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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 11:24, 30 June 2025 MrFunreal talk contribs created page L4D2 Level Design/L4D2 Detail props (Created page, as its difficult to remember in L4D2 which materials can be used together because of the detail prop exclusivity.)
- 08:21, 30 June 2025 MrFunreal talk contribs created page User:MrFunreal/Sandbox (Created page with "{{Metanotice | hex = #ff00ff | id = | textstyle = font-family:monospace; | style = border:1px solid currentcolor; | text = This is a test page for edits I want to do ''eventually'', without having to have a half baked page because i don't have enough time to edit it on one sitting. Or whatever possible reason i might have.<br> Assume the data on this page to not be fully fleshed out for as long as it remains here. }} ==L4D2 Detail sprites== {{l4d2|4}} has three differen...")
- 03:09, 16 May 2025 MrFunreal talk contribs uploaded File:Icon-NotInFGD.png (An icon of the crossed out hammer symbol, as requested for Template:Ent_not_in_fgd)
- 03:09, 16 May 2025 MrFunreal talk contribs created page File:Icon-NotInFGD.png (An icon of the crossed out hammer symbol, as requested for Template:Ent_not_in_fgd)
- 12:48, 2 March 2025 MrFunreal talk contribs created page Template:Ch (made template for swiss flag.)
- 12:46, 2 March 2025 MrFunreal talk contribs uploaded File:Flag-ch.png (swiss flag icon. taken from same source as the other country flags.)
- 12:46, 2 March 2025 MrFunreal talk contribs created page File:Flag-ch.png (swiss flag icon. taken from same source as the other country flags.)
- 05:15, 2 March 2025 MrFunreal talk contribs created page Template:Obsolete/strings (Don't yet know how the language subpage thing works. So this is a test for now. Cause the default thing has a switch template for the entity/tool/shader. So i gotta switch the entire thing. i think.)
- 04:44, 2 March 2025 MrFunreal talk contribs created page Template:Obsolete/sandbox (just a test to see if i get the translation syntax to work properly, because i have no idea how it works.)
- 16:25, 20 February 2025 MrFunreal talk contribs uploaded File:Npc combine cannon.jpg (A picture showing npc_combine_cannon acquiring a target. (Just the lasers. The model is a visual aid and doesn't belong to the npc) Meant for its page that i'm working on.)
- 16:25, 20 February 2025 MrFunreal talk contribs created page File:Npc combine cannon.jpg (A picture showing npc_combine_cannon acquiring a target. (Just the lasers. The model is a visual aid and doesn't belong to the npc) Meant for its page that i'm working on.)
- 12:23, 13 February 2025 MrFunreal talk contribs created page Talk:Launching Without Background Maps (Created page with "==Are you guys sure this is correct?== I don't know about other games, but at least in HL2, using -console as a launch setting does NOT prevent the background map from loading. All it does is prevent the camera from positioning itself, because the map "pauses" on the first frame, before the logic_auto has time to enable the camera entity. In EP1 specifically, most player spawns are under the ground, which will make the background maps be unrecognizable due to the player...")
- 05:19, 12 February 2025 MrFunreal talk contribs uploaded File:Hl2 combine mine variants.jpg (an image showing the EP2 skin variants of the combine_mine, along with their painted underside.)
- 05:19, 12 February 2025 MrFunreal talk contribs created page File:Hl2 combine mine variants.jpg (an image showing the EP2 skin variants of the combine_mine, along with their painted underside.)
- 15:45, 8 February 2025 MrFunreal talk contribs created page Talk:Npc rollermine (Created page with "===Forecully spawn orange version?=== This is probably a silly question. But does anyone happen to know if there's a way to force the model of the roller mine to be orange when friendly, like in EP1?<br> I know the skins were added in EP1 and it'd like to specifically force one to be friendly at all times, but setting the "Friendly" flag only makes it not attack anyone, ever. Adding the skin keyvalue, or using i/o to change skin do not work either.<br>--~~~~")
- 02:35, 7 February 2025 MrFunreal talk contribs uploaded File:L4d-effects-tankwall.png (this is the "new" tankwall texture. As the tools page only showed the version that is so long obsolete that not even l4d1 used it anymore. I'm uploading this one to add to the list.)
- 02:35, 7 February 2025 MrFunreal talk contribs created page File:L4d-effects-tankwall.png (this is the "new" tankwall texture. As the tools page only showed the version that is so long obsolete that not even l4d1 used it anymore. I'm uploading this one to add to the list.)
- 17:59, 2 February 2025 MrFunreal talk contribs created page Blockbullets (Created this whole page to make the "ToolsBlockBullets" description on Tool_textures_(Source) page way smaller.)
- 16:27, 2 February 2025 MrFunreal talk contribs uploaded File:Blockbullet physbox 4.jpg (One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! The finished product of a strider desperately trying to hurt an unamused citizen.)
- 16:27, 2 February 2025 MrFunreal talk contribs created page File:Blockbullet physbox 4.jpg (One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! The finished product of a strider desperately trying to hurt an unamused citizen.)
- 16:12, 2 February 2025 MrFunreal talk contribs uploaded File:Blockbullet physbox 3.jpg (One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! This is the (much more cursed) alternative of using a physical prop. Like a door 8 times its size. Yes this works. Yes its stupid. But it works.)
- 16:12, 2 February 2025 MrFunreal talk contribs created page File:Blockbullet physbox 3.jpg (One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! This is the (much more cursed) alternative of using a physical prop. Like a door 8 times its size. Yes this works. Yes its stupid. But it works.)
