from the target entity. |
SetTurnRate | void SetTurnRate(float )
|
( flTurnRate ) - sets unit's turn rate in degrees per second |
GetSightConeAngle | float GetSightConeAngle()
|
returns angle in which the unit can see things up to sight range |
GetMaxSpeed | float GetMaxSpeed()
|
returns unit's max speed |
GrantItem | void GrantItem(string , bool )
|
( sItemName ) - grant an item to the unit by name. |
SetMovementTargetPosition | void SetMovementTargetPosition(Vector , float )
|
( vecTargetPosition, flTargetRange ) - Try to move this unit to the given range from the target point. |
ClearMovementTarget | void ClearMovementTarget()
|
Clear any movement target entity/position. |
SetSightConeRange | void SetSightConeRange(float )
|
( fRange ) - set range of unit's sight cone |
SetMaxSpeed | void SetMaxSpeed(float )
|
( flMaxSpeed ) - sets unit's max speed |
GetSightConeRange | float GetSightConeRange()
|
returns range of unit's sight cone |
GetTurnRate | float GetTurnRate()
|
returns unit's turn rate in degrees per second |
SetSensingSphereRange | void SetSensingSphereRange(float )
|
( flSightRange ) - set range of unit's 360 degree sensing sphere |
CDOTABaseGameMode
No Description Set
Function | Signature | Description |
---|---|---|
SetCustomHeroMaxLevel | void SetCustomHeroMaxLevel(int maxLevel)
|
Allows definition of the max level heroes can achieve (default is 25). |
SetUseCustomHeroLevels | void SetUseCustomHeroLevels(bool )
|
Turn on custom-defined XP values for hero level ups. The table should be defined before switching this on. |
SetBuybackEnabled | void SetBuybackEnabled(bool )
|
Enables or disables buyback completely |
SetCustomXPRequiredToReachNextLevel | void SetCustomXPRequiredToReachNextLevel(handle )
|
Allows definition of a table of hero XP values. |
SetBotThinkingEnabled | void SetBotThinkingEnabled(bool )
|
Enables/Disables bot thinking. Requires a very Dota PvP-like map with 3 lanes, a shop, etc. |
SetCustomBuybackCostEnabled | void SetCustomBuybackCostEnabled(bool )
|
Turns on capability to define custom buyback costs. |
SetTopBarTeamValuesVisible | void SetTopBarTeamValuesVisible(bool )
|
Turning on/off the team values on the top game bar. |
SetTopBarTeamValuesOverride | void SetTopBarTeamValuesOverride(bool )
|
Override the values of the team values on the top game bar. |
SetAlwaysShowPlayerInventory | void SetAlwaysShowPlayerInventory(bool )
|
Show the player hero's inventory in the HUD, regardless of what unit is selected. |
SetRemoveIllusionsOnDeath | void SetRemoveIllusionsOnDeath(bool )
|
Make it so illusions are immediately removed upon death, rather than sticking around for a few seconds. |
ClientLoadGridNav | void ClientLoadGridNav()
|
Tell clients that they need to load gridnav information. Used for things like allowing clients to identify valid locations to place buildings. |
SetFogOfWarDisabled | void SetFogOfWarDisabled(bool )
|
Turn the fog of war on or off. |
SetRecommendedItemsDisabled | void SetRecommendedItemsDisabled(bool )
|
Turn the panel for showing recommended items at the shop off/on. Takes a bool. |
SetGoldSoundDisabled | void SetGoldSoundDisabled(bool )
|
Turn the sound when gold is acquired off/on. Takes a bool. |
SetTowerBackdoorProtectionEnabled | void SetTowerBackdoorProtectionEnabled(bool )
|
Enables/Disables tower backdoor protection |
SetTopBarTeamValue | void SetTopBarTeamValue(int , int )
|
Set the team values on the top game bar. |
SetCustomBuybackCooldownEnabled | void SetCustomBuybackCooldownEnabled(bool )
|
Turns on capability to define custom buyback cooldowns. |
SetOverrideSelectionEntity | void SetOverrideSelectionEntity(handle unit)
|
Set an override for the default selection entity, instead of each player's hero. |
SetCameraDistanceOverride | void SetCameraDistanceOverride(float )
|
Set a different camera distance; dota default is 1134. |
