Template:KV WeaponSpawn
WeaponSpawn:
- Count
(count)
<integer> - Max number of weapons given before disappearing.
WeaponSpawnSingle:
- Weapon Skin
(weaponskin)
<integer> - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range
(glowrange)
<float> - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions
(solid)
<choices> - Collision type.
- 0 : Not Solid
- 2 : Use Bounding Box
- 6 : Use VPhysics
Model: