Template:O WeaponSpawnSingle
WeaponSpawnSingle:
OnItemSpawn
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
Targetname:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs. OnKilled
(only in)
- This output fires when the entity is killed and removed from the game.
Studiomodel:
OnIgnite
- Fired when this object catches fire.