CDotaQuest
No Description Set
Function | Signature | Description |
---|---|---|
SetTextReplaceString | void SetTextReplaceString(string )
|
Set the text replace string for this quest |
CompleteQuest | void CompleteQuest()
|
Mark this quest complete |
RemoveSubquest | void RemoveSubquest(handle )
|
Remove a subquest from this quest |
SetTextReplaceValue | void SetTextReplaceValue(int , int )
|
Set a quest value |
GetSubquest | handle GetSubquest(int )
|
Finds a subquest from this quest by index |
GetSubquestByName | handle GetSubquestByName(string )
|
Finds a subquest from this quest by name |
AddSubquest | void AddSubquest(handle )
|
Add a subquest to this quest |
CDotaSubquestBase
No Description Set
Function | Signature | Description |
---|---|---|
SetTextReplaceString | void SetTextReplaceString(string )
|
Set the text replace string for this subquest |
CompleteSubquest | void CompleteSubquest()
|
Mark this subquest complete |
SetTextReplaceValue | void SetTextReplaceValue(int , int )
|
Set a subquest value |
CPhysicsComponent
No Description Set
Function | Signature | Description |
---|---|---|
ExpensiveInstantRayCast | bool ExpensiveInstantRayCast(Vector , Vector , handle )
|
Do an instant (i.e. blocking) Ray Cast. Will do a handle/queue version later. Don't plan to use this for real! |
CPointTemplate
No Description Set
Function | Signature | Description |
---|---|---|
ForceSpawn | void ForceSpawn()
|
ForceSpawn() : Spawns all of the entities the point_template is pointing at. |
GetSpawnedEntities | handle GetSpawnedEntities()
|
GetSpawnedEntities() : Get the list of the most recent spawned entities |
SetSpawnCallback | void SetSpawnCallback(handle , handle )
|
SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array. |
DeleteCreatedSpawnGroups | void DeleteCreatedSpawnGroups()
|
DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this. |
CBodyComponent
No Description Set
Function | Signature | Description |
---|---|---|
SetAnimation | void SetAnimation(string )
|
Pass string for the animation to play on this model |
SetVelocity | void SetVelocity(Vector velocity)
|
No Description Set |
SetBodyGroup | void SetBodyGroup(string )
|
No Description Set |
AddImpulseAtPosition | void AddImpulseAtPosition(Vector , Vector )
|
Apply an impulse at a worldspace position to the physics |
SetMaterialGroup | void SetMaterialGroup(utlstringtoken )
|
No Description Set |
SetAngularVelocity | void SetAngularVelocity(Vector )
|
No Description Set |
LookupSequence | <> LookupSequence(string )
|
Returns a sequence id given a name |
SequenceDuration | float SequenceDuration(string )
|
Returns the duration in seconds of the specified sequence |
AddVelocity | void AddVelocity(Vector , Vector )
|
Add linear and angular velocity to the physics object |
IsAttachedToParent | bool IsAttachedToParent()
|
Is attached to parent |
DetachFromParent | void DetachFromParent()
|
Detach from its parent |
GetSequence | <> GetSequence()
|
Returns the active sequence |
CBaseAnimating
No Description Set
Function | Signature | Description |
---|---|---|
IsSequenceFinished | bool IsSequenceFinished()
|
Ask whether the main sequence is done playing |
ScriptLookupAttachment | int ScriptLookupAttachment(string )
|
Get the named attachment id |
SetModelScale | void SetModelScale(float modelScale)
|
( flScale ) - set scale of entity's model |
GetAttachmentAngles | Vector GetAttachmentAngles(int )
|
Get the attachement id's angles as a p,y,r vector |
SetPoseParameter | float SetPoseParameter(string , float )
|
Set the specified pose parameter to the specified value |
GetAttachmentOrigin | Vector GetAttachmentOrigin(int )
|
Get the attachement id's origin vector |
SetBodygroup | void SetBodygroup(int , int )
|
Sets a bodygroup |
CBaseCombatCharacter
No Description Set
Function | Signature | Description |
---|---|---|
GetEquippedWeapons | table GetEquippedWeapons()
