User contributions for Orinuse
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1 August 2022
- 13:3513:35, 1 August 2022 diff hist +231 Weapon pumpshotgun spawn Discarded {{WeaponSpawn}} ||| Added new categories (weapons)
- 13:3313:33, 1 August 2022 diff hist +380 Weapon autoshotgun spawn Discarded {{WeaponSpawn}} ||| Added new categories (weapons)
- 13:3213:32, 1 August 2022 diff hist +326 Weapon shotgun spas spawn Discarded {{WeaponSpawn}} ||| Added new categories (weapons)
- 13:3013:30, 1 August 2022 diff hist +232 Weapon hunting rifle spawn Discarded {{WeaponSpawn}} ||| Added new categories (weapons)
- 13:3013:30, 1 August 2022 diff hist −3 m Template:KV WeaponSpawnSingle Typo: "Collision bo type" --> "Collision type"
- 13:2813:28, 1 August 2022 diff hist +5 Template:Fl WeaponSpawnOptionalScavenge Updated to use {{Fl}} template ||| Repositioned the {{todo}} template
- 13:2413:24, 1 August 2022 diff hist +5 Template:Fl WeaponSpawnSingle Updated to use {{Fl}} templates
- 13:2213:22, 1 August 2022 diff hist +406 Weapon ammo spawn Discarded {{WeaponSpawn}} ||| Added new categories (weapons)
- 13:2113:21, 1 August 2022 diff hist +284 Weapon rifle spawn Discarded {{WeaponSpawn}} ||| Added new categories (weapons)
- 13:2013:20, 1 August 2022 diff hist +322 Template:Fl WeaponSpawn Added documentation, rough edit of what's from {{WeaponSpawn}}, may use /doc page in future
- 13:1613:16, 1 August 2022 diff hist −23 Template:Fl WeaponSpawn Wanted to keep the template inheritance consistent for {{X WeaponSpawn}} templates, so here's a {{#ifeq:{{{optionalscavenge|1}}}|0||}}. || Updated template to use {{Fl}} templates
- 12:2712:27, 1 August 2022 diff hist −265 Template:O WeaponSpawnSingle Removed "OnPlayerTouch" and "OnCacheInteraction" as they are defunct.
- 12:2412:24, 1 August 2022 diff hist +21 m Template:I WeaponSpawnSingle Templates now use the "noscroll" param
- 12:1112:11, 1 August 2022 diff hist −68 Template:KV WeaponSpawn Part of discarding {{WeaponSpawn}} - Removed {{{#if}}} that looks for "show_modelKV"
- 12:0912:09, 1 August 2022 diff hist +3 m Template:KV WeaponSpawnSingle missing pair of closing brackets
- 12:0912:09, 1 August 2022 diff hist −169 Template:KV WeaponSpawnSingle Part of discarding usage of {{WeaponSpawn}} - Removed weird {{{#if:}}} that looks for "show_modelKV"
28 July 2022
- 01:0601:06, 28 July 2022 diff hist +36 m Generic Keyvalues, Inputs and Outputs/Inputs AddOutput syntax example correction: Missing input
17 June 2022
- 20:5520:55, 17 June 2022 diff hist −63 Addoninfo.txt →Content Tagging: https://steamcommunity.com/sharedfiles/filedetails/?id=526661294 ?
8 June 2022
- 12:5512:55, 8 June 2022 diff hist +6 m $scale fixed "$sequence scale" highlighting a curly braclet, rather thsn the $scale command
11 May 2022
- 04:2504:25, 11 May 2022 diff hist +1,144 Grenade launcher projectile BOUNTY: Cvar descriptions. Changes to review: Not in FGD and shouldn't be spawned manually; introduced a bit more of the entity's traits; == See Also ==; {{varcom}} split into two sections; consistency with env fire's {{varcom}}; {{l4d2 point}}
10 May 2022
- 04:2604:26, 10 May 2022 diff hist +116 m Template:Varcom standard-table --> wikitable with color edits to the header. This means no more huge color contrast with the background.
- 04:0004:00, 10 May 2022 diff hist −928 Left 4 Dead 2/Scripting/Director Scripts/AllowFallenSurvivorItem Removed "printl" section at the introduction; Merged == Debugging == with introduction
18 April 2022
- 01:3501:35, 18 April 2022 diff hist −8 m Left 4 Dead 2/Scripting/Script Functions →Quaternion: typo fix, "Quarternion" --> "Quaternion"
11 April 2022
- 14:2514:25, 11 April 2022 diff hist +80 m Zh/List of L4D Series Nav Mesh Attributes PLAYER_START; consistent spacing against {{ent}} and <code>
- 14:0114:01, 11 April 2022 diff hist +10 m List of L4D Series Nav Mesh Attributes →Automatic: "spitter spread" --> "spitter's acid spreading"
- 13:5413:54, 11 April 2022 diff hist −6,297 m List of L4D Series Nav Mesh Attributes what in god's name, fixed duplicate == Spawn Attributes== section
10 April 2022
- 07:0007:00, 10 April 2022 diff hist +6,305 m List of L4D Series Nav Mesh Attributes →Automatic: PLAYER_START - Appears to be a discount variant of CHECKPOINT.
