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- 09:07, 25 June 2025 Zh/Cube (Portal 2) (hist | edit) [2,216 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|Cube (Portal 2)|方块(传送门2)}} thumb|right|500px|立方体类型。 {{portals}} '''立方体(Cubes)'''是《传送门》系列中可携带的物体。立方体可以放置在按钮上来激活它。 在{{Portal 2|4}}中存在多种立方体。标准的配重存储立方体在触发按钮时颜色会从蓝色变为橙色。无棱安全球体作用相同,但呈球形,...")
- 08:54, 25 June 2025 Zh/Glass Light (Portal 2) (hist | edit) [3,342 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "thumb|right|300px|Wall Glass Lights. '''Glass Lights''', more commonly known as '''Light Strips''' in Portal 2 replace the Recessed Lights from the original Portal. They are used in almost every Portal 2 test chamber and often are the main source of lighting along with Observation Rooms. In this tutorial, you will learn how to create these light strips for your test chamber. {{note|Although recessed lights can still...")
- 07:31, 25 June 2025 Zh/Portal 2/Scripting/Script Functions (hist | edit) [33,918 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|List of Portal 2 Script Functions|title='' Portal 2 ''脚本函数列表}} {{p2 topicon}}{{SQ topicon}} {{toc-right}} 此列表包含可用于的所有与{{Portal2|4}}游戏引擎相关的松鼠函数用于{{L|VScript}}。 当在{{L|Engine tools|工具模式}}运行游戏时可以使用<code>script_help</code>指令在控制台打印出来这些。 == 变量 == {| class="standard-table" !实例 !类型 !描述 |- |<code>Entities</code> |<code>#CEn...")
- 06:17, 25 June 2025 Zh/Level Design Introduction (Portal 2)/Gotchas (hist | edit) [4,191 bytes] WoShiGeNiCheng (talk | contribs) (调试)
- 01:31, 25 June 2025 Prop ragdoll attached (hist | edit) [788 bytes] MyGamepedia (talk | contribs) (Port of https://srcents.miraheze.org/wiki/Prop_ragdoll_attached)
- 13:42, 24 June 2025 Remove player pushack (hist | edit) [2,171 bytes] DrN0 (talk | contribs) (This tutorial shows you how to remove the annoying pushback on take damage for player entity)
- 05:45, 24 June 2025 Zh/Authoring Tools/SDK (Portal 2) (hist | edit) [1,681 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|title = 创作工具/SDK (Portal 2)}} {{P2 topicon}} 270px|right '''Portal 2创作工具'''包含为{{L|Portal 2}}制作模组和基于{{L|Hammer}}的地图所需的文件。Portal 2创作工具在Steam上免费提供给Portal2 PC版的所有人下载。请注意,大多数{{L|Portal Level Creation|Portal 1关卡设计}}理论也适用于Portal 2。你可以在{{LCategory|Portal 2 Level Design|类别:Portal 2 关卡设计}}...")
- 05:44, 24 June 2025 Zh/Portal 2 Puzzle Maker (hist | edit) [2,567 bytes] WoShiGeNiCheng (talk | contribs) (传送门2谜题制作器)
- 08:10, 23 June 2025 Zh/Observation Room (hist | edit) [1,629 bytes] POCIX (talk | contribs) (Created page with "{{subst:#if: Translation of 'Observation Room' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 06:52, 23 June 2025 Zh/Clean (Portal 2) (hist | edit) [3,267 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|Clean (Portal 2)|title=''<big>干净</big>''}} {{Portal 2 theme menu}} 此传送门2艺术主题用于单人战役的后期阶段显示, 在更深的光圈实验室室中。 它的特点是干净有序。 The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present. This theme is usually considered to be the easiest to work with in Hammer, since Clean chambers are generally Po...")
- 06:37, 23 June 2025 Zh/Destroyed (Portal 2) (hist | edit) [1,376 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|Destroyed (Portal 2)|title=''<big>毁灭</big>''}} {{Portal 2 theme menu}} 这一传送门2的美学主体也被称为'''"Clean Wheatley"''', 并且大量运用在合作课程4中。 它的特点是暴漏于光圈科技的某后主题。 深渊通常(但并非总是)取代了干净主题关卡中大多数酸液坑。 这种风格的测试应该看起来像被破坏的干净房间,或...")
