grenade_mortar_small
Jump to navigation
Jump to search

This entity is not in the FGD by default.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
grenade_mortar_small
is a point entity available in Black Mesa.

- The {{{game}}} parameter is inconsistent with the name defined by the {{bms}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Black Mesa.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
The grenade entity that used by env_mortar_launcher. This is a mortar shell that was used as an airstrike bomb.
This game also have grenade_mortar_large, the only difference is the particle effects from explosion. Both are using same inputs, outputs and console variables.
Most inputs and outputs are same as CBaseAnimating. Used CBlackMesaBaseGrenade
as a base class in Steam versions, CBaseCombatCharacter
used in the mod version.

grenade_mortar
. 
Explosion effect from grenade_mortar_small.
Explosion effect from grenade_mortar_large.
Inputs
- overridedamage <float >
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage from the shell.
- overridedamageradius <float >
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage radius from the shell.
Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
sk_grenade_mortar_gravity | 400 | Float | Speed of the shell. ![]() |
sk_grenade_mortar_max_speed | 2000 | Float | Max possible speed. Doesn't seems to affect anything. |
sk_grenade_mortar_track_drag | 0.8 | Float | Doesn't seems to affect anything. |
sk_grenade_mortar_track_acceleration | 400 | Float | Doesn't seems to affect anything. |
Black Mesa (mod) (the mod version)
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
See Also
- env_mortar_launcher - the launcher
- env_mortar_controller - the "tactical map"