Template:O WeaponSpawnSingle
WeaponSpawnSingle:
OnItemSpawn
(removed in)
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
OnPlayerTouch
!FGD- To do: Does this still work? Is it defunct leftovers from earlier engine branches?
OnCacheInteraction
!FGD- To do: What does the name implies, and does this still work? Is it defunct leftovers from earlier engine branches?
Model:
OnIgnite
- Fired when the entity catches fire, such as from an
env_entity_igniter
or theIgnite
inputs.
Base:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs. OnKilled
(only in)
- This output fires when the entity is killed and removed from the game.