User contributions for MrFunreal
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22 January 2025
- 14:5514:55, 22 January 2025 diff hist +88 Prop dynamic →Inputs: added note how "SetDefaultAnimation" begins when the previous one stopped.
- 10:4810:48, 22 January 2025 diff hist +62 Func button →Flags: added note to "toggle" about damage activation not firing "onout"
21 January 2025
- 12:4112:41, 21 January 2025 diff hist +142 Talk:Cycler actor →Why was "Skin" removed? current
- 04:2004:20, 21 January 2025 diff hist +374 Talk:Cycler actor →Why was "Skin" removed?: new section
18 January 2025
- 12:4812:48, 18 January 2025 diff hist +190 Cycler actor added Skin keyvalua that is non fgd, but does work if added manually. Also added warning about npc simply dying.
11 January 2025
- 09:2609:26, 11 January 2025 diff hist +714 Talk:Material surface properties →"Availability" section
- 09:2009:20, 11 January 2025 diff hist +58 Material surface properties Redid the links that moved you to the hl2 and hl2ep2 lists, because i got the syntax wrong.
- 09:1809:18, 11 January 2025 diff hist +3,285 Material surface properties Redid all lists, making sure the manifest really did load the leftover hl2 scripts. Also separated every non base surfaceprop into all the games that use it, making it easier to see which game has what in addition to the base.
- 06:4806:48, 11 January 2025 diff hist +356 Talk:Material surface properties →"Availability" section
- 05:3505:35, 11 January 2025 diff hist +861 Talk:Material surface properties →"Availability" section
10 January 2025
- 15:5815:58, 10 January 2025 diff hist +187 Material surface properties →Types: reworded into a little, updated woodladder, added DODs to "Only In" where it applies. (Ships with hl2 surfaceprop file but deleted some data, like crowbar and zombieflesh.)
- 15:0115:01, 10 January 2025 diff hist +211 User:MrFunreal No edit summary
- 13:3913:39, 10 January 2025 diff hist +1,065 Talk:Material surface properties →"Availability" section
- 11:1511:15, 10 January 2025 diff hist +740 N Template talk:Portal series Created page with "== Is this really the new template? == We have multiple "Series" templates. {{hl2series}} (hl2series), {{l4dseries}} (l4dseries), {{csseries}} (csseries), {{portalseries}} (portalseries) without a space in the name.<br> Why is the old portalseries template marked as deprecated, telling us that all of a sudden the new "portal series" template with a space in the name only one single icon is supposed to be the new one?<br> It would be way better to keep the old one with bo..." current
- 08:4908:49, 10 January 2025 diff hist +294 Talk:Material surface properties →"Availability" section
- 08:4408:44, 10 January 2025 diff hist +889 Talk:Material surface properties →"Availability" section
7 January 2025
- 15:3015:30, 7 January 2025 diff hist +1,663 Material surface properties →Types: filled out the "Not In" list more. Forgot to check that thoroughly. also reworded intro, cause of the hl2 surfaceprop file being meant for hl2 only, but some games still use it.
- 14:4414:44, 7 January 2025 diff hist −134 Talk:Material surface properties No edit summary
- 14:4314:43, 7 January 2025 diff hist +391 Talk:Material surface properties →"Availability" section
- 14:4114:41, 7 January 2025 diff hist +8,275 Material surface properties →Types: expanded list, and added a second list for "only third party mods"
- 10:1210:12, 7 January 2025 diff hist +269 Talk:Material surface properties →"Availability" section
- 06:5206:52, 7 January 2025 diff hist +11 Talk:Material surface properties →"Availability" section
- 06:4706:47, 7 January 2025 diff hist +2,778 Talk:Material surface properties →"Availability" section
3 January 2025
- 13:2713:27, 3 January 2025 diff hist +1,208 Talk:Material surface properties →"Availability" section: new section
- 12:2612:26, 3 January 2025 diff hist +767 Material surface properties →Types: reformatted table to put "availability" to the side. Added bugnote to "Snow", added "not in l4d2" to all materials that were in hl2 but not in l4d2.
