trigger_weapon_dissolve
		
		
		
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trigger_weapon_dissolve  is a   brush entity  available in  Half-Life 2,
 Half-Life 2,  Half-Life 2: Episode One,
 Half-Life 2: Episode One,  Half-Life 2: Episode Two, and
 Half-Life 2: Episode Two, and  Half-Life 2: Deathmatch.
 Half-Life 2: Deathmatch.
Entity description
A brush entity trigger that dissolves weapons forcefully dropped by trigger_weapon_strip within its volume. It is used by the Confiscation Field in both Half-Life 2 and Episode One to dissolve all the player's weapons except the Gravity Gun, supercharging it instead.
For proper functionality, both brush entities must be used.
This entity in Half-Life 2: Deathmatch cannot start it's supercharging sequence of the Gravity Gun, as the gun removes itself even when dropped by trigger_weapon_strip.
 Bug:The game will crash if a weapon targeted for dissolving by this entity is removed by other means.  [todo tested in ?]
Bug:The game will crash if a weapon targeted for dissolving by this entity is removed by other means.  [todo tested in ?] In code, it is represented by the
	 In code, it is represented by theCTriggerWeaponDissolveclass, defined in thehl2_dll\hl2_triggers.cppfile.
Keyvalues
- Emitter Name ([todo internal name (i)]) <targetname>
- Name of a single or multiple entities to use as the basis for the emitted effects.
Flags
Inputs
- StopSound
- Stops all sounds.
Outputs
- OnDissolveWeapon
- Fires when one weapon is starting to dissolve in the trigger volume.
- OnChargingPhyscannon
- Fires when the trigger begins to charge the physcannon.
Categories: 
- TODO rewrite lang to LanguageBar
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One brush entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Sensor Brush Entities
- Pages with uncategorized bugs