- 16:07, 2 February 2025 MrFunreal talk contribs uploaded File:Blockbullet physbox 2.jpg (One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! This is the settings the func_physbox needs to have, in order to work as a bulelt blocker)
- 16:07, 2 February 2025 MrFunreal talk contribs created page File:Blockbullet physbox 2.jpg (One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! This is the settings the func_physbox needs to have, in order to work as a bulelt blocker)
- 16:04, 2 February 2025 MrFunreal talk contribs uploaded File:Blockbullet physbox 1.jpg (One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! This is the brushwork required for the bulelt blocker.)
- 16:04, 2 February 2025 MrFunreal talk contribs created page File:Blockbullet physbox 1.jpg (One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! This is the brushwork required for the bulelt blocker.)
- 11:15, 10 January 2025 MrFunreal talk contribs created page Template talk:Portal series (Created page with "== Is this really the new template? == We have multiple "Series" templates. {{hl2series}} (hl2series), {{l4dseries}} (l4dseries), {{csseries}} (csseries), {{portalseries}} (portalseries) without a space in the name.<br> Why is the old portalseries template marked as deprecated, telling us that all of a sudden the new "portal series" template with a space in the name only one single icon is supposed to be the new one?<br> It would be way better to keep the old one with bo...")
- 14:20, 24 September 2024 MrFunreal talk contribs uploaded File:Light environment ingame.jpg (A picture showing what the brightness and ambient values do ingame. Red is brightness, green is ambient.)
- 13:45, 24 September 2024 MrFunreal talk contribs uploaded File:Multiple light directional.jpg (an image showing 3 light_directional entities, casting their own shadows, also showing how the shadow colors are being manipulated by the aditive lights of the other two entities.)
- 09:36, 1 September 2024 MrFunreal talk contribs uploaded a new version of File:Overlays gap.jpg (added new version showing how it works, along with the inverse example.)
- 10:32, 26 July 2024 MrFunreal talk contribs uploaded File:Npp qc light and dark.jpg (a picture showing the notepad++ vdf languages, supporting dark theme)
- 10:22, 18 June 2024 MrFunreal talk contribs uploaded File:Particle Dilation.png (This picture shows a particle texture without and with dilation. To be used on the particle creation page, which i am currentlly writing)
- 08:13, 11 May 2024 MrFunreal talk contribs uploaded File:Func instance example.jpg (a picture showing one func_instance window plastered all over the plantation house of L4D2)
- 01:54, 29 March 2024 MrFunreal talk contribs uploaded File:Albedotint example.jpg (A picture showing how albedotint looks like on a model. The phong strengh between Albedotint 0/1 are the same.)
- 06:13, 20 April 2023 MrFunreal talk contribs uploaded File:UserAvatar-MrFunreal.png
- 06:11, 20 April 2023 MrFunreal talk contribs uploaded File:UserCover-MrFunreal.png
- 02:58, 13 April 2023 MrFunreal talk contribs uploaded File:SetParentAttachment GLaDOS Example.png (a picture showing the attachment orientation using SetParentAttachment)
- 11:03, 21 March 2023 MrFunreal talk contribs uploaded File:Point template classic.png (the classic point_template sprite)
- 19:47, 11 August 2022 MrFunreal talk contribs uploaded File:Source glow comparision.png (This image shows comparisions between three different kinds of glowing textures, to be used on Glowing_Textures)
- 14:59, 19 May 2022 MrFunreal talk contribs uploaded File:Hammer entity help.jpg (a screenshot of the entity help dialogue for the FGD page)
- 12:04, 18 May 2022 MrFunreal talk contribs uploaded File:Physics cannister.png (this is a custom made physics_cannister prop. basically added the attachment to the extinguisher.)
- 10:20, 12 May 2022 MrFunreal talk contribs uploaded a new version of File:Env cubemap equidistant example.png (different version that might be easier to understand)
- 10:06, 12 May 2022 MrFunreal talk contribs uploaded File:Env cubemap equidistant example.png (An example picture showing how env_cubemap entities should be placed equidistant from doorways)
- 13:00, 7 April 2022 MrFunreal talk contribs uploaded File:Gauntlet bridge span helper.png (This is an image to show how one can get the "Bridge Span" Value for gauntlet scrips easily. For L4D2_Level_Design/Gauntlet_Finale)
- 11:20, 5 April 2022 MrFunreal talk contribs uploaded File:L4d2 particle attachment playermodel.png (this image shows fire particles in first person, which had been attached to the third person model. to be used on the Particles_on_models page)
- 06:38, 5 April 2022 MrFunreal talk contribs uploaded File:L4d1 displacement clip alternative.png (This image shows a displacement with an invisible texture. Used as an alternative to clip brushes for rough rubble brushes.)
- 15:45, 23 February 2022 MrFunreal talk contribs uploaded File:Func ladder Sideways Dismount.png (a screenshot depicting a func_ladder setup made for sideways dismounting. For Working_Ladders)
- 19:57, 11 August 2021 MrFunreal talk contribs uploaded File:Cubemap misplacement symptom.jpg (a screenshot showing what happens to a model using cubemaps, if the next closest cubemap is in a location with wildly different lighting)
- 05:16, 25 July 2021 MrFunreal talk contribs uploaded File:Prop door rotating.png (an example picture of what door prop is compatible with prop_door_rotating)
- 05:20, 24 July 2021 MrFunreal talk contribs uploaded a new version of File:L4D Handle prop Following attachment.gif (Smaller resolution in hopes it will animate on the page.)