|
GetEquippedWeapons() : Returns an array of all the equipped weapons |
GetWeaponCount | int GetWeaponCount()
|
GetWeaponCount() : Gets the number of weapons currently equipped |
ProjectileManager
No Description Set
Function | Signature | Description |
---|---|---|
ProjectileDodge | void ProjectileDodge(handle )
|
Makes the specified unit dodge projectiles |
CreateLinearProjectile | int CreateLinearProjectile(handle )
|
Creates a linear projectile and returns the projectile ID |
DestroyLinearProjectile | void DestroyLinearProjectile(int )
|
Destroys the linear projectile matching the argument ID |
CreateTrackingProjectile | void CreateTrackingProjectile(handle )
|
Creates a tracking projectile |
CBaseTrigger
No Description Set
Function | Signature | Description |
---|---|---|
Enable | void Enable()
|
Enable the trigger |
IsTouching | bool IsTouching(handle )
|
Checks whether the passed entity is touching the trigger. |
Disable | void Disable()
|
Disable the trigger |
CEnvEntityMaker
No Description Set
Function | Signature | Description |
---|---|---|
SpawnEntityAtEntityOrigin | void SpawnEntityAtEntityOrigin(handle )
|
Create an entity at the location of a specified entity instance |
SpawnEntityAtNamedEntityOrigin | void SpawnEntityAtNamedEntityOrigin(string )
|
Create an entity at the location of a named entity |
SpawnEntityAtLocation | void SpawnEntityAtLocation(Vector , Vector )
|
Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll) |
SpawnEntity | void SpawnEntity()
|
Create an entity at the location of the maker |
CDOTAVoteSystem
No Description Set
Function | Signature | Description |
---|---|---|
StartVote | void StartVote(handle )
|
Starts a vote, based upon a table of parameters |
CMarkupVolumeTagged
No Description Set
Function | Signature | Description |
---|---|---|
HasTag | bool HasTag(string )
|
Does this volume have the given tag. |
CScriptPrecacheContext
No Description Set
Function | Signature | Description |
---|---|---|
GetValue | table GetValue(string )
|
Reads a spawn key |
AddResource | void AddResource(string )
|
Precaches a specific resource |
CScriptKeyValues
No Description Set
Function | Signature | Description |
---|---|---|
GetValue | table GetValue(string )
|
Reads a spawn key |
CScriptParticleManager
No Description Set
Global accessor variable: ParticleManager
Function | Signature | Description |
---|---|---|
SetParticleAlwaysSimulate | void SetParticleAlwaysSimulate(int )
|
No Description Set |
SetParticleControl | void SetParticleControl(int particleId, int controlIndex, Vector controlData)
|
Set the control point data for a control on a particle effect |
CreateParticleForPlayer | int CreateParticleForPlayer(string particleName, int particleAttach, handle owningEntity, handle owningPlayer)
|
Creates a new particle effect that only plays for the specified player |
ReleaseParticleIndex | void ReleaseParticleIndex(int particleId)
|
Frees the specified particle index |
GetParticleReplacement | string GetParticleReplacement(string , handle )
|
No Description Set |
SetParticleControlEnt | void SetParticleControlEnt(int , int , handle , int , string , Vector , bool )
|
No Description Set |
CreateParticle | int CreateParticle(string particleName, int particleAttach, handle owningEntity)
|
Creates a new particle effect |
CScriptHeroList
No Description Set
Function | Signature | Description |
---|---|---|
GetHero | handle GetHero(int heroId)
|
Get the Nth hero in the Hero List |
GetAllHeroes | table GetAllHeroes()
|
Returns all the heroes in the world |
GetHeroCount | int GetHeroCount()
|
Returns the number of heroes in the world |
CNativeOutputs
No Description Set
Function | Signature | Description |
---|---|---|
Init | void Init(int )
|
Initialize with number of outputs |
AddOutput | void AddOutput(string , string )
|
Add an output |
CEnvProjectedTexture