- 01:57, 23 June 2025 Zh/Fixing lighting on a static prop (hist | edit) [43 bytes] POCIX (talk | contribs) (Created page with "#重定向 {{L|Static_Props_show_up_black}}")
- 01:54, 23 June 2025 Zh/Color correction (concept) (hist | edit) [33 bytes] POCIX (talk | contribs) (Created page with "#重定向 {{L|Color Correction}}")
- 01:50, 23 June 2025 Zh/Optimization (level design) (hist | edit) [42 bytes] POCIX (talk | contribs) (Created page with "#重定向 {{L|Optimization/Level Design}}")
- 22:44, 22 June 2025 Zh/Cubemaps (Source 2) (hist | edit) [2,963 bytes] POCIX (talk | contribs) (Created page with "{{subst:#if: Translation of 'Cubemaps (Source 2)' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 07:49, 22 June 2025 Zh/Weapons (hist | edit) [1,331 bytes] POCIX (talk | contribs) (Created page with "{{subst:#if: Translation of 'Weapons' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 07:29, 22 June 2025 Zh/Health (hist | edit) [4,557 bytes] POCIX (talk | contribs) (Created page with "{{subst:#if: Translation of 'Health' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 06:12, 22 June 2025 Zh/Headcrab (hist | edit) [1,229 bytes] POCIX (talk | contribs) (Created page with "{{subst:#if: Translation of 'Headcrab' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 05:32, 22 June 2025 Zh/Color Theory in Level Design (hist | edit) [7,727 bytes] POCIX (talk | contribs) (Created page with "{{subst:#if: Translation of 'Color Theory in Level Design' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 06:19, 21 June 2025 Zh/Intermediate Lighting (hist | edit) [21,478 bytes] POCIX (talk | contribs) (Created page with "{{subst:#if: Translation of 'Intermediate Lighting' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 10:32, 18 June 2025 Nihiballz (hist | edit) [4,311 bytes] MyGamepedia (talk | contribs) (Created nihiballz page. This amount of cvars is so crazy... 41 X_X)
- 08:39, 18 June 2025 R screenoverlay (hist | edit) [323 bytes] Kr0tchet (talk | contribs) (Redirected page to Screenspace General) Tag: New redirect
- 13:41, 17 June 2025 Zh/Common L4D Mapping Problems (hist | edit) [18,601 bytes] FangFee (talk | contribs) (Created page with "本界面未翻译完,且是基于原英文界面翻译的,欢迎各位来添加新内容或补完。 {{toc-right}} <div style="text-align:center;font-size:1.25em;margin:1em; border:solid 1px black;">'''这篇文章为讨论与发布求生之路系列中常见的地图问题提供了非常便利的场所. 你可以随意编辑文章,并在本文章留下你发现的新问题与解决办法!'''</div> {{todo|需要添加分类.}} ; Hammer 似乎没有完全配置...")
- 11:39, 15 June 2025 Zh/Prop minigun l4d1 (hist | edit) [2,062 bytes] FangFee (talk | contribs) (Created page with "{{LanguageBar}} {{CD|CPropMinigun}} 本页面由FangFee翻译。 {{this is a|point entity|name=prop_minigun_l4d1|game=Left 4 Dead 2}} 它是来自 {{l4d|4}} 且能被玩家使用的 mounted minigun .<br> 当不间断地开火时, 机枪会在20秒后过热, 这需要3秒钟来冷却。 thumb == 键值 == {{KV|Max yaw|intn=MaxYaw|float|机枪可以转动的最大偏移角.}} {{KV|Max pitch|intn=MaxPitch|float|机枪可以向下...")
- 10:39, 15 June 2025 Zh/Info l4d1 survivor spawn (hist | edit) [1,237 bytes] FangFee (talk | contribs) (Created page with "本页面由FangFee翻译。 {{CD|CL4D1SurvivorSpawn}} {{this is a|point entity|name=info_l4d1_survivor_spawn|game=Left 4 Dead 2}} 它用于生成一个在求生之路1中出现的生还者,就像短暂时刻战役中看到的那样。 你可以在你的地图中使用此实体来让你的地图变得更加丰富,就像 短暂时刻 战役. 他们能够使用武器以及射击感染者,与你团队中的人机(Bot)十分相似. 然而,与你团队中的人机相比...")
- 01:21, 15 June 2025 Func brush (Source 2) (hist | edit) [151 bytes] Kr0tchet (talk | contribs) (Created page with "{{this is a|mesh entity|name=func_brush}} Despite it's name, it is a generic mesh entity with various features. ==Keyvalues== {{Todo}}")
- 22:25, 14 June 2025 Zh/Nav Mesh Editing (hist | edit) [39,473 bytes] 你开心就好 (talk | contribs) (Created page with "{{subst:#if: Translation of 'Nav Mesh Editing' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 08:48, 14 June 2025 Titanfall/Scripting (hist | edit) [247 bytes] Nescius (talk | contribs) (Created page with "* List of Server Script Functions * List of Client Script Functions * List of UI Script Functions {{stub}}")
- 04:12, 14 June 2025 Point clientui world movie panel (hist | edit) [1,203 bytes] Bjornkrage (talk | contribs) (Created page with "{{this is a|point entity|name=point_clientui_world_panel|game=Half-Life: Alyx|engine=Source 2}} ==Entity description== Creates a Panorama-type panel that can be used to display videos in-game ==Notes== In mods/custom maps, all files used in panorama must be placed in the following folder structure: <br> ''Half-Life Alyx/game/hlvr_addons/<mod name>/panorama/videos/<name of file>.webm'' <br> '''NOTE:''' as opposed to text-files, video-files are not compiled as part o...")
- 04:08, 14 June 2025 Point clientui world panel (hist | edit) [729 bytes] Bjornkrage (talk | contribs) (Created page with "{{this is a|point entity|name=point_clientui_world_panel|game=Half-Life: Alyx|engine=Source 2}} ==Entity description== Creates a Panorama-type panel that can be used to display CSS-styled text in-game ==Notes== In mods/custom maps, all files used in panorama must be placed in the following folder structure: <br> ''Half-Life Alyx/content/hlvr_addons/<mod name>/panorama/layout/custom_game/<name of file>.xml'' <br> From here on out, files can then be accessed in the o...")
- 19:55, 13 June 2025 Titanfall 2/Scripting/Server Script Functions (hist | edit) [324,037 bytes] Mv (talk | contribs) (Parsed RoyalBlue's natives.json for StandaloneR2Squirrel to something readable)
- 18:20, 12 June 2025 Zh/Deferred renderer (hist | edit) [7,599 bytes] BlueMicro (talk | contribs) (Created page with "{{subst:#if: Translation of 'Deferred renderer' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 11:44, 12 June 2025 SourceCoop (hist | edit) [60 bytes] MyGamepedia (talk | contribs) (hope this will work.)
- 09:52, 12 June 2025 Ru/Entity limit (hist | edit) [7,851 bytes] Clash (talk | contribs) (Russian page)