player

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Revision as of 13:58, 7 September 2024 by Nescius (talk | contribs) (Created page with "{{LanguageBar}} {{TabsBar|main=Player}} {{Ent not in fgd}} {{CD|CASW_Player|file1=1}} {{This is a|point entity|name=player|game=Alien Swarm|game1=Alien Swarm: Reactive Drop}}...")
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CASW_Player
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ asw_player.cpp

player is a point entity available in Alien Swarm Alien Swarm and Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop.

Icon-Important.pngImportant:This is a preserved entity in.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

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