No Description Set
Function | Signature | Description |
---|---|---|
SetVolumetrics | void SetVolumetrics(bool , float , float , int , float )
|
Turn on/off light volumetrics: bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset |
SetFarRange | void SetFarRange(float )
|
Set light maximum range |
SetQuadraticAttenuation | void SetQuadraticAttenuation(float )
|
Set light quadratic attenuation value |
SetNearRange | void SetNearRange(float )
|
Set light minimum range |
SetLinearAttenuation | void SetLinearAttenuation(float )
|
Set light linear attenuation value |
CInfoData
No Description Set
Function | Signature | Description |
---|---|---|
QueryString | string QueryString(utlstringtoken , string )
|
Query string data for this key |
QueryNumber | float QueryNumber(utlstringtoken , float )
|
Query number data for this key |
QueryInt | int QueryInt(utlstringtoken , int )
|
Query int data for this key |
QueryColor | Vector QueryColor(utlstringtoken , Vector )
|
Query color data for this key |
QueryVector | Vector QueryVector(utlstringtoken , Vector )
|
Query vector data for this key |
QueryFloat | float QueryFloat(utlstringtoken , float )
|
Query float data for this key |
CPhysicsProp
No Description Set
Function | Signature | Description |
---|---|---|
DisableMotion | void DisableMotion()
|
Enable motion for the prop |
EnableMotion | void EnableMotion()
|
Enable motion for the prop |
CDOTAGamerules
No Description Set
Function | Signature | Description |
---|---|---|
SetPostGameTime | void SetPostGameTime(float time)
|
Sets the amount of time players have between the game ending and the server disconnecting them. |
State_Get | <> State_Get()
|
Get the current Gamerules state |
MakeTeamLose | void MakeTeamLose(int team)
|
Makes ths specified team lose |
Defeated | void Defeated()
|
Kills the ancient, etc. |
ResetToHeroSelection | void ResetToHeroSelection()
|
Restart the game at hero selection |
SendCustomMessage | void SendCustomMessage(string , int , int )
|
Sends a string to the defined team. |
SetCreepMinimapIconScale | void SetCreepMinimapIconScale(float scale)
|
Scale the creep icons on the minimap. |
GetNianFightStartTime | float GetNianFightStartTime()
|
Gets the start time for the Nian fight |
NumDroppedItems | int NumDroppedItems()
|
Returns the number of items currently dropped on the ground |
SetGoldTickTime | void SetGoldTickTime(float )
|
Set the time interval between auto gold increases. |
GetMatchSignoutComplete | bool GetMatchSignoutComplete()
|
Have we received the post match signout message that includes reward information |
GetDifficulty | int GetDifficulty()
|
Returns difficulty level of the custom game mode |
ResetDefeated | void ResetDefeated()
|
Restart after killing the ancient, etc. |
GetNianTotalDamageTaken | int GetNianTotalDamageTaken()
|
For New Bloom, get total damage taken by the Nian / Year Beast |
SetHeroRespawnEnabled | void SetHeroRespawnEnabled(bool canRespawn)
|
Control if the normal DOTA hero respawn rules apply. |
SetGameWinner | void SetGameWinner(int team)
|
Makes ths specified team win |
SetHeroSelectionTime | void SetHeroSelectionTime(float time)
|
Sets the amount of time players have to pick their hero. |
SetUseUniversalShopMode | void SetUseUniversalShopMode(bool enabled)
|
When true, all items are available at as long as any shop is in range, including Secret Shop items |
SetCustomGameDifficulty | void SetCustomGameDifficulty(int )
|
Set the difficulty level of the custom game mode |
SetUseCustomHeroXPValues | void SetUseCustomHeroXPValues(bool )
|
Allows heroes in the map to give a specific amount of XP (this value must be set). |
Playtesting_UpdateAddOnKeyValues | void Playtesting_UpdateAddOnKeyValues()
|
Updates custom hero, unit and ability KeyValues in memory with the latest values from disk |
IsDaytime | bool IsDaytime()
|
Is it day time. |