9 April 2022
- 22:5122:51, 9 April 2022 diff hist +220 m Left 4 Dead 2/Scripting/Expanded Mutation System/GnomeHunter tutorial 2 →Lets do something in OnGameplayStart()!: Inlined two <source> blocks with small contents and got rid of the white colors. This is an experiment and the CSS is from Template:Expand and Template:BasicCSSeriesWeapon.
- 06:2306:23, 9 April 2022 diff hist +19 m Left 4 Dead 2/Scripting →Table structure: Nescius should vet this. MapScript, BaseScriptedDOTable, ChallengeScript and LocalScript: 1. "Script scope X script" > "Script scope for X script", 2. "are executed in" > "", 3. "X executes scripts in" > "executed through X"
4 April 2022
- 03:3003:30, 4 April 2022 diff hist +98 m Model entity/Generic Keyvalues, Inputs and Outputs/Keyvalues KV "Collisions" has been given an expand box and bolded numbers
- 03:2803:28, 4 April 2022 diff hist +55 m Template:KV SystemLevelChoice One of the [Expand] boxes had an extra newline and it was fixed; Choice numbers in the [Expand] boxes have been bolded (consistency with KV_BaseAnimating)
- 03:1103:11, 4 April 2022 diff hist +90 Addoninfo.txt Simplified the page introduction; {{ExpandBox}} --> {{Expand}}; == File Samples == introduction was too simple and needed more details |||| Feel free to review my edits
16 March 2022
- 11:4411:44, 16 March 2022 diff hist +1,459 Nav Mesh Editing →Area Attributes: Overhaul - Introduction reworked; New Base attributes section; Moved tf2's method of viewing its attributes to a sub-section; L4D1&2 sub section
15 March 2022
- 14:1014:10, 15 March 2022 diff hist +125 m Addoninfo.txt →Metadata: 'addonTagLine' was missing, most likely does nothing
19 February 2022
- 17:4417:44, 19 February 2022 diff hist −11 Point viewcontrol multiplayer Enable supports param; AddPlayer and RemovePlayer look for !activator not targetname; {{l4d point}}
- 17:2117:21, 19 February 2022 diff hist +1 File talk:BoundingBoxMinsMaxs.png →Suggestions for a newer version: missing semicolon spacing
- 17:2017:20, 19 February 2022 diff hist +286 m File talk:BoundingBoxMinsMaxs.png →Suggestions for a newer version: responss
30 January 2022
- 14:0514:05, 30 January 2022 diff hist −51 Func block charge Rephrasal of description and added a warning, all on Nescius's wishes
- 05:3305:33, 30 January 2022 diff hist +13 m Logic compare missing internal names for KVs; {{I BaseEntity}}; {{O BaseEntity}} (only targetname is necessary, ain't anybody parenting this fellow I hope)
29 January 2022
- 20:0820:08, 29 January 2022 diff hist +7 Item currencypack medium →Inputs: {{I BaseEntity|base=1}}
- 20:0720:07, 29 January 2022 diff hist −18 m Item currencypack medium {{ent not in fgd}}; merged "Entity Description" with introduction; {{O BaseEntity}}; {{ent}} under == See Also ==
- 19:4219:42, 29 January 2022 diff hist −3 m Template:Ent not in fgd Undo revision 252094 by Orinuse (talk) whoops Tag: Undo
- 19:4119:41, 29 January 2022 diff hist +3 m Template:Ent not in fgd "nolink" and "link" can be used together now, testing
- 19:1719:17, 29 January 2022 diff hist +12 m AABB AABB is better off directing to "Bounding_box#Industry_Terms" current Tag: Redirect target changed
- 19:1619:16, 29 January 2022 diff hist −18 m Bounding box →Industry Terms: weird phrasing for "AABB vs OBB"
- 16:3716:37, 29 January 2022 diff hist −50 m List of CS:GO Entities replaced {{otherlang2}} with {{lang}}
- 16:3716:37, 29 January 2022 diff hist +23 m Ru/List of CS:GO Entities replaced {{otherlang2}} with {{lang}}; added {{back}}
- 16:3716:37, 29 January 2022 diff hist +32 m Zh/List of CS:GO Entities replaced {{otherlang2}} with {{lang}}; added {{back}}
- 16:3316:33, 29 January 2022 diff hist −22 List of CS:GO Script Functions {{lang}}; replaced {{game link}} with {{game name}}; == See Also ==
- 16:3316:33, 29 January 2022 diff hist −8 m Zh/List of CS:GO Script Functions {{lang}}; replaced {{game link}} with {{game name}}; fixed missing </code>