30 December 2024
- 16:0516:05, 30 December 2024 diff hist +1,162 Func elevator reworded description of entity, and of "MoveToFloor". Swapped "Example map" for example template.
27 December 2024
- 05:0605:06, 27 December 2024 diff hist +116 m VPK (file format) →VPK readers: added Crowbar to the list of tools
17 December 2024
- 08:3308:33, 17 December 2024 diff hist +200 m $cmdlist Edited example a bit, as well as alphabetically ordering options.
12 December 2024
- 06:3306:33, 12 December 2024 diff hist +1,083 Func orator Rewrote introduction and added all keyvalues.
- 05:5505:55, 12 December 2024 diff hist +166 m Tool textures (Source) →Miscellaneous: reworded description for "Climb Alpha". Also fixed a coloring issue in the WrongWay "Visible if" section due to a breakline.
11 December 2024
- 09:1209:12, 11 December 2024 diff hist +285 $sequence →Options: added note about snap sometimes looking buggy and a possible workaround of using a short fadein instead.
3 December 2024
- 11:3911:39, 3 December 2024 diff hist +112 m Left 4 Dead Infected Populations →Common Infected: added note to police officer, dropping baton.
29 November 2024
- 12:2512:25, 29 November 2024 diff hist +144 Talk:Main Page →Change color of the dark blue text on dark background
25 November 2024
- 09:4809:48, 25 November 2024 diff hist +422 Talk:Main Page →CSS suggestions: Added new section requisting color change.
22 November 2024
- 16:3616:36, 22 November 2024 diff hist +720 Help talk:Templates →Unreadable text boxes, due to dark colors.: new section
6 November 2024
- 10:2010:20, 6 November 2024 diff hist +162 Patch added note about chained patch materials working in l4d2 current
- 04:0504:05, 6 November 2024 diff hist +929 Template talk:BugNotice No edit summary
28 October 2024
- 03:2603:26, 28 October 2024 diff hist +94 Template talk:BugNotice →(tested in: ???)
- 03:2503:25, 28 October 2024 diff hist +598 Template talk:BugNotice →(tested in: ???)
- 03:0803:08, 28 October 2024 diff hist +120 m Maya →Prall's SMD Exporter: replaced dead links with wayback mirrors. the steam forums just redirects to the homepage of steam forums, and no wayback link seems to work current
12 October 2024
- 14:3514:35, 12 October 2024 diff hist +464 Func areaportalwindow reworded entire intro to explain the difference between toolsblack and dev_windowportal, along some other useful info.
11 October 2024
- 16:1216:12, 11 October 2024 diff hist +380 Func button added tip mentioning use of prop_dynamic's "OnTakeDamage" output.
- 07:0107:01, 11 October 2024 diff hist +300 Prop door rotating added warning about console errors showing up if door options aren't created for custom door models.
2 October 2024
- 04:0504:05, 2 October 2024 diff hist −360 Fish redirected to the func_fish_pool page, where i set up a section about the fish entities. Since this entity can not be interacted with, so having a whole page about it seems odd. Tag: New redirect
- 04:0404:04, 2 October 2024 diff hist +600 Func fish pool Added the "fish" entity page here, as the fish page is pretty much empty because there's not a lot to say about them. Going to redirect the fish page to the fish section here instead.
1 October 2024
- 08:5508:55, 1 October 2024 diff hist +1,858 Func fish pool reworded description, bug and added a possible fix.
24 September 2024
- 14:2714:27, 24 September 2024 diff hist +288 Light environment added an image with a description showing how the ambient and brightness values work together.
- 14:2014:20, 24 September 2024 diff hist +118 N File:Light environment ingame.jpg A picture showing what the brightness and ambient values do ingame. Red is brightness, green is ambient. current
- 13:4713:47, 24 September 2024 diff hist +209 m Light directional Added an image, showing multiple light entities in one map and the effect it has.
- 13:4513:45, 24 September 2024 diff hist +193 N File:Multiple light directional.jpg an image showing 3 light_directional entities, casting their own shadows, also showing how the shadow colors are being manipulated by the aditive lights of the other two entities. current