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info_player_start

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Revision as of 07:58, 16 August 2025 by Popcorn (talk | contribs) (Yeah I even experienced that once in csgo as spectator for some reason. Seems to affect many games if you ask me.)
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models/editor/playerstart.mdl
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

info_player_start is a point entity available in all Source Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at (0, 0, 0) (worldspawn).

Note.pngNote:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
Tip.pngTip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
Orientation the player will face when spawned.
Warning.pngWarning:Be careful not to set the Roll value other than 0, as it will affect the initial camera angle, and can't be reset by the player without using cheats. [todo tested in Half-Life 2 and Source SDK]

Flags

Master : [1]
Has priority if multiple info_player_start entities exist

See also