Volumetric lighting
Volumetric lighting is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on Source that supports Volumetric Lighting is Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture
. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most Source 2 games have support for Volumetric lighting by default.
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
Half-Life: Alyx | Yes |
Counter-Strike 2 | Yes |
S&box | Yes |
Using models/textures to fake volumetric lighting
Note:On DirectX 9, volumetric lighting on Old Engine was slightly less visible compared to using DX8 level. However, the volumetric lighting on New Engine DX9 was even less visible (or nearly invisible) compared to Old Engine's DX9. This is likely due to a bug (or changes to the lighting) on Source 2007 and later.[1][2]
Old Engine | New Engine (Source 2013) | |
---|---|---|
DirectX 8.1 (and earlier) | ||
DirectX 9.0+ |
References
References | ||||
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