Volumetric lighting
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Volumetric fog is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only
Valve-made software running on
Source that supports Volumetric fog is
Source Filmmaker, however some third-party engines incorporate Volumetric fog into env_projectedtexture. If the game you are making maps for doesn't support Volumetric fog, you can use some workarounds seen here.
Most
Source 2 games have support for Volumetric fog by default.
Media
Native Support
Source
Source 2
| Game | Supports |
|---|---|
| Yes | |
| Yes | |
| Yes |
Using models/textures to fake Volumetric fog
| Old Engine | New Engine (Source 2013) | |
|---|---|---|
| DirectX 8.1 (and earlier) | ||
| DirectX 9.0+ |
References
| References | ||||
|---|---|---|---|---|
|