player
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CTFPlayer |
player
is a point entity available in all Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Counter-Strike: Source](/w/images/thumb/a/ad/Css_icon.png/16px-Css_icon.png)
![Half-Life 2: Deathmatch](/w/images/thumb/8/80/Hl2dm_icon.png/32px-Hl2dm_icon.png)
![Day of Defeat: Source](/w/images/thumb/6/65/Dods_icon.png/16px-Dods_icon.png)
![Portal](/w/images/thumb/6/6d/Portal_icon.png/16px-Portal_icon.png)
![Team Fortress 2](/w/images/thumb/8/84/Tf2-16px.png/16px-Tf2-16px.png)
![Left 4 Dead](/w/images/thumb/a/ad/Icon-L4D.png/16px-Icon-L4D.png)
![Left 4 Dead 2](/w/images/thumb/8/8b/Icon-L4D2.png/16px-Icon-L4D2.png)
![Alien Swarm](/w/images/thumb/d/d9/As_icon.png/16px-As_icon.png)
![Portal 2](/w/images/thumb/3/3c/Portal2_icon.png/16px-Portal2_icon.png)
![Counter-Strike: Global Offensive](/w/images/thumb/8/85/Csgo_icon.png/16px-Csgo_icon.png)
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
Limitations/Bugs
![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
Inputs
SetHealth
<integer>- Sets the player's health. Values clamped between 0 and
max_health
.
HandleMapEvent
<string>- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
SetHUDVisibility
<boolean>- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Warning:Will disable any weapon-switching of the target
SetFogController
<string>- Sets the
env_fog_controller
to use.
SpeakResponseConcept
<string>- Speak the specified response concept immediately.
IgnitePlayer
<integer>- Ignites the player with a specified lifetime and causes a reaction (sound and speech).
Note:Does not fire the
OnIgnite
output.Bug:Broken since the Jungle Inferno update, initiating sound and speech but no actual fire. Use
trigger_ignite
as a workaround.
ExtinguishPlayer
- Extinguishes the player.
BleedPlayer
<integer>- Bleeds the player with a specified length.
RollRareSpell
- Forces the player to roll a rare spell. Only available if spells are enabled on the map.
SetCustomModel
<string>- Set a custom player model without animations.
Note:Using
""
as the model argument will instead clear the target's custom model, returning the player to normal.
SetCustomModelWithClassAnimations
<string>- Set a custom player model with animations.
SetCustomModelOffset
<vector>- Set a custom player model position on the player.
SetCustomModelRotation
<vector>- Set a custom player model rotation on the player.
ClearCustomModelRotation
- Clears the custom player model rotation.
SetCustomModelRotates
<boolean>- Set if the custom model rotates or not to the player's angles.
SetCustomModelVisibleToSelf
<boolean>- Set if the custom model is visible to the player, in thirdperson.
SetForcedTauntCam
<boolean>- Forces the player into thirdperson mode.
SpeakResponseConcept
<string>- Forces the player to speak the specified response concept, an example being
halloweenlongfall
.
SetScriptOverlayMaterial
- Sets a custom overlay material. This overlay is separate from normal overlays (e.g. burning or env_screenoverlay) and will not get overriden.
TriggerLootIslandAchievement
Todo:
.
TriggerLootIslandAchievement2
Todo:
.
RoundSpawn
- Clears any magic spell within the player's current spell book.