GetDroppedItem | handle GetDroppedItem(int dropIndex)
|
Gets the Xth dropped item |
SetTreeRegrowTime | void SetTreeRegrowTime(float time)
|
Sets the tree regrow time in seconds. |
SetFirstBloodActive | void SetFirstBloodActive(bool )
|
Sets whether First Blood has been triggered. |
GetGameModeEntity | handle GetGameModeEntity()
|
Get the game mode entity |
DidMatchSignoutTimeOut | bool DidMatchSignoutTimeOut()
|
true when we have waited some time after end of the game and not received signout |
SetTimeOfDay | void SetTimeOfDay(float time)
|
Set the time of day. |
GetCustomGameDifficulty | int GetCustomGameDifficulty()
|
Returns the difficulty level of the custom game mode |
SetOverlayHealthBarUnit | void SetOverlayHealthBarUnit(handle unit, int style)
|
Show this unit's health on the overlay health bar |
SetSameHeroSelectionEnabled | void SetSameHeroSelectionEnabled(bool enabled)
|
When true, players can repeatedly pick the same hero. |
SetGoldPerTick | void SetGoldPerTick(int )
|
Set the auto gold increase per timed interval. |
SetPreGameTime | void SetPreGameTime(float time)
|
Sets the amount of time players have between picking their hero and game start. |
GetGameTime | float GetGameTime()
|
Returns the number of seconds elapsed since map start. This time doesn't count up when the game is paused |
SetUseBaseGoldBountyOnHeroes | void SetUseBaseGoldBountyOnHeroes(bool )
|
Heroes will use the basic NPC functionality for determining their bounty, rather than DOTA specific formulas. |
SetRuneSpawnTime | void SetRuneSpawnTime(float time)
|
Sets the amount of time between rune spawns. |
SetNianFightStartTime | void SetNianFightStartTime(float )
|
Sets the start time for the Nian fight |
SetHeroMinimapIconSize | void SetHeroMinimapIconSize(int iconSize)
|
(nMinimapHeroIconSize) - Set the hero minimap icon size. |
SetSafeToLeave | void SetSafeToLeave(bool safeToLeave)
|
Mark this game as safe to leave. |
GetTimeOfDay | float GetTimeOfDay()
|
Get the time of day |
SetRuneMinimapIconScale | void SetRuneMinimapIconScale(float scale)
|
Scale the rune icons on the minimap. |
CToneMapControllerComponent
No Description Set
Function | Signature | Description |
---|---|---|
GetMinExposure | float GetMinExposure()
|
Gets min exposure for this tonemap controller |
GetMaxExposure | float GetMaxExposure()
|
Gets max exposure for this tonemap controller |
GetBloomScale | float GetBloomScale()
|
Gets bloomscale for this tonemap controller |
SetMaxExposure | void SetMaxExposure(float )
|
Sets max exposure for this tonemap controller |
SetMinExposure | void SetMinExposure(float )
|
Sets min exposure for this tonemap controller |
SetBloomScale | void SetBloomScale(float )
|
Sets bloom scale for this tonemap controller |
CDebugOverlayScriptHelper
No Description Set
Function | Signature | Description |
---|---|---|
VertArrow | void VertArrow(Vector , Vector , float , int , int , int , int , bool , float )
|
Draws a vertical arrow. Specify endpoint's in world space. |
Sphere | void Sphere(Vector , float , int , int , int , int , bool , float )
|
Draws a wireframe sphere. Specify center in world space. |
YawArrow | void YawArrow(Vector , float , float , float , int , int , int , int , bool , float )
|
Draws a arrow associated with a specific yaw. Specify endpoint's in world space. |
Capsule | void Capsule(Vector , Quaternion , float , float , int , int , int , int , bool , float )
|
Draws a capsule. Specify base in world space. |
SweptBox | void SweptBox(Vector , Vector , Vector , Vector , Quaternion , int , int , int , int , float )
|
Draws a swept box. Specify endpoint's in world space and the bounds in local space. |
EntitySkeleton | void EntitySkeleton(ehandle , float )
|
Draws the skeleton of the entity |
Line2D | void Line2D(Vector2D , Vector2D , int , int , int , int , float )
|
Draws a line between two point's in screenspace |
Texture | void Texture(string , Vector2D , Vector2D , int , int , int , int , Vector2D , Vector2D , float )
|
Draws a screen-space texture. Coordinates are in pixels. |
EntityAxis | void EntityAxis(ehandle , float , bool , float )
|
Draws the axis of the entity origin |
Cross3D | void Cross3D(Vector , float , int , int , int , int , bool , float )
|
Draws a world-aligned cross. Specify origin in world space. |
PushAndClearDebugOverlayScope | void PushAndClearDebugOverlayScope(utlstringtoken )
|
Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id. |
Triangle | void Triangle(Vector , Vector , Vector , int , int , int , int , bool , float )
|
Draws a filled triangle. Specify vertices in world space. |
Line | void Line(Vector , Vector , int , int , int , int , bool , float )
|
Draws a line between two point's |
BoxAngles | void BoxAngles(Vector , Vector , Vector , Quaternion , int , int , int , int , bool , float )
|
Draws an oriented box at the origin. Specify bounds in local space. |
Axis | void Axis(Vector , Quaternion , float , bool , float )
|
Draws an axis. Specify origin + orientation in world space. |
DrawTickMarkedLine | void DrawTickMarkedLine(Vector , Vector , float , int , int , int , int , int , bool , float )
|
Draws a dashed line. Specify endpoint's in world space. |
CircleScreenOriented | void CircleScreenOriented(Vector , float , int , int , int , int , bool , float )
|
Draws a circle oriented to the screen. Specify center in world space. |
Cross | void Cross(Vector , float , int , int , int , int , bool , float )
|
Draws a screen-aligned cross. Specify origin in world space. |
EntityText | void EntityText(ehandle , int , string , int , int , int , int , float )
|
Draws text on an entity |
Circle | void Circle(Vector , Quaternion , float , int , int , int , int , bool , float )
|
Draws a circle. Specify center in world space. |
EntityAttachments | void EntityAttachments(ehandle , float )
|
Draws the attachments of the entity |
PopDebugOverlayScope | void PopDebugOverlayScope()
|
Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. |
Cone | void Cone(Vector , Vector , float , float , int , int , int , int , bool , float )
|
Draws a wireframe cone. Specify endpoint and direction in world space. |
Box | void Box(Vector , Vector , int , int , int , int , bool , float )
|
Draws a world-space axis-aligned box. Specify bounds in world space. |
Cross3DOriented | void Cross3DOriented(Vector , Quaternion , float , int , int , int , int , bool , float )
|
Draws an oriented cross. Specify origin in world space. |
RemoveAllInScope | void RemoveAllInScope(utlstringtoken )
|
Removes all overlays marked with a specific identifier, regardless of their lifetime. |
EntityBounds | void EntityBounds(ehandle , int , int , int , int , bool , float )
|
Draws bounds of an entity |
VectorText3D | void VectorText3D(Vector , Quaternion , string , int , int , int , int , bool , float )
|
Draws 3D text. Specify origin + orientation in world space. |
FilledRect2D | void FilledRect2D(Vector2D , Vector2D , int , int , int , int , float )
|
Draws a screen-space filled 2D rectangle. Coordinates are in pixels. |
SolidCone | void SolidCone(Vector , Vector , float , float , int , int , int , int , bool , float )
|
Draws a solid cone. Specify endpoint and direction in world space. |
UnitTestCycleOverlayRenderType | void UnitTestCycleOverlayRenderType()
|
Toggles the overlay render type, for unit tests |
HorzArrow | void HorzArrow(Vector , Vector , float , int , int , int , int , bool , float )
|
Draws a horizontal arrow. Specify endpoint's in world space. |
PushDebugOverlayScope | void PushDebugOverlayScope(utlstringtoken )
|
Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. |
Text | void Text(Vector , int , string , float , int , int , int , int , float )
|
Draws 2D text. Specify origin in world space. |
CBaseFlex
No Description Set
Function | Signature | Description |
---|---|---|
GetCurrentScene | handle GetCurrentScene()
|
Returns the instance of the oldest active scene entity (if any). |
GetSceneByIndex | handle GetSceneByIndex(int )
|
Returns the instance of the scene entity at the specified index. |
CSceneEntity
No Description Set
Function | Signature | Description |
---|---|---|
IsPaused | bool IsPaused()
|
If this scene is currently paused. |
EstimateLength | float EstimateLength()
|
Returns length of this scene in seconds. |
LoadSceneFromString | bool LoadSceneFromString(string , string )
|
given a dummy scene name and a vcd string, load the scene |
Start | void Start(handle )
|
Start scene playback, takes activatorEntity as param |
FindCamera | handle FindCamera()
|
Get the camera |
Cancel | void Cancel()
|
Cancel scene playback |
IsPlayingBack | bool IsPlayingBack()
|
If this scene is currently playing. |
AddBroadcastTeamTarget | void AddBroadcastTeamTarget(int )
|
Adds a team (by index) to the broadcast list |
RemoveBroadcastTeamTarget | void RemoveBroadcastTeamTarget(int )
|
Removes a team (by index) from the broadcast list |
FindNamedEntity | handle FindNamedEntity(string )
|
given an entity reference, such as !target, get actual entity from scene object |
No Description Set
Function | Signature | Description |
---|---|---|
IsTraversable | bool IsTraversable(Vector )
|
Checks whether the given position is traversable |
IsNearbyTree | bool IsNearbyTree(Vector , float , bool )
|
(position, radius, checkFullTreeRadius?) Checks whether there are any trees overlapping the given point |
IsBlocked | bool IsBlocked(Vector )
|
Checks whether the given position is blocked |
WorldToGridPosX | int WorldToGridPosX(float )
|
Get the X index of a given world X position |
GridPosToWorldCenterX | float GridPosToWorldCenterX(int )
|
Get the X position of the center of a given X index |
WorldToGridPosY | int WorldToGridPosY(float )
|
Get the Y index of a given world Y position |
GridPosToWorldCenterY | float GridPosToWorldCenterY(int )
|
Get the Y position of the center of a given Y index |
RegrowAllTrees | void RegrowAllTrees()
|
Causes all trees in the map to regrow |
Convars
No Description Set
Global accessor variable: ConVars
Function | Signature | Description |
---|---|---|
GetFloat | table GetFloat(string name)
|
GetFloat(name) : returns the convar as a float. May return nil if no such convar. |
GetStr | table GetStr(string variableName)
|
GetStr(name) : returns the convar as a string. May return nil if no such convar. |
SetStr | void SetStr(string , string )
|
SetStr(name, val) : sets the value of the convar to the string. |
SetInt | void SetInt(string , int )
|
SetInt(name, val) : sets the value of the convar to the int. |
RegisterCommand | void RegisterCommand(string variableName, handle function, string helpText, int flags)
|
RegisterCommand(name, fn, helpString, flags) : register a console command. |
GetDOTACommandClient | handle GetDOTACommandClient()
|
GetDOTACommandClient() : returns the DOTA player who issued this console command. |
GetCommandClient | handle GetCommandClient()
|
GetCommandClient() : returns the player who issued this console command. |
GetInt | table GetInt(string )
|
GetInt(name) : returns the convar as an int. May return nil if no such convar. |
SetFloat | void SetFloat(string variableName, float value)
|
SetFloat(name, val) : sets the value of the convar to the float. |
RegisterConvar | void RegisterConvar(string name, string defaultValue, string helpText, int flags)
|
RegisterConvar(name, defaultValue, helpString, flags): register a new console variable. |
GetBool | table GetBool(string variableName)
|
GetBool(name) : returns the convar as a boolean flag. |
SetBool | void SetBool(string variableName, bool value)
|
SetBool(name, val) : sets the value of the convar to the bool. |